Insanity's Requiem thrusts you into the ass-kicking combat boots of UAC Blackwatch Specialist, Ryan Wolfe.

Ryan is a 29 year old Marine who happens to be better than any and all of his most physically fit peers... His secret?

He's 1/2 Demon.

His reflexes are unmatched, He can run faster, hit harder, and fight longer than even the most battle hardened human.

But the quirks from his Demonic Blood arent anything to underestimate either.


Abilities:

Sprinting: As a Half Demon, Ryan can run faster and longer than the most physically fit Space Marines with little to no effort on his part.

Air-Hike: Did you underestimate your jump? No problem, Ryan can air-hike to save himself from an embarrassing death from falling.

Dashing: While he is unable to use sonic footsteps like his Father, Ryan can channel thin layers of Argent Energy on the soles of his boots to lower his movement friction, this small feat allows him to quickly dash around his opponents, and crush them with ease.

Crouch Slide: While sprinting, Ryan can duck into a forward slide if you crouch. This allows you to get the jump on enemies that haven't yet spotted you, as well as slip closing doors or falling crushers.

Features:

- Control an array of specialized weapons ranging from Pistols, Shotguns, Assault Weapons, all the way to a portable Gauss Cannon, and Heavy Auto Cannon.

- Take control of a snarky 29 year old Marine Badass voiced by George Exley, known for his work in Day of Infamy, Jump Stars, Critical Ops, even the lovably annoying TassBot in Give Up 2 to name just a few!

- Integrated Gore System by Nash Muhandes ensures this mod will be plenty violent for those who want to lay waste to anything in their path!

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Final Release Trailer

Feature

And my little tiny mod that started out as nothing more than "Skulltag Noob's First Mod" has grown into a popular mod, its niche compared to powerhouses like The Trailblazer, Russian Overkill, Guncaster, Brutal Doom, and even Complex Doom, but I couldn't be happier with this project in the end. I'm gonna shut up now and let this final release trailer do the rest of the talking!

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Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Full Version 17 comments

I'm going to make this short and sweet, lots of stuff was changed, but I'm only going over the highlights. See the description for more details.

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Full Version 25 comments

Two years, holy fuck. Anyway... I fixed some shit here and there... and tweaked a few values... see the description for details.

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Full Version 13 comments

If you want a proper summary go read the description, I don't like the formatting here, its ass.

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Full Version 3 comments

We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release, New Enemy, Enhanced...

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Full Version

Revision 4 everyone! Not a fuckup per se... I just wanted to be nice and give you guys the new updated Punisher Model instead of making you wait another...

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Full Version 7 comments

I hope you're ready for a bloodbath! This revision redesigns the Malefactor Pump Shotgun, showing which shell type is loaded into the tube when racking...

Post comment Comments  (30 - 40 of 60)
Guest
Guest - - 699,795 comments

Can you add the explosive rounds back for the sniper rifle?

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

they're not gone bind a key to zoom in the options then reload from an empty mag.

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Guest
Guest - - 699,795 comments

I figured out that by myself a month ago...Thanks for replying,anyway.
Also the mod is very cool,I had a great time playing this with Brutal Doom Monsters Pack(since IR monsters seemed too hard for me)

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paladin-julio
paladin-julio - - 114 comments

hey and you could not put a menu where you can disable or activate the FX effects of weapons and bullets and shooting shocks so that it does not cause lag

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

there is a menu setting to choke the particle amount

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MaxDickings
MaxDickings - - 194 comments

Just discovered this today. Not bad! I will add this to my follow list.

I have a few questions though. I understand the reloads are magazine based, but is there a way to use reload at any time? From what I can tell it only allows you to when a mag is at 50%. Also, is there an easy way (or preferably a setting) to hide the level stats on the HUD? I hate kill counters, I think they ruin the surprise of some enemies.

Still, excellent work!

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

as of revision 1A for 1.9e you can now reload whenever you want

Reply Good karma+2 votes
injustice667
injustice667 - - 28 comments

This mod is really amazing. The weapons and powerups are powerful(but not too hilarious as Russian Overkill does) with some grasp of futuristic operator style, the fast-paced DOOM gameplay has been adequately enhanced by tactical-styled gunplay elements, and the voice work of George Exley in this mod is really amazing.

The only problem I have with this mod is this mod has Bolognese gore addon integrated into it. That makes me unable to play this mod with other gore mods. It is because you thought Bolognese gore is essential to your mod's gameplay effects? I hope that I could receive your answer to this question I have, and many thanks for your hard work for this mod.

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

I chose Bolognese because at the time I was looking to have GZDoom and Zandronum Compatability, but now? I could consider adding Nashgore as a replacement...

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Guest
Guest - - 699,795 comments

This comment is currently awaiting admin approval, join now to view.

Shavsara
Shavsara - - 1 comments

Is it possible to somehow return the old voice of the protagonist? I like old voice so much that I registered on this site just to ask this

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IDDQD_1337
IDDQD_1337 - - 315 comments

hi i made one addon for this Mediafire.com

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TiberiumSoul Creator
TiberiumSoul - - 46 comments

Sorry, Geroge's voice is here to stay, there just arent enough quotes in Reaper's repertoire to have him do what George has done with the character.

Reply Good karma+1 vote
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