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courtesy of TheCyanideX
photo using PTNext courtesy of TheCyanideX. PTNext is the next generation ReGIR path tracing, which is in the game, but not usable until now
ray tracing with path traced bounce lighting. this is in-game, not photo mode. only 6% slower than ray tracing
this screenshot is using PT20 Fast and is not photo mode (it's just in-game), which looks better than vanilla. now with fixes for PT on AMD
you have full control over path tracing quality vs performance now
RT+PT is ray tracing with path traced bounce lighting - running only 6% slower than plain ray tracing
sun shadow sharpness is now automatically adjusted based on time of day (physically-based)
Ultra+ can now auto-scale quality to target a desired FPS during heavy scenes
PTNext High. notice the extra detail on seats, behind bar, and pillars. overall more believable 'space'
PT20 Medium is much faster
vanilla (closest to PT21)
skin and hair is adjusted to look best in all modes, with individual tuning for RT, PT, or RTPT
transparencies are no longer white and adjusted to match CDPR's trailers
(vanilla) without transparency fix
less noise in low-light. this is only PT20 Fast. in game (not photo mode)
fixes CP's crushed blacks, correcting the bottom of the histogram
PT21 Fast with NRD (and Ultra Skin, unreleased)
PT21 Fast with Ray Reconstruction (and Ultra Skin, unreleased)
photo using PTNext v4.7.1 courtesy of TheCyanideX
photo using PTNext by exitw0und. the atmosphere lighting is far more accurate than vanilla
PT21 courtesy of Crussong. if weather gets stuck (vanilla bug) Ultra+ will automatically unstick it
Control v4.0 beta07, RT+PT Insane, RT Psycho
Raster, 8GB VRAM, Ultra+ Balanced, Nova LUT, Sphiratrioth's Photorealistic Reshade
Ultra+ Pathtracing Fast 2.0 + GITS 3.X Fuji
RT+PT Fast, GITS Fuji + Showa LUT
RTX 3070 | RT ONLY | Regular PT
RTX 3070 | RT ONLY | Regular PT [Tell Me This Isn't Real life]
Insane version with Ove3rchrome Kodak20