Team Fortress 2 Vintage is a Source 2013 modification based off of Team Fortress 2 Classic as a re-imagining of retail TF2, focusing on being a museum to the game.
From Eshy,
So it seems that I have forgotten about posting on this Moddb page. First of all I apologize to people who only know of the mod from here, I have unfortunately left you in the dark. However to make it up I will explain the content being featured in the next update. First of all weapons, as of 3.5R there are around 20 or so weapons. But if you want to know how many weapons will be in the 1.0 update, here's a link to the weapons section of the next update patch notes: Pastebin.com
Yes your eyes aren't tricking you, TF2V will now have OVER 100 weapons in it! Classic items like the Dead Ringer, Force-a-Nature and newer ones like the Thermal Thruster and Panic Attack. This is why the update has taken so long, the weapon list has just gotten longer and longer as development had continued. Thankfully weapon development has ended and now we can focus on finalizing the update to make it playable and fun. Please comment or post in our discord balance ideas you'd like to see to some weapons, and improvements we can make to the game so you can all enjoy it more. We now are aiming for a release at the end of the month (actually this time) and hope to get everyone playing the game as soon as possible. Thank you for your continued support and I hope you'll enjoy the 1.0 Update!
A guide to setting up TF2V as well as a FAQ that originally was it's own article.
A revised edition of TF2V approved for distribution. Full version only.
Sometimes you just need a little less gun. This is one of those times.
The patch variant for the long awaited TF2V 3.4, adding many new features and fixing old glitches for the most ambitious TF2V update ever. Now bundled...
A quick and tiny hotfix addressing some oversights with the release of 3.3 version.
This is a big one, so make sure to check the description for patch notes.
This is a big one, so make sure to check the description for patch notes.
Any chance of adding Bots?
It's alot of work I know, but its just a suggestion.
We can try, the project is actually open sourced so we can get help on situations we're not all to great on. Right now the aim first and foremost is bugfixes. The Engineer fix I had to submit separately because we've been having trouble nailing down what causes the issue but feel it might be fixed now.
Also have to apologize about the lack of servers at the moment as well as players, while the mod released not before this page went up there hasn't been much out reach towards hubs outside our circle as this started as a "just for us" kinda mod.