This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.

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Hexenstag

News

The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.

There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:

  • Just like in Dawi Kiss, the Chaos Dwarf Empire is united. But we've taken advantage of new scripting possibilities to add Chaos Dwarf Sorcerer mechanics and an electoral law to perpetuate their twisted rule. They also have the hobgoblin underlings they always needed!

Don't let it happen to you!Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage


  • An even better version of the Engineer's Guild awaits, along with a dark mirror - the Mad Inventors. Don't you want to carry out reckless experiments and unleash fiendish war machines on the doomed heads of your doomed enemies?
  • The great cities that were teased here a while back have been implemented, along with special Dwarf Hold Great Works. Human Cities can go up to 8 levels with up to 27 upgrades - 3 of those due to interactions with the Engineers Guild - while the Dwarf Holds go up to 10 levels and 33 upgrades, if you've got the time and gold to build them! While there are plenty of Holds and Cities that represent the famous locations of the Old World, we've given you the freedom to build up your own favored settlement to be the greatest Hold or City in the world.

Dwarfs can dig and do lots of things

A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.


  • Plus reworked building lines, Bull Centaurs, new mercenaries, a new holy order, Karak Vlag and its proud warrior-king, the Miracle of Miragliano, killer Tercios - nd, of course, there's been a lot of work on optimisation and bugfixing of legacy script so that your gameplay doesn't needlessly slow down. The war on lag never ends.
Dawi Legacy

Dawi Legacy

News 1 comment

A quick note on the shape of the sub mod going forward.

Developer Diary 2: Old World Religion

Developer Diary 2: Old World Religion

News 2 comments

Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.

Developer Diary 1: Why we're here.

Developer Diary 1: Why we're here.

News

A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.

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WH DawiLegacy ImperialFounders

WH DawiLegacy ImperialFounders

Other 1 comment

A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.

dawiKiss demo 010818

dawiKiss demo 010818

Demo 7 comments

An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...

dawiKiss 0 1Alpha310518

dawiKiss 0 1Alpha310518

Demo

This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...

Post comment Comments  (60 - 66 of 66)
Guest
Guest - - 700,270 comments

It seems there are no random events in my games...what can I do?

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DREasy Creator
DREasy - - 28 comments

I'm not sure what's happening in your games. What do you mean by "no random events"?

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Guest
Guest - - 700,270 comments

Sorry, with random events I mean those events that pop-up in vanilla about things that happen at your court

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DREasy Creator
DREasy - - 28 comments

I'm sorry but that doesn't bring me any closer to understanding your problem. (From the information provided so far, it could be anything from a major problem with your CK2 install to the mere fact that some vanilla events aren't in the mod). Let me try breaking this down into a series of yes or no questions.

1. Are you getting ANY event pop-ups at all?
2. If you are not getting event pop-ups while playing this mod, do you get event pop-ups when:
a) playing Geheimnisnacht without Dawi Kiss?
b) playing other mods?
c) playing vanilla?
3. If you are getting some event pop-ups, are you seeing them when:
a) you make decisions?
b) your character is educating a child?
c) you have chosen a focus (e.g. Theology, Seduction, etc.)?

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Guest
Guest - - 700,270 comments

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pietrko
pietrko - - 22 comments

Did you guys have access to original mod SVN?
Some stuff is still not public.

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TheGreatDictator
TheGreatDictator - - 23 comments

Very interesting, I'm definitely loving what I've encountered so far, most notably the abundance of societies.

A few questions though:

Do you intend to perhaps at some point offer the option of having the New World, Ulthuan, and the other omitted realms? I don't really find myself playing in these regions, but I'm sure there are some who do. If anything they can be amusing to take a glance at from time to time.

Should I also install the community hotfix collection of sub mods present on the forums?

Definitely interested to see what else this sub mod has to bring, it seems quite encompassing.

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DREasy Creator
DREasy - - 28 comments

It's probably best to install the hotfixes into the main mod (Geheimnisnacht, not Dawi Kiss). You shouldn't get any compatibility problems unless someone has come out with a very ambitious hotfix recently. You will get the benefits of the hotfixes if they address files that aren't modified by Dawi Kis, and if those files have been modified by us - well, hopefully, we did at least as well as the hotfixers.

As for content, the Elven Kingdoms are unlikely to come back because it's hard to get the lore to match up with the dynamism required for interesting gameplay. At present, it seems like an off-map entity would be a better way to represent them. (There are also some technical considerations that influence that decision.)

Lustria hasn't been so thoroughly considered. It might come back but it's not something that we're talking about right now.

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TheGreatDictator
TheGreatDictator - - 23 comments

Thanks for the reply.

I think actually making use of the Jade Dragon off-map power mechanic sounds great.

Looking forward to future updates.

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jagged0
jagged0 - - 11 comments

This looks great, keep it up!!

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