BRP is a project, the main goal of which is to find info about Far Cry's development. Also, we're trying to restore some of the cut content in our mod. Join our discord server, to follow the updates!


ARTICLES ABOUT FC'S DEVELOPMENT
In our articles we showcase and analyze our finds related to FC's development - general info, screenshots, video footages, in-game file information, even
pre-release builds.



REMADE HUDS
We remade 5 cut HUD versions (including X-Isle HUD) and made them selectable with some custom options while playing. They are based on various pre-release screenshots, videos and FarCry's files.



LEVELS
We remade the release levels to fit the styles of concept arts and old screenshots.



WEAPONS
Based on the screenshots, videos and remaining files we updated the weapon system: added some completely new weapons (Barrett M82, Handheld Mortar), restored (G11, NTW-20) and for the existing ones we added different sounds and animations.



VEHICLES
We changed some of the existing vehicles' models to match their cut counterparts.



ENEMIES
We reskinned some of the mercenaries and restored some cut mutants (including Slug and Omega) by using the official and leak demo's files.



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

FAR CRY: PROJECT BETA





For Beta restoration of Far Cry, I'm showing you today the latest mutant I have created. This mutant is known as Screwed, who has been cut from the final version of the game and never made an appearance outside of the game's 7th level Bunker, where it is shown laying motionless on top of a surgeon table.

Screwed on Tabe



What is known about Screwed?

This mutant is larger in size than the mutant Fat Boy by just a little. He shares the same behavior as the Fat Boy with an additional bonus strength, as it is seen being able to kick and use it's blade against vehicles driven by mercenaries to destroy or flip them over.

firefox Sd2HjZRJ5T


Not much more is known about the mutant and it's future behaviors thus we will have to create them ourselves. However, same as with the mutant Slug, for the first start I have decided to re-create this mutant from zero. I modeled and textured him myself, then built his skeleton in 3ds Max. To make characters livefully, I began learning animation to be able to make him an functional enemy. I made him larger than the original Screwed as well, by a head.

Work is still in progress, and the mutants will have changes to them.


Screwed, in-game

Editor Rskt4506P2


Editor HcoEMLU8NJ



Screwed, model

blender MHy0VIAblp


blender L49oqrmyuQ



All in after all, I have now restored three mutants to the game, one of them is the mutant Rear as there were no leftover sources of him at all except renders of it by it's original creator, Maxim Aristov.


CONCLUSIONS

That would be it for now from my side, happy new year.

Our links to follow more updates:

Discord: Discord.gg

Editor iFlUJsoTcI


Mutant Slug returns in a new form

Mutant Slug returns in a new form

News 12 comments

Mutant Slug returns in it's new form, a modernized version.

A lost mutant rejoins the fold

A lost mutant rejoins the fold

News 7 comments

A long overdue update on the status of BRP, and showing off our newest critter.

A little fix for the Far Cry E3 2002 demo build

A little fix for the Far Cry E3 2002 demo build

News 1 comment

If you'd like to run this 2002 demo, and were previously unable to... try this slightly modded dll. Now it should work on modern NVidia GPUs just fine.

Exploring Far Cry MasterCD builds - part 3

Exploring Far Cry MasterCD builds - part 3

Feature 3 comments

Taking a look at two builds of Far Cry from 2003 and 2004. Part 3.

Post comment Comments  (50 - 60 of 62)
pvcf
pvcf - - 4,944 comments

hmmmmmmm, the first thing i noticed on the "concept" art, that they are editor shots which was then afterworked with a painttool or paint filter in a paintprogramm.

the second thing i noticed, is the extrem good looking vegetation, which is more level crysis or didjays fc2010 work.

both points together lead to the question: are you totally sure this concept art is from 2003 or earlier ?
because the playable x-isle demos from 2002 have had a much worse looking vegetation in comparison to this "concept" art.

but you must maybe know, there are early crysis concept's (editor builded) which have the nice vegetation and the farcry look, and the concept above really reminds me on early crysis prototypes and concept mapping from 2004 -2005.
if you intrested about, i have somewhere laying around a PDF from a leveldesigner from crysis which shows exact this types of concept mapping.

edit: i didnt find the PDF anymore, so you may believe me or not :D

Reply Good karma Bad karma+2 votes
changeroftheways Creator
changeroftheways - - 297 comments

As for me, I'm not sure this is a really early concept. Dam is not an old level, judging by the dialogue files and screenshots. Also Far Cry has changed its main concept at some points of the development.

