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SammiLucia and Xerme

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sammilucia

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About this mod

Up to 58% faster path tracing with improved quality, and multiple hotfixes. For both AMD and NVIDIA. 100% of donations go to Wildlife Society for all my mods.

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Permissions and credits
Changelogs
About Ultra+:

Ultra+ has 3 goals:

  • Fix engine bugs (stutters, slow-downs, visual bugs)
  • Significantly improve performance
  • Significantly improve visual quality

This is the Cyberpunk mod from the series: Hogwarts LegacyRoboCop: Rogue CityJedi: Survivor, and Jedi: Fallen Order
.


What it does:


  • Fixes black blocks on the left of the screen using DLSS in vanilla
  • Fixes some lights not loading and lights flickering on and off in certain situations (vanilla bug)
  • Fixes AMD path tracing smearing and issues (start with PT20 Fast or Balanced and let me know how you go in Posts)
  • Improves path tracing performance by 30-40% (PT20 Fast vs. vanilla 2.12a) v4.0-alpha may increase performance above this but is a WIP
  • Improves performance for PT21 by 15-30% (enable PT21 Turbo in Ultra Control)
  • Almost completely fixes edge-noise (disocclusion noise) especially on skin and hair (vanilla bug)
  • Enables ray tracing with path traced bounce lighting I've called RT+PT, which only costs around 6% FPS more than ray tracing (similar to Alan Wake 2 path tracing)
  • Enables an entirely new type of path tracing called PTNext in the mod. This is using ReGIRDI+ReGIRGI, which is an advancement over ReSTIRGI+RTXDI (it's in the game engine but not normally able to be enabled)
  • *New (Optional) Enables you to target a specific FPS, by auto-tuning visual quality in real-time perceptually. This means during fast scenes Ultra+ may drop the visual quality a small amount to try and keep up FPS, and does it in a way you're unlikely to notice
  • *New Automatically unsticks the weather if it gets stuck (vanilla bug)
  • Improves visual quality of path tracing significantly over vanilla
  • Improves object pop-in (streaming, vanilla bug)
  • Fixes crushed blacks by expanding bottom of histogram (vanilla bug)
  • Fixes stutters, FPS slow-downs, crashes, and out of vram problems with the vanilla game on ≤12GB cards
  • Fixes flickering steam (vanilla bug)
  • *New Gradually changes sun shadow sharpness depending on the time of day (physically-based). IRL sun shadows are 30–50% more diffuse at dawn and dusk than at midday
  • Enables colour integration of particles into path tracing, so smoke, steam, sparks, electricity, are influenced by the scene, and cast light on the PT scene
  • Increase LOD bias to improve the look of DLSS/FSR (set "Allow negative LODs" in your GPU control panel — Insane, 16GB and 24GB ini files only)
  • Enables ambient occlusion on eyeballs 🤷‍♀️
  • Reworks hair in path tracing so it looks more realistic in full sun, indoor lit and unlit areas, etc.
  • Adjusts skin for path tracing and ray tracing with (RT and RT+PT only)
  • Reduces Fresnel (reflections at an angle like on wet grass) on weapons, plants, skin for path tracing (RT and RT+PT only)
  • Fixes bright/white transparent materials (glasses/bottles/cabinets/windows) around the place with PT enabled
  • Increases shadow details everywhere for raytracing and non-raytracing


Nice community words:

"This is seriously black magic, I just popped the ones I wanted in and now
my game runs with no stutters and it has path tracing????"

rowdyydave
"Insanely clean and beautiful visuals with a legit performance improvement!?
This mod is pure magic. Thank you, sammilucia."

WahWahWahh
"Umm... something happened to my game... It's actually looking like I
expected the game to look when I bought it. 😄"



What it looks like:

Many thanks to KrushSG for this fantastic video and install guide:




Which Type to choose:

Here's a detailed article on the differences.




Which Quality to choose:

You can play around with these in-game in realtime:

Fast:
"As fast as possible while still looking good" — As I can make the game, while still targeting similar or better than vanilla visual quality. Often 30-40% faster than vanilla. Fast versions are a combination of changes and tweaks to the engine (in the case of CP, frame timing, memory, and modifications to PT and RT).

Medium:
"The full mod. The perfect balance between performance and visual quality" — Any performance gains I make, I usually put towards quality, so I target "about the same" performance as vanilla, but with significant visual improvements.

