In 1989, Roger's Hotel had already trouble with drug dealers and users, but it got whole lot worse when inhabitants abandon their rooms with stacking reports of terror inducing sightings, soon after Swat team was sent but never came back.

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If anyone still wondering what is going on with this mod, i will have you know it is not forgotten. I'm essentially doing this map alone and i have got little help from good friend Das Lawrence when it comes to weapons. As i released this demo, i never had complete picture in mind where this goes, i proceeded building more rooms and including more scripts to map. Eventually progress came to a halt due to lack of ideas or plans, at early year of 2020 this project froze, until i could figure out or get further inspiration get this going again, i do not know when this becomes complete or how much work is enough, that said i haven't given up yet and i still want to work on this when i can, also i want to thank anyone who has played Demo release and recorded gameplay videos from it.

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The Hotel: Lost Contact v4.8 [AutoExit edit]

The Hotel: Lost Contact v4.8 [AutoExit edit]

Full Version 6 comments

In 1989, Roger's Hotel had already trouble with drug dealers and users, but it got whole lot worse when inhabitants abandon their rooms with stacking...

The Hotel: Lost Contact v4.7

The Hotel: Lost Contact v4.7

Full Version 4 comments

In 1989, Roger's Hotel had already trouble with drug dealers and users, but it got whole lot worse when inhabitants abandon their rooms with stacking...

The Hotel: Lost Contact v4.6

The Hotel: Lost Contact v4.6

Full Version

Public is let to believe it is another drug war related gang shootout, but it is something much worse. [version 4.6]

The Hotel: Lost Contact v4.5

The Hotel: Lost Contact v4.5

Full Version 10 comments

Public is let to believe it is another drug war related gang shootout, but it is something much worse.

The Hotel - Lost Contact  Demo

The Hotel - Lost Contact Demo

Demo 11 comments

Demo or early testing version of wip map, few keys and scripted exit.

Post comment Comments  (60 - 70 of 105)
Guest
Guest - - 699,639 comments

Great mod, however it kinda gets ruined by those ghost zombies because i've tried everything and i cant seem to kill them even when letting them materialize just before attacking me i can't get any damage in (idk if it's a glitch or they are really just impossible to kill)

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Guest
Guest - - 699,639 comments

So i got to who i pressume is the boss of the 4th level and i cant kill him because it works just the same as those ghosts so i guess im softlocked (thanks for not even letting me cheat)

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HevnDemonic-90eks Creator
HevnDemonic-90eks - - 48 comments

Yeah, they are quite pain in the ***. They got damage window quite narrow and you must time your shot. So, not a glitch, a feature.

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Guest
Guest - - 699,639 comments

I even tried to gun them down with the m16 during their attack and i can guarantee you i didnt hit them a single time. It has to be a glitch

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DiamondBorne
DiamondBorne - - 695 comments

You can, just look for the blood spurt to see if you hit it or not. Then guess the timing from there. Normally I'd try shoot at it when it is about to fade, not when it is fully materialized.

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HevnDemonic-90eks Creator
HevnDemonic-90eks - - 48 comments

I have received reports about issues in version 4.5, i can't guarantee i can fix all of them but i will try see what i can do about them, Moldbeacon for example when you throw it and if you catch it before midair it will disappear for good and i do not know how it can be fixed. I have talked with co-editor if we should make it work as lantern or some sort, which then would slightly alter the original gameplay when it comes to exploring in dark sections. Another issue was level transition, some had trouble proceeding to next level and i can understand that why, because you have only one button you must press to go on and that is "use/open" or the same button way you open all the doors in levels, i first intended to give script multiple buttons to try out such as 'Jump' and 'Primary Fire' but they only caused me bugs, i'll be honest i'm not too great with making level scripts (just the basics), if i'm going to release version 4.6 i will add little note to stats screens what key you are suppose to press to continue, i mean a little hint don't do harm to anybody, right? Also in stats, there's a thing in script that makes the message go infinite repeat on console, i saw what was the issue and i'm fixing it.