At Gamer's hell Far Cry screenshots gallery some of the similar concept arts appeared quite late -- in late 2003 or so.

"Playable X-Isle demos" -- which exactly? If you are talking about the ones only with dinosaurs, they must be ones from 2001. Far Cry also had title "X-Isle" for some time during the early stages of development (later 2002) and after your comment I thought there could be some demos of that time left.

And are you really sure that the vegetation could not be added when editing the screenshot?

Reply Good karma+3 votes
pvcf
pvcf - - 4,944 comments

> And are you really sure that the vegetation could not be added when editing the screenshot?

let me point to another thing: did you know the first crysis trailer, the one from the jungle where a tank drives through? this is exact the vegetation from this "concept".
note also that this vegetation later was NOT (!) used in crysis (which also totally looked different to this trailer :D :D ).

about x-isle:
yeah, there are tons of videos of states from developing from 2001-2004:
one of the first officially farcrcy release trailers from 2003
www.youtube.com/watch?v=gmZ-LGgmXDs&t=2s
look carefully the distance renderer and worldshader. its muuuch worser than on your screenshot, also the tree vegetation and texturing. (and that is the final farcry one, check the one year earlier which was called x-isle ;D )
rumors say, they quick added AI and weapon to X-isle for a game convention (E3 i think) so they can show something new.
i have seen a video which shows then really the farcry mercs on the old x-isle standart map with a preview of the editor.

btw.: watch this farcry preview which shows a real old hud :

note also that the crytek stuff surely doesnt know about the future "deal" with ubisoft, which then got the brand farcry (crytek was very very angry about that).
so, the teams which work on the next part of farcry, surely used the assets of farcry together with the better cryengine2 world and terrain renderer and the new vegetation.

also the helispot which is a upper terrain part is a typically crysis mapping style, so i would say it's the art fingerprint of this special mapper :D

so and now: farcry: history of trailers

unfortunately this is not the collection with all the x-isle captures and x-isle to farcry transitions :(

Reply Good karma Bad karma+2 votes
changeroftheways Creator
changeroftheways - - 297 comments

I noticed that. I have a couple more GameStar pre-release reviews of Far Cry (of 2002 and 2003).

There were several different versions of the HUD. The one you mentioned is really the first one. The one I am remaking was implemented some time later.

Edit: Some of the assets might have been used in the Instincts series.

Reply Good karma+3 votes
pvcf
pvcf - - 4,944 comments

damn i search since hours the PDF with this exact kind of screenshots you have (bot not "paited") from a early "crysis" pre-production.
i downloaded this pdf some years ago from a private site from one of the old crytek core team -.-

Reply Good karma Bad karma+1 vote
changeroftheways Creator
changeroftheways - - 297 comments

Good luck in your search!

Reply Good karma+2 votes
pvcf
pvcf - - 4,944 comments

nope , nothing -.-

Reply Good karma Bad karma+1 vote
changeroftheways Creator
changeroftheways - - 297 comments

That's quite sad. Pre-release Crysis should be influenced by Far Cry and its pre-release assets pretty heavily and those screenshots might have told us about Far Cry's development.

Reply Good karma+2 votes
mvxlnm
mvxlnm - - 554 comments

About first thing I already write in article :)
I don't know, but I'm sure that is from 2003, or maybe from 2004
I think those screenshoots was taken, than afterworked in any photoeditor (maybe photoshop) by designers. We can't know, what is real source and point this arts, but anyway, if we can restore some levels, like dam, why not? :D

Reply Good karma Bad karma+2 votes
Marek33
Marek33 - - 3,893 comments

Looks very interesting! I wish both of you a good luck and I hope that there will be a full version one day!

Reply Good karma Bad karma+3 votes
changeroftheways Creator
changeroftheways - - 297 comments

Thank you, Marek!
I am planning to write an article about different stages of Far Cry's development to point out what exactly we are going to remake. Far Cry 1 has a lot of cut content to tell about.

Reply Good karma+3 votes
mvxlnm
mvxlnm - - 554 comments

Thanks marek :)
Also there will be available my article about Dam concepts and final version. It fully ready, but moddb don't accept it :(
Just wait some time

Reply Good karma Bad karma+3 votes
Post a comment
X
Tags