This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.
The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.
There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:
Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage
A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.
Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.
A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.
A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.
An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...
This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...
It seems there are no random events in my games...what can I do?
I'm not sure what's happening in your games. What do you mean by "no random events"?
Sorry, with random events I mean those events that pop-up in vanilla about things that happen at your court
I'm sorry but that doesn't bring me any closer to understanding your problem. (From the information provided so far, it could be anything from a major problem with your CK2 install to the mere fact that some vanilla events aren't in the mod). Let me try breaking this down into a series of yes or no questions.
1. Are you getting ANY event pop-ups at all?
2. If you are not getting event pop-ups while playing this mod, do you get event pop-ups when:
a) playing Geheimnisnacht without Dawi Kiss?
b) playing other mods?
c) playing vanilla?
3. If you are getting some event pop-ups, are you seeing them when:
a) you make decisions?
b) your character is educating a child?
c) you have chosen a focus (e.g. Theology, Seduction, etc.)?
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Did you guys have access to original mod SVN?
Some stuff is still not public.
Very interesting, I'm definitely loving what I've encountered so far, most notably the abundance of societies.
A few questions though:
Do you intend to perhaps at some point offer the option of having the New World, Ulthuan, and the other omitted realms? I don't really find myself playing in these regions, but I'm sure there are some who do. If anything they can be amusing to take a glance at from time to time.
Should I also install the community hotfix collection of sub mods present on the forums?
Definitely interested to see what else this sub mod has to bring, it seems quite encompassing.
It's probably best to install the hotfixes into the main mod (Geheimnisnacht, not Dawi Kiss). You shouldn't get any compatibility problems unless someone has come out with a very ambitious hotfix recently. You will get the benefits of the hotfixes if they address files that aren't modified by Dawi Kis, and if those files have been modified by us - well, hopefully, we did at least as well as the hotfixers.
As for content, the Elven Kingdoms are unlikely to come back because it's hard to get the lore to match up with the dynamism required for interesting gameplay. At present, it seems like an off-map entity would be a better way to represent them. (There are also some technical considerations that influence that decision.)
Lustria hasn't been so thoroughly considered. It might come back but it's not something that we're talking about right now.
Thanks for the reply.
I think actually making use of the Jade Dragon off-map power mechanic sounds great.
Looking forward to future updates.
This looks great, keep it up!!