High:
"Give me more visuals, but respect FPS" — Generally targeted at 3080+ and 7800+ series cards. I push visuals as high as possible without hurting FPS unnecessarily. Great for people who have powerful GPUs and want the best visuals but still high FPS.

Insane:
"DO IT 😎" — Visual quality is number one. Targeted at people who are highly sensitive to PT noise, YouTubers, and people who like to go "oooh... aaaah...". Both NRD and RR look amazing. I still target 60-80 fps on a 4090, and almost all noise is gone. You can disable PT Turbo to get even higher visuals outdoors if need be.


How to install:

Version 4.x.x
You should generally choose v4
. You can control everything via CET. To install:

  • Make sure you have CET installed
  • Use a mod manager OR
  • Drag the bin folder to your Cyberpunk 2077 folder

Version 3.x.x
Version 3 is the "known stable" old style of the mod. To install:

  • Choose a type — PT20 ... PT21 ... RT only ... RT+PT ... (see the chart above)
  • Copy your GPU vram — Copy the INI to Cyberpunk 2077\engine\config\platform\pc\ — This configures vram and frame timing for more reliable/smoother streaming
  • Copy one Ultra+ type (see list above) — Copy the INI to Cyberpunk 2077\engine\config\platform\pc\
  • Make sure there are no old versions of Ultra+ ini files — You should now have one GPU ini and one Ultra+ ini
  • (Recommended but not required) copy Ultra+ Control (which is a bin folder) to Cyberpunk 2077\. This lets you control Ultra+ and the engine (requires CET)
  • (Recommended for any PT but not required) Update the DLSSD dll (see folder 4 for instructions)
  • If you are using GITS and are not on a 4090 — I strongly recommend giving priority to Ultra+ for better performance. By default the Ultra+ ini starts with a tilde (~) and will take priority
  • (Optional) use DLSSTweaks and the ini provided with Ultra+ mod to switch DLSS to Preset A for path tracing, it reduces the noise quite significantly. NOTE: I don't bother with this anymore, it's here for those who still want to tweak to the Nth 😊
  • (For Insane versions, NVIDIA only) Ensure "Allow negative LOD bias" is enabled in your GPU settings
  • See the sticky Post for the latest errata, fixes, and notes, especially if you have ≤12GB vram
  • (Optional) Delete CChromaEditorLibrary64.dll in bin\x64 if you don't have a Razer device, it doesn't do anything and can cause problems
  • Cake time! 😊

NOTE: Be aware that mods like Adaptive Graphics Quality, More Graphics Options, Developer Tools, Developer Extras, and RTXDIY.ini force-override important settings and will break Ultra+.

If you have any problems, great wins, let me know in Posts. I don't check bugs nor DMs.

If you want to help, please find me in the RenoDX HDR Discord, or look for the Ultra Plus thread in the Cyberpunk 2077 Modding Discord 😊


FAQ:

Ray reconstruction is automatically being enabled/disabled
Spoiler:  
Show
Ultra+ doesn't actually touch ray reconstruction — it's too unstable to modify via CET (unfortunately). This is Cyberpunk changing things! Please report this as a bug to CDPR.

My game is crashing or looks bad

Spoiler:  
Show
Please see the sticky post in Posts. All the latest information is always here in all my mods.


Uninstalling:

  • (v3.x.x only) Delete the UltraPlus ini files in  Cyberpunk 2077\engine\config\platform\pc
  • Delete Cyberpunk 2077\bin\x86\plugins\cyber_engine_tweaks\mods\UltraPlus

Recommended mods:

Here are the quality and immersion mods I use. Thank you to all respective mod authors for their truly excellent work:


Mod conflicts:

  • Be careful with LOD and 4k texture mods especially on ≤12GB cards. This is due to a bug in Cyberpunk for low-memory cards (please report problems to CDPR)
  • Ultra+ requires very specific settings to work properly and won't work with other PT or RT INI files.

Contributors:

This mod requires an insane amount of testing and feedback, there is simply no way I could do it alone. For this I thank the community, with special recognition to:


My other mods:

Hogwarts Legacy:
Robocop: Rogue City:
Cyberpunk 2077:
Star Wars: Jedi Survivor:
Star Wars: Jedi Fallen Order: