In 1989, Roger's Hotel had already trouble with drug dealers and users, but it got whole lot worse when inhabitants abandon their rooms with stacking reports of terror inducing sightings, soon after Swat team was sent but never came back.
The Hotel: Lost Contact
Mod by The OutDoomers
Release date: May.31.2023
The OutDoomers are:
-Hevn Demonic
-Das_Lawrence
-Angel-Neko_X
The Hotel: Lost Contact version 4.8 and previous numbers
were always tested on Gzdoom version 4.6.0. and 4.10.0 (should work fine on newer versions too)
as such mod is meant to be played with Gzdoom
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New edits
-Exiting level stats script will automatically move player to next level
this is for players who whatever reason cannot get "use" key to work in game,
leaving player stuck at the time this update is done there is no other solution
for this "bug" that apparently is very selective on users. Since the script is automated
stats are removed for faster level change, other than that it's same as version 4.7.
Previous Fixes and changes with version 4.7
- Inventory items such as Painkillers, Pepsi drinks, chocolate bars ect
can now be collected maximum amount and carried to next levels
as previously but unintentionally amount was set in 1 when starting
a next level, this oversight is now fixed.
Previous Fixes and changes with version 4.6
-Exit stats / intermission will informs any player
who has confusion what button to press to continue next level.
-Endless lines of intermission stats in console fixed.
-Moldbeacon is made into squeezable always-carry torch (do not discard this item manually, you can only pick it up once)
No more throwing.
IWAD: Doom 2
Single player: Mainly designed for Single
Multiplayer: Coop player starts on some levels (experimental idea/incomplete)
Genre: Horror
Weapon reloading and item slot use.
Crouching, some jumping and even some swimming,
hope you have binded your keys before you encounter
these challenges.
Couple Puzzles too.
Difficulty Skills
- Easy
- