The DLSS Ray Reconstruction DLL 3.7.10 does not appear to include Nvidia SHaRC! (Bounce Lighting Cache.) You definitely want this. Use 3.7.0 instead. Happy to be proven wrong...
Game crashing, or shadowssmearing 🠞 Rename or delete %LocalAppData%\CD Projekt Red\Cyberpunk 2077\UserSettings.json
*New Slow/crashing screenshots use the Unwatched Dog patch
If you have low FPS, try disabling your overlays (e.g. Steam, GameBar, NVidia)
Photo mode crashing? Try disabling overlays. This can also happen due to using non-standard DLSS scaling (ty to EtaKrysaTarakan)
Using RT+PT? Disable PT in graphics and enable RR (if you have it). You will likely also need to increase your gamma, or use RenoDX and a gold LUT (see the main mod page for recommendations)
I recommend DLSS Preset C. Yes I'm aware of Preset E. No I don't agree 😊
Rectangles on left of screen? Use DLSSTweaks and in dlsstweaks.ini and change ResolutionOffset from -1 to 0
If you get really low FPS (even without this mod) and have 12GB or less of vram, CP is out of vram (see point 3 about the CP 2.1x bug). Set textures to Medium and remove 4k texture mods. Ultra+ tries to improve this problem, but I haven't worked out how to workaround it completely (CDPR need to fix)
FSR3 for Cyberpunk is out for NVidia users. Use the Universal version for least hassle 😊
For AMD CPUs, if you haven't, please run AMD's Auto Detect driver tool. If you've installed chipset and CPU/GPU drivers, Auto Detect will usually find important missing drivers
Generally, exclude 1) gamename.exe, 2) the game folder, and 3) shader cache from Windows Defender (or other) real-time scanning
Also exclude games from Control Flow Guard (click Start > type Exploit Protection > Click Program Settings > click Add program to customize > click Add by program name > type Cyberpunk2077.exe > Scroll down to Control flow guard (CFG) > Click Override > Switch to Off)
Enable Resizable Bar more info here and intro video here
There is a bug in CP 2.1 vanilla with black appearing on trees. It's a CDPR bug caused by the world position offset not accounting for mesh deformations due to wind... I.e. the textures do not move with the mesh. There is a workaround mod by TheCyanideX here
Issues? Please let me know:
Version of CP = 2.xx
Mod version = vx.x.x
GPU / vram = ___ GB
Mod type and quality?... Fast/Normal/High/Insane ... RT / RT+PT / PT20 / PT21 / Non-RT
Any other mods that might affect it, or does it happen in vanilla?
Recent update makes manually changed graphic options go back to default setting preset (that I selected in ultra+ cet) when I restart the game. Is this intended feature? Cause I want to adjust some graphic options.
Hello, Thank you for your great work! Version 5.1.2 appears to give me roughly a 10 FPS improvement, from 30 FPS in version 5.0.1 to 40 FPS with DLSS preset C and everything maxed out in the CP settings and using maxed out PT Next in Ultra+ settings. I have just one issue with ray reconstruction: I can't turn it on, it's greyed out in the settings.
After some testing I think 5.1.2 takes a step back from previous versions
Using PT20 / 3080ti
1. the performance is alot worse, 15+ fps worse (yes I waited for the shaders to compile on load) UPDATE: with no mod installed the FPS seems the same, so I think it's a bug where the presets are not applying and I'm getting vanilla performance
2. For some reason this version likes to auto "apply" all settings I change in the menu, not a fan of that but I understand the reason behind it
3. On game load, this version likes to reset my HDR settings, forcing me to change it back each time I load, my "snapshot" should've been what it was before I had the update but the mod only considered default HDR settings (HDR 10+ issue)
The bright side is the boiling noise in pt20 is gone even when on using fast, (because presets arent applying right) but I'll repeatedly say that if we went back to the config setting that 4.0rd2 had, we wouldn't have the noise at all
Hi Sammi, I'm trying soemthing new because the old modded cyberpunk gave me crashes so trying another env and all for fun along this mod. I'm following your mod suggestion but Im also trying to avoid using vortex, so installing all manually. The problem is:
1) Download 00 FUJI ENV 2) Rename it to start with zz so it loads after other ENVs
I downloaded 00 fuji env and inside there's the correect folders, I assume I need to rename ##GITSHDR.archive to zz##GITSHDR.archive? Or all the files need to have zz in front? Sorry for the question, I'm new in cyberpunk modding and is still confusing compared to skyrim/fallout.
I think it's just the GITSHDR archive that needs the zz in front of it. That's what I've done and it seems to work well alongside Ultra Plus and Nova City too. Leave the rest of the ReLight files named as they are.
