BRP is a project, the main goal of which is to find info about Far Cry's development. Also, we're trying to restore some of the cut content in our mod. Join our discord server, to follow the updates!
ARTICLES ABOUT FC'S DEVELOPMENT
In our articles we showcase and analyze our finds related to FC's development - general info, screenshots, video footages, in-game file information, even
pre-release builds.
REMADE HUDS
We remade 5 cut HUD versions (including X-Isle HUD) and made them selectable with some custom options while playing. They are based on various pre-release screenshots, videos and FarCry's files.
LEVELS
We remade the release levels to fit the styles of concept arts and old screenshots.
WEAPONS
Based on the screenshots, videos and remaining files we updated the weapon system: added some completely new weapons (Barrett M82, Handheld Mortar), restored (G11, NTW-20) and for the existing ones we added different sounds and animations.
VEHICLES
We changed some of the existing vehicles' models to match their cut counterparts.
ENEMIES
We reskinned some of the mercenaries and restored some cut mutants (including Slug and Omega) by using the official and leak demo's files.
For Beta restoration of Far Cry, I'm showing you today the latest mutant I have created. This mutant is known as Screwed, who has been cut from the final version of the game and never made an appearance outside of the game's 7th level Bunker, where it is shown laying motionless on top of a surgeon table.
This mutant is larger in size than the mutant Fat Boy by just a little. He shares the same behavior as the Fat Boy with an additional bonus strength, as it is seen being able to kick and use it's blade against vehicles driven by mercenaries to destroy or flip them over.
Not much more is known about the mutant and it's future behaviors thus we will have to create them ourselves. However, same as with the mutant Slug, for the first start I have decided to re-create this mutant from zero. I modeled and textured him myself, then built his skeleton in 3ds Max. To make characters livefully, I began learning animation to be able to make him an functional enemy. I made him larger than the original Screwed as well, by a head.
Work is still in progress, and the mutants will have changes to them.
All in after all, I have now restored three mutants to the game, one of them is the mutant Rear as there were no leftover sources of him at all except renders of it by it's original creator, Maxim Aristov.
That would be it for now from my side, happy new year.
Our links to follow more updates:
Discord: Discord.gg
Mutant Slug returns in it's new form, a modernized version.
A long overdue update on the status of BRP, and showing off our newest critter.
If you'd like to run this 2002 demo, and were previously unable to... try this slightly modded dll. Now it should work on modern NVidia GPUs just fine.
Taking a look at two builds of Far Cry from 2003 and 2004. Part 3.
ахуенно
We need back the deleted trigens. First time i played this game and saw that giant trigen with claws in a room, dead, i tought it would appear in the game, but for my disappointment it never did. If you guys could add it back again it would be awesome.
When talking about the "giant trigen with claws in a room", you mean Mutant Screwed (this guy: Vignette.wikia.nocookie.net)?
If yes, then, well, some dude actually tried to properly animate the mutant (https://www.moddb.com/mods/killing-time/videos/screwed), but it wasn't finished. And you can use the Mutant Big's animations, but it doesn't look convincing and natural, so if we actually get to implementing Screwed back to the game, we would likely have to make animations from scratch.
Thanks for sharing this wealth of info! It's not easy to find these things..
Cheers, and best of luck with development :)
does far cry pc have the same campaign as the xbox predators instincts? i miss that game so hard
Haven`t played them myself, but from what I saw on all the gameplay, only a few key plot points are the same.
Holy F*ck indeed.
This looks amazing.
Development going strong in 2018? :)
Yeah, yeah, really strong
I've not abandoned the mod, but I'm being lazy for quite a long time. I think I should upload the content I once wanted to upload and continue the development
My apologies for the long silence
if you do upload the content could you make a separate one for the new weapons to add them to the base game?