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Coming soon version 1305.....
1) Fix with reflections (were missed some lines for options in menu for 1304.9)
2)Fixed some issues with Battle Royale (UAV little bug)
3)Some features for TFM (Battle Royale) + new map
4)Fixed settings which resets from 1304.9
5)New settings such as mute sounds of target point (for mp)
6) Lobby for MP - when is waiting for min count of players
7) Fixed downloading of maps during connection error if you have another version of map (when map replacing is incorrect)
8)Option to show local PC time on HUD under radar (?)
9) Fixed some little bugs in ASSAULT + Fixed models for Assault (now everyone could use any model of character for Assault)
10)Fixed automatic ladders option also
11) WIP - Big optimization with distance view overload in engine (Performance will be improved further)
Etc...........
This update will include: Render fixes, new maps, animations and more...
New version of FCAV Alpha. Fixed some issues, added GasMask feature for TFM. Added physical pickups (still wip) Optimized netcode for TFM mode. Fixed...
In this upadte we presenting finished iron sights for vanilla guns and all run animations. Also was updated new multiplayer mode named TFM (alia Battle...
Hello dear Far Cry 1 Fans and whole community. We present to you new update for FCAV, which includes hotest fixes and updates, especially for Multiplayer...
Far Cry 1 Launcher. -------> | Put these files into root game folder, then start the "FCAV_LAUNCHER.bat" file. <------- | Launcher will automatically...
Far Cry 1 Advanced Version 1304.9 Date: 21.06.24 | Install it as clear one. | Remove previous FCAV mod out of FarCry\Mods\FCAV | Extract 2 folder (OpenFC...
Instruction for install: put all folders into root game folder(game version doesn't matter). Attention:Run the mod only out OpenFC folder from farcry.exe...
Tried the version from the website, great mod. I love sprinting animations, iron sights and hit markers.
Will object fade distance be improved? It's pretty bad in the vanilla game, but forcing it using the solution I found on GOG forums caused graphical glitches with reflections and terrain in places, plus some scripted events like merc conversations starting earlier than intended.
Yes, view distance will be fixed fully. In incoming version we will publish where will be else some fixes with "distance", also game will become more smoother and faster. Water reflections will be fixed too, but we'll needed more feedback to understand how this will works on practice on different computers.
Thanks. I'd also like to ask what does "some little changes with campaign (improvements)" imply? Overall I found the final 1/4 of the game (starting with Catacombs) much weaker than rest of the game, or it was just fatigue.
Fixes, imrovements for sp - such as faster and smoother game in FPS aspect, also bug fixes, issues of whole engine. Still working on it and with every update it will be supplemented. From 1304.9 version will be available launcher, and people will no be needed to download it manually, it will be automatically proccess - means autoupdate.
Thanks again. Congrats on the new release... View distances are now finally fixed.
Thanks, but it still everything wip for better and smoother gameplay.
The 2004 era is truly unique.
We wanna return those era - at least a little what is possible.
Can you fix the stealth issues? And also, can you add silencer to weapons? Because I want to play this game without detection unless I come to scripted point.
Yes. This will be added, because it's also including in our plans.
But better write in discord: Discord.gg
There is chance higher that we can reply more often
hey cool project i dont have played properly in mp but play some levels great idea falling from sky
i made this mechanic for hands player falls and new animation plays Moddb.com
We do absolutely any mechanics ourselves we want, because this is not a problem for us.
But thanks.
We will do what you noted in a different form, but the essence is the same.