This is a non-profit, fan-made series of submods (or mod mods) for Geheimnisnacht, an unofficial Warhammer Fantasy conversion mod for Crusader Kings II. The project is not a standalone mod, but seeks to add options for players. The project logo is the work of the excellent CMSteel (search for the artist on DeviantArt if you want to see the original). "Warhammer" is a trademark of Games Workshop and no challenge to their commercial rights is intended by this work.
The main Geheimnisnacht group recently split. One group, keeping the Geheimnisnacht name, are carrying on with the old, too ambitious map. The other group, calling their project Hexenstag, are building a more focused mod set in the Old World only. That's pretty much the Dawi Kiss premise, and the Hexenstag people reached out asking to join forces.
There was only one possible answer. Dawi Kiss as an independent project has come to an end, but its best ideas will live on in Hexenstag. You can see the first fruits of our collaboration in the newly-released Hexenstag 0.1.3. Some highlights:
Some of the new Chaos Dwarf Sorcerer mechanics aren't always entirely to their advantage
A peak at what Zhufbar has to offer, and just three of the many mining upgrades available to Dwarf Holds.
Some words on Old World religion in Warhammer and how it can be implemented in Crusader Kings 2.
A quick introduction to the Dawi Kiss submod, explaining its purpose and ambitions.
A small submod to add thirteen bloodlines from the founding of Sigmar's Empire to your Geheimnisnacht games.
An updated demo for Dawi Kiss. You still need Crusader Kings 2 and Geheimnisnacht 1.2 to play, and the Horse Lords and Monks & Mystics DLCs are strongly...
This is a playable alpha version of the Dawi Kiss submod of the Geheimnisnacht mod for Crusader Kings 2. You need Geheimnisnacht 1.2, Crusader Kings 2.8.2.1...
How are you supposed to invade Karak Dum as a nomad? There are almost no ways of getting ships to get there.
That is a question for the Geheimnisnacht devs. I think it's just meant to be hard! :o
(There are some workarounds and I'll look into them. If nothing else, recruiting Norscan sailors makes in-world sense.)
That's the thing: there are no Norscan ship mercenaries. I tried to circumvent it by vassalizing Norscans and giving them kingdoms, but it yielded 8-16 ships at most while it also was a pain in the *** due to rebellion risk.
OK. Geheimnisnacht had ship mercenaries for Khorne, Nurgle, Slaanesh, and Tzeentch, but not Chaos Undivided. I've set all of those fleets to be available to their original god OR undivided now. (Haven't tested it but I can't see any reason why this won't work. On the off-chance that it fails I'll implement an alternative in the next demo.)
How i install this mod
Ok i watch a video on youtube sorry for my ignorance.
No need for an apology - it's a valid question! It looks like you solved things on your own, but the next version will have install instructions in the readme.
The duels still have the same bs bug
Until this is looked into, I would recommend "rolling back" the combat system using the hotfixes here:
Forum.paradoxplaza.com
I would recommend installing the collection of hotfixes over your Geheimnisnacht folder as well, but definitely grab the separate duel engine reverse at the bottom. The old dueling is far less in depth, but at least it isn't stupidly broken.
How do you use the old duel system, though? Or any, now that we're at it? I'm fighting with a +5 PC character against -2 and less and barely winning. Had to save-scum a couple of times because my Everchosen character gets killed by a random character. Am I not supposed to just spam the "attack" option?
There are several issues with duels in Geheimnisnacht 1.2. The only one that's been addressed so far is setting duel stats. (In 1.2, characters aren't evaluated so everyone gets the same duel stats.) You should find that strong duelists die to one-handed craven weaklings far less frequently.
well i have 16 perso combat and lose to a injured orc that have 4 person combat, i give 5 to 1 damage and the he does 21 out of nowhere
OK. I haven't seen something like that happen, but looking at the (complicated!) Geheimnisnacht duel scripts I can see how it might occur. Can't promise a fix soon but it's something we'll look into. Thanks for reporting the problem!