This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.
The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.
There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:
Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage
A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.
Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.
A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.
A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.
An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...
This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...
The duels still have the same bs bug
Until this is looked into, I would recommend "rolling back" the combat system using the hotfixes here:
Forum.paradoxplaza.com
I would recommend installing the collection of hotfixes over your Geheimnisnacht folder as well, but definitely grab the separate duel engine reverse at the bottom. The old dueling is far less in depth, but at least it isn't stupidly broken.
How do you use the old duel system, though? Or any, now that we're at it? I'm fighting with a +5 PC character against -2 and less and barely winning. Had to save-scum a couple of times because my Everchosen character gets killed by a random character. Am I not supposed to just spam the "attack" option?
There are several issues with duels in Geheimnisnacht 1.2. The only one that's been addressed so far is setting duel stats. (In 1.2, characters aren't evaluated so everyone gets the same duel stats.) You should find that strong duelists die to one-handed craven weaklings far less frequently.
well i have 16 perso combat and lose to a injured orc that have 4 person combat, i give 5 to 1 damage and the he does 21 out of nowhere
OK. I haven't seen something like that happen, but looking at the (complicated!) Geheimnisnacht duel scripts I can see how it might occur. Can't promise a fix soon but it's something we'll look into. Thanks for reporting the problem!
All elven got deleted, but not the Woodelves
That's working as intended.
Seems to run a bit better than the Warhammer mod without it, so much thanks for that. Keep up the good work and take care!
It seems there are no random events in my games...what can I do?
I'm not sure what's happening in your games. What do you mean by "no random events"?
Sorry, with random events I mean those events that pop-up in vanilla about things that happen at your court
I'm sorry but that doesn't bring me any closer to understanding your problem. (From the information provided so far, it could be anything from a major problem with your CK2 install to the mere fact that some vanilla events aren't in the mod). Let me try breaking this down into a series of yes or no questions.
1. Are you getting ANY event pop-ups at all?
2. If you are not getting event pop-ups while playing this mod, do you get event pop-ups when:
a) playing Geheimnisnacht without Dawi Kiss?
b) playing other mods?
c) playing vanilla?
3. If you are getting some event pop-ups, are you seeing them when:
a) you make decisions?
b) your character is educating a child?
c) you have chosen a focus (e.g. Theology, Seduction, etc.)?
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