BRP is a project, the main goal of which is to find info about Far Cry's development. Also, we're trying to restore some of the cut content in our mod. Join our discord server, to follow the updates!


ARTICLES ABOUT FC'S DEVELOPMENT
In our articles we showcase and analyze our finds related to FC's development - general info, screenshots, video footages, in-game file information, even
pre-release builds.



REMADE HUDS
We remade 5 cut HUD versions (including X-Isle HUD) and made them selectable with some custom options while playing. They are based on various pre-release screenshots, videos and FarCry's files.



LEVELS
We remade the release levels to fit the styles of concept arts and old screenshots.



WEAPONS
Based on the screenshots, videos and remaining files we updated the weapon system: added some completely new weapons (Barrett M82, Handheld Mortar), restored (G11, NTW-20) and for the existing ones we added different sounds and animations.



VEHICLES
We changed some of the existing vehicles' models to match their cut counterparts.



ENEMIES
We reskinned some of the mercenaries and restored some cut mutants (including Slug and Omega) by using the official and leak demo's files.



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

FAR CRY: PROJECT BETA





For Beta restoration of Far Cry, I'm showing you today the latest mutant I have created. This mutant is known as Screwed, who has been cut from the final version of the game and never made an appearance outside of the game's 7th level Bunker, where it is shown laying motionless on top of a surgeon table.

Screwed on Tabe



What is known about Screwed?

This mutant is larger in size than the mutant Fat Boy by just a little. He shares the same behavior as the Fat Boy with an additional bonus strength, as it is seen being able to kick and use it's blade against vehicles driven by mercenaries to destroy or flip them over.

firefox Sd2HjZRJ5T


Not much more is known about the mutant and it's future behaviors thus we will have to create them ourselves. However, same as with the mutant Slug, for the first start I have decided to re-create this mutant from zero. I modeled and textured him myself, then built his skeleton in 3ds Max. To make characters livefully, I began learning animation to be able to make him an functional enemy. I made him larger than the original Screwed as well, by a head.

Work is still in progress, and the mutants will have changes to them.


Screwed, in-game

Editor Rskt4506P2


Editor HcoEMLU8NJ



Screwed, model

blender MHy0VIAblp


blender L49oqrmyuQ



All in after all, I have now restored three mutants to the game, one of them is the mutant Rear as there were no leftover sources of him at all except renders of it by it's original creator, Maxim Aristov.


CONCLUSIONS

That would be it for now from my side, happy new year.

Our links to follow more updates:

Discord: Discord.gg

Editor iFlUJsoTcI


Mutant Slug returns in a new form

Mutant Slug returns in a new form

News 12 comments

Mutant Slug returns in it's new form, a modernized version.

A lost mutant rejoins the fold

A lost mutant rejoins the fold

News 7 comments

A long overdue update on the status of BRP, and showing off our newest critter.

A little fix for the Far Cry E3 2002 demo build

A little fix for the Far Cry E3 2002 demo build

News 1 comment

If you'd like to run this 2002 demo, and were previously unable to... try this slightly modded dll. Now it should work on modern NVidia GPUs just fine.

Exploring Far Cry MasterCD builds - part 3

Exploring Far Cry MasterCD builds - part 3

Feature 3 comments

Taking a look at two builds of Far Cry from 2003 and 2004. Part 3.

Post comment Comments  (30 - 40 of 62)
Guest
Guest - - 700,072 comments

ахуенно

Reply Good karma Bad karma+2 votes
Guest
Guest - - 700,072 comments

We need back the deleted trigens. First time i played this game and saw that giant trigen with claws in a room, dead, i tought it would appear in the game, but for my disappointment it never did. If you guys could add it back again it would be awesome.

Reply Good karma Bad karma-1 votes
changeroftheways Creator
changeroftheways - - 297 comments

When talking about the "giant trigen with claws in a room", you mean Mutant Screwed (this guy: Vignette.wikia.nocookie.net)?
If yes, then, well, some dude actually tried to properly animate the mutant (https://www.moddb.com/mods/killing-time/videos/screwed), but it wasn't finished. And you can use the Mutant Big's animations, but it doesn't look convincing and natural, so if we actually get to implementing Screwed back to the game, we would likely have to make animations from scratch.

Reply Good karma+3 votes
FarOutCry Creator
FarOutCry - - 237 comments

Thanks for sharing this wealth of info! It's not easy to find these things..

Cheers, and best of luck with development :)

Reply Good karma+3 votes
cghopk
cghopk - - 349 comments

does far cry pc have the same campaign as the xbox predators instincts? i miss that game so hard

Reply Good karma Bad karma+1 vote
Szczekus
Szczekus - - 380 comments

Haven`t played them myself, but from what I saw on all the gameplay, only a few key plot points are the same.

Reply Good karma Bad karma+2 votes
Blue199
Blue199 - - 6,970 comments

Holy F*ck indeed.

This looks amazing.

Reply Good karma Bad karma+4 votes
FlippedOutKyrii
FlippedOutKyrii - - 3,559 comments

Development going strong in 2018? :)

Reply Good karma Bad karma+3 votes
changeroftheways Creator
changeroftheways - - 297 comments

Yeah, yeah, really strong
I've not abandoned the mod, but I'm being lazy for quite a long time. I think I should upload the content I once wanted to upload and continue the development
My apologies for the long silence

Reply Good karma+3 votes
RIPANDTEAR76
RIPANDTEAR76 - - 18 comments

if you do upload the content could you make a separate one for the new weapons to add them to the base game?

Reply Good karma Bad karma+2 votes
Post a comment
X
Tags