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quequeton
quequeton - - 1 comments

I liked it, very much. I liked the atmosphere, gameplay and difficulty. Every map is like a labyrinth but at least you have a map. There were some "idk what to do" moments. Like in map05 in the labyrinth I still don't know what you need to do to continue, you just walk and walk and walk until you find blue key randomly. But I liked that you needed special strategy against every enemy and that they don't forgive mistakes. With crawlers and fading zombies you needed slowly walk back while they stand still attacking, with rots, dogs and that something in the pool you need to kill them from distance, and regular zombies with ghost SWAT you need more "tactical" approach. Story is... OK? I guess. Enjoyed flashback secret near the gravestones, lore moment. Gunplay fells nice but there is big problem. Eagle is to OP. Maybe he needs nerf because every boss battle is a breeze with it, even the final one. One bug I noticed is that when you pick up the "light source" thing instantly after you throw it he disappears. And another bug basically softlocks you. Level transition sometimes doesn't work and I am forced to use changemap command. But despite that I would still recommend it, I liked the atmosphere and gameplay. Also can you tell the name of that big blue brain squid from the final levels please?

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HevnDemonic-90eks Creator
HevnDemonic-90eks - - 48 comments

I could take more look into that level transition, but it has never failed on me, i don't know why it does for you. You're suppose to press "use" button, you may wanna double check your control keys. Yes, Desert Eagle is very powerful and that's the point, you find it if you find it and whatever rounds you can discover, you spare all that for worst case scenarios. You're going to really need all of it, once you play [Redacted] skill. As for your last question; i was told it's from Might and Magic 7, there's credits txtfile for more info where sprites are coming from. Thank you for feedback.

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hazzmat305
hazzmat305 - - 196 comments

Not terribly fun to play even on the normal difficulty. Alot of enemies move way too and can kill you within seconds even at full health. The only counter is to move away pre-preemptively and hope you enough space behind you to backtrack. Level geometry and sluggish movement just don't mesh well with some of the ultra fast enemies. Ammo gets really sparse later on especially if you didn't find the revolver, the game doesn't even bother to give it to you in a later level so it gets super frustrating with the larger enemy count and tougher enemies.

Even seasoned doom players should play this on easy because the difficulty is just not fun and detracts from the experience (author even insults the player for choosing this difficulty even though easy is more difficult than doom UV). Mod is also buggy and crashed on me several times forcing me to restart gzdoom. Atmosphere and environments are great though this mod made me feel uneasy almost the entire time.

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HevnDemonic-90eks Creator
HevnDemonic-90eks - - 48 comments

You wanna tell me about Crashes, where and when they happen? Did you use any specific version of Gzdoom?

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hazzmat305
hazzmat305 - - 196 comments

Hi, I was using version 4.10.0. I don't remember every instance when it happened. First time it crashed was in the area where you found the letter of the dead swat squad leader the console would open up and it spammed infinite lines I couldn't close the console so I had to bruteforce close gzdoom. After restarting gzdoom it seemed fine.

2nd time was when I was running from the hazmat dudes after I reached the room with the couch in the middle and the teleporting zombie it happened suddenly.

It happened a couple of more times but I can't remember exactly where but it seemed random since it wouldn't crash at the same spot twice.

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HevnDemonic-90eks Creator
HevnDemonic-90eks - - 48 comments

How strange, nothing like that has ever occurred times i tested levels myself, except only rare cases when i threw multiple times moldbeacon at something. There could be oversights despite countless efforts of checking everything to be alright, but i can't know if it is mod itself or user's Gzdoom configuration. If i encounter bug in my own playthrough, we'll try fix it and post updated version then.

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hazzmat305
hazzmat305 - - 196 comments

Speaking of the moldlight there is a bug where it permanently disappears if u manage to pick it up right after throwing it. This bug can be reproduced.

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