BRP is a project, the main goal of which is to find info about Far Cry's development. Also, we're trying to restore some of the cut content in our mod. Join our discord server, to follow the updates!
ARTICLES ABOUT FC'S DEVELOPMENT
In our articles we showcase and analyze our finds related to FC's development - general info, screenshots, video footages, in-game file information, even
pre-release builds.
REMADE HUDS
We remade 5 cut HUD versions (including X-Isle HUD) and made them selectable with some custom options while playing. They are based on various pre-release screenshots, videos and FarCry's files.
LEVELS
We remade the release levels to fit the styles of concept arts and old screenshots.
WEAPONS
Based on the screenshots, videos and remaining files we updated the weapon system: added some completely new weapons (Barrett M82, Handheld Mortar), restored (G11, NTW-20) and for the existing ones we added different sounds and animations.
VEHICLES
We changed some of the existing vehicles' models to match their cut counterparts.
ENEMIES
We reskinned some of the mercenaries and restored some cut mutants (including Slug and Omega) by using the official and leak demo's files.
For Beta restoration of Far Cry, I'm showing you today the latest mutant I have created. This mutant is known as Screwed, who has been cut from the final version of the game and never made an appearance outside of the game's 7th level Bunker, where it is shown laying motionless on top of a surgeon table.
This mutant is larger in size than the mutant Fat Boy by just a little. He shares the same behavior as the Fat Boy with an additional bonus strength, as it is seen being able to kick and use it's blade against vehicles driven by mercenaries to destroy or flip them over.
Not much more is known about the mutant and it's future behaviors thus we will have to create them ourselves. However, same as with the mutant Slug, for the first start I have decided to re-create this mutant from zero. I modeled and textured him myself, then built his skeleton in 3ds Max. To make characters livefully, I began learning animation to be able to make him an functional enemy. I made him larger than the original Screwed as well, by a head.
Work is still in progress, and the mutants will have changes to them.
All in after all, I have now restored three mutants to the game, one of them is the mutant Rear as there were no leftover sources of him at all except renders of it by it's original creator, Maxim Aristov.
That would be it for now from my side, happy new year.
Our links to follow more updates:
Discord: Discord.gg
Mutant Slug returns in it's new form, a modernized version.
A long overdue update on the status of BRP, and showing off our newest critter.
If you'd like to run this 2002 demo, and were previously unable to... try this slightly modded dll. Now it should work on modern NVidia GPUs just fine.
Taking a look at two builds of Far Cry from 2003 and 2004. Part 3.
Great project, I hope it gets to be finished !
Thank you guys for all the information provided trough the articles, videos, images and all that !
Keep it going !
You're welcome. We'll do our best
very good work, i cant difference beta far cry and your mod
Very cool mod!
Thank you
Интересно-сиё будет новое(уровни),смешанное со старыми уровнями или старая преределаная с новым оформлением ???
все бета-уровни восстанавливаются, а уровни, в которых не было изменений, останутся нетронутыми
The mod is super. Shohi approve
Thanks
great research, i think the bald/black character was first idea for player, the arms are pretty similar to the first person hands, also black val too
Mutant Stealth with rocket-pod? +1
Mutant Fast with Akimbo P90? +1
Replace Chimps with "Eye-Chimps" (looks more menacing) = new one.
Mutant Cover with refined textures would be a cool addition too!
The colour of the good old "Fatboy" looks here much better imo.
You guys are great and your mod will be a masterpiece.
I think MANY downloads will follow when released.
Keep up and thank you!