Insanity's Requiem thrusts you into the ass-kicking combat boots of UAC Blackwatch Specialist, Ryan Wolfe.

Ryan is a 29 year old Marine who happens to be better than any and all of his most physically fit peers... His secret?

He's 1/2 Demon.

His reflexes are unmatched, He can run faster, hit harder, and fight longer than even the most battle hardened human.

But the quirks from his Demonic Blood arent anything to underestimate either.


Abilities:

Sprinting: As a Half Demon, Ryan can run faster and longer than the most physically fit Space Marines with little to no effort on his part.

Air-Hike: Did you underestimate your jump? No problem, Ryan can air-hike to save himself from an embarrassing death from falling.

Dashing: While he is unable to use sonic footsteps like his Father, Ryan can channel thin layers of Argent Energy on the soles of his boots to lower his movement friction, this small feat allows him to quickly dash around his opponents, and crush them with ease.

Crouch Slide: While sprinting, Ryan can duck into a forward slide if you crouch. This allows you to get the jump on enemies that haven't yet spotted you, as well as slip closing doors or falling crushers.

Features:

- Control an array of specialized weapons ranging from Pistols, Shotguns, Assault Weapons, all the way to a portable Gauss Cannon, and Heavy Auto Cannon.

- Take control of a snarky 29 year old Marine Badass voiced by George Exley, known for his work in Day of Infamy, Jump Stars, Critical Ops, even the lovably annoying TassBot in Give Up 2 to name just a few!

- Integrated Gore System by Nash Muhandes ensures this mod will be plenty violent for those who want to lay waste to anything in their path!

Join Tibstation Discord

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Final Release Trailer

Feature

And my little tiny mod that started out as nothing more than "Skulltag Noob's First Mod" has grown into a popular mod, its niche compared to powerhouses like The Trailblazer, Russian Overkill, Guncaster, Brutal Doom, and even Complex Doom, but I couldn't be happier with this project in the end. I'm gonna shut up now and let this final release trailer do the rest of the talking!

Add file RSS Files
Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Insanity's Requiem Mk.2 | 2.0 | May 2023 Release

Full Version 17 comments

I'm going to make this short and sweet, lots of stuff was changed, but I'm only going over the highlights. See the description for more details.

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Insanity's Requiem Mk.2 Version 2.0 Beta Test June 21st 2022

Full Version 25 comments

Two years, holy fuck. Anyway... I fixed some shit here and there... and tweaked a few values... see the description for details.

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Insanity's Requiem Mk.2 Version 1.9e Revision 1a

Full Version 13 comments

If you want a proper summary go read the description, I don't like the formatting here, its ass.

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Insanity's Requiem Mk.2 Version 1.9d Revision 3a

Full Version 3 comments

We're So Close to the end! Two more releases! Not much has been changed this time around, but I did add some things this release, New Enemy, Enhanced...

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Insanity's Requiem Mk.2 Version 1.9c Revision 4

Full Version

Revision 4 everyone! Not a fuckup per se... I just wanted to be nice and give you guys the new updated Punisher Model instead of making you wait another...

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Insanity's Requiem Mk.2 Version 1.9b Revision 3

Full Version 7 comments

I hope you're ready for a bloodbath! This revision redesigns the Malefactor Pump Shotgun, showing which shell type is loaded into the tube when racking...

Post comment Comments  (20 - 30 of 60)
Guest
Guest - - 699,789 comments

A little suggestion:The Boneduster quad-barrel coachgun's crosshair should be able to change their looking when switching between half-blast(firing 2 shells) and full-blast(firing all 4 shells at once) firemode.

Reply Good karma Bad karma0 votes
TiberiumSoul Creator
TiberiumSoul - - 46 comments

this has been done for the final release, i have alot to do before it comes out so this is going to be a long wait.

Reply Good karma+1 vote
DavidDaSerious101
DavidDaSerious101 - - 12 comments

Did you got the guy's name from 2 youtubers? 8-BitRYAN and John WOLFE? (I'm just asking, but anyway really awesome mod)

Reply Good karma Bad karma+1 vote
TiberiumSoul Creator
TiberiumSoul - - 46 comments

Actually no, the name Ryan Wolfe came along when i ported the weapons of IR2 (before IR2 was really in any state of development) to Strife.

Reply Good karma+1 vote
Alexandr21(rus)
Alexandr21(rus) - - 238 comments

Hello Tiberium Soul , your mod is awsome but the one thing im not realy like its the HUD , I think will be good idea to make some kind of Helmet-Visor thing like "Cats Visor" Addon .

Reply Good karma Bad karma+1 vote
TiberiumSoul Creator
TiberiumSoul - - 46 comments

I had older builds that use Cat Visor, i don't the restriction of FOV that helmet huds enforce. So no, there wont be a helmet border added to the hud.

Reply Good karma+1 vote
TheFlamingDrake
TheFlamingDrake - - 26 comments

Any way to customize or at least change the hud? I'm loving the mod, but the big blue bars down either side of my vision are rather distracting.

Reply Good karma Bad karma+2 votes
TiberiumSoul Creator
TiberiumSoul - - 46 comments

Short answer, No.

Unfortunately, I don't plan to change that, its part of the HUD aesthetic... So no, it wont able to be altererd at best, I can lower the alpha in SBARINFO to make it more translucent

Reply Good karma+2 votes
TheFlamingDrake
TheFlamingDrake - - 26 comments

Ah, alright. I've mostly gotten used to it by now, so it's not a deal breaker or anything. Just curious.

Though, perhaps they could be pushed a little more to either side? The issue isn't really that I can't stop looking at them, it's more that it feels like my vision is being funneled down a tunnel.
Again, it's not a big deal or anything, so if you're really set on the hud design you don't have to change it.

Reply Good karma Bad karma+1 vote
TiberiumSoul Creator
TiberiumSoul - - 46 comments

It's more that I have to take into account not everyone has a 16:9 monitor display, several friends of mine have 4:3 or 16:10 displays and if I move the outward any more than I have, they'll clip outside screen boundaries.

Reply Good karma+1 vote
Guest
Guest - - 699,789 comments

Can you add the explosive rounds back for the sniper rifle?

Reply Good karma Bad karma+1 vote
TiberiumSoul Creator
TiberiumSoul - - 46 comments

they're not gone bind a key to zoom in the options then reload from an empty mag.

Reply Good karma+2 votes
Guest
Guest - - 699,789 comments

I figured out that by myself a month ago...Thanks for replying,anyway.
Also the mod is very cool,I had a great time playing this with Brutal Doom Monsters Pack(since IR monsters seemed too hard for me)

Reply Good karma Bad karma+1 vote
Post a comment
X
Tags