Thank you!! For now I only installed fuji env with g.i.t.s lut to try something different along this mod. I deleted the RTIDIY file from the ENV as suggested, so should be fine I think.
Ok after a bit more testing I think this is a similar bug to the PTNext hotsampling issue, but now it also gets triggered simply by loading into the game with PTNext enabled. Loading into the game with another graphics mode like PT16 and PT20 and lighting works normally. However, loading in with PTNext enabled causes this local lighting issue on V which takes over the game. Changing to other modes and reloading the game does not fix it. You have to close the game entirely then reboot it to get V's lighting back to normal.
Below you can see PT16, PT20, and PTNext local lighting for V once the bug has been triggered. I've tried flipping various switches in UltraPlus but none that I've tried have undone this change once it's occurred. I can load into a fresh boot of the game with another graphics setting and then switch to PTNext and it seems to look fine, but I'm willing to bet that as soon as I hotsample the game the bug will fire again since it's existed in every previous iterations of this mod for a while now. However it's 4:14 AM so I can't stay up any later testing lol.
I use a 3070ti laptop and when I tried the RT + PT version, I lost over 20 FPS. Is it ok to use any LUT with this mod? Or, should I remove all other LUT? I am not using any reshades. I also have the default 2.12a DLSS version.
Using: Emotional vision LUT https://www.nexusmods.com/cyberpunk2077/mods/14467 Vanilla Plus Visual Enhancement https://www.nexusmods.com/cyberpunk2077/mods/6578
CP: 2.12a Mod: 4.3 GPU: 3070ti 8GB Mod type; Tried Normal and Fast No crash, just big hit to FPS.
@decamarks I would prescribe for you- I dose of either PT20 or PT21 using low or medium quality setting and set your DLSS to Quality. Make sure you select the Appropriate VRAM for your 4070 in the Ultra Plus CET and see how you go with that. You're 'ugly looking game' symptoms should begin to subside straight away, but if you still feel the effects of 'game ugliness' try adjust your quality settings to get the best mix of performance and game sexiness. Come back and see me in another week and let me know how you go.
5230 comments
Issues? Please let me know:
Please be excellent to each other 😊❤️
Thank you for your great work!
Version 5.1.2 appears to give me roughly a 10 FPS improvement, from 30 FPS in version 5.0.1 to 40 FPS with DLSS preset C and everything maxed out in the CP settings and using maxed out PT Next in Ultra+ settings.
I have just one issue with ray reconstruction: I can't turn it on, it's greyed out in the settings.
Using PT20 / 3080ti
1. the performance is alot worse, 15+ fps worse (yes I waited for the shaders to compile on load) UPDATE: with no mod installed the FPS seems the same, so I think it's a bug where the presets are not applying and I'm getting vanilla performance
2. For some reason this version likes to auto "apply" all settings I change in the menu, not a fan of that but I understand the reason behind it
3.
On game load, this version likes to reset my HDR settings, forcing me to change it back each time I load, my "snapshot" should've been what it was before I had the update but the mod only considered default HDR settings(HDR 10+ issue)The bright side is the boiling noise in pt20 is gone even when on using fast, (because presets arent applying right) but I'll repeatedly say that if we went back to the config setting that 4.0rd2 had, we wouldn't have the noise at allGonna go back to that version again 😆
I'm following your mod suggestion but Im also trying to avoid using vortex, so installing all manually.
The problem is:
1) Download 00 FUJI ENV
2) Rename it to start with zz so it loads after other ENVs
I downloaded 00 fuji env and inside there's the correect folders, I assume I need to rename ##GITSHDR.archive to zz##GITSHDR.archive?
Or all the files need to have zz in front? Sorry for the question, I'm new in cyberpunk modding and is still confusing compared to skyrim/fallout.
Below you can see PT16, PT20, and PTNext local lighting for V once the bug has been triggered. I've tried flipping various switches in UltraPlus but none that I've tried have undone this change once it's occurred. I can load into a fresh boot of the game with another graphics setting and then switch to PTNext and it seems to look fine, but I'm willing to bet that as soon as I hotsample the game the bug will fire again since it's existed in every previous iterations of this mod for a while now. However it's 4:14 AM so I can't stay up any later testing lol.
As always thanks for all your hard work.
Using:
Emotional vision LUT https://www.nexusmods.com/cyberpunk2077/mods/14467
Vanilla Plus Visual Enhancement https://www.nexusmods.com/cyberpunk2077/mods/6578
CP: 2.12a
Mod: 4.3
GPU: 3070ti 8GB
Mod type; Tried Normal and Fast
No crash, just big hit to FPS.
What are the differences between Quality Levels from Vanilla to Insane?
And about Game Graphic Settings (plus raster tweaks) what does it change besides all in-game settings?