Team Fortress 2 Vintage is a Source 2013 modification based off of Team Fortress 2 Classic as a re-imagining of retail TF2, focusing on being a museum to the game.
From Eshy,
So it seems that I have forgotten about posting on this Moddb page. First of all I apologize to people who only know of the mod from here, I have unfortunately left you in the dark. However to make it up I will explain the content being featured in the next update. First of all weapons, as of 3.5R there are around 20 or so weapons. But if you want to know how many weapons will be in the 1.0 update, here's a link to the weapons section of the next update patch notes: Pastebin.com
Yes your eyes aren't tricking you, TF2V will now have OVER 100 weapons in it! Classic items like the Dead Ringer, Force-a-Nature and newer ones like the Thermal Thruster and Panic Attack. This is why the update has taken so long, the weapon list has just gotten longer and longer as development had continued. Thankfully weapon development has ended and now we can focus on finalizing the update to make it playable and fun. Please comment or post in our discord balance ideas you'd like to see to some weapons, and improvements we can make to the game so you can all enjoy it more. We now are aiming for a release at the end of the month (actually this time) and hope to get everyone playing the game as soon as possible. Thank you for your continued support and I hope you'll enjoy the 1.0 Update!
A guide to setting up TF2V as well as a FAQ that originally was it's own article.
A revised edition of TF2V approved for distribution. Full version only.
Sometimes you just need a little less gun. This is one of those times.
The patch variant for the long awaited TF2V 3.4, adding many new features and fixing old glitches for the most ambitious TF2V update ever. Now bundled...
A quick and tiny hotfix addressing some oversights with the release of 3.3 version.
This is a big one, so make sure to check the description for patch notes.
This is a big one, so make sure to check the description for patch notes.
Does this mod have any plans to take a competitive route? It wouldn't harm anybody and possibly widen the target demographic and breath some more life into this.
Not really no. While we haven't posted it on the moddb page the project is open sourced so there would be nothing stopping people from forking it and making a comp TF2 mod. All we'd ask really is some help with weapon coding so vintage gets it's features complete and the code can then be tweaked for the comp mod
Gamenight tonight as of 10/14/2017. come join us now
Does this use TF2 launch graphics? Also, it'd be cool if the scout got the nailgun.
Explain? The main menu? we use a custom one. As for graphics by default a improved particle system is in place that can be disabled by simply removing it from the "custom" folder.
Also forgot to mention we're not aiming to re-implement beta content nor add any OC DONOTSTEAL stuff.
Steamcommunity.com
While I put up an article should be easier to find it this way. For those who want to play but have no way of communicating with other players here's a group made by someone
Man, this feels so much better than current day TF2. It's crazy how much Valve completely messed up the game over the span of 10 years.
My thoughts exactly. 2010 TF2 is best TF2
We've got a game going right now if people wanna hop in
it is a bit refreshing. especially with how the classes are all a defined role. it's been fun playing with people on and off because for me it reminds me of the days you'd have that one server or so you'd join and there would be people of all skill levels playing. some of the regulars in vintage are former 6s so it's fun seeing the range of skill from pro to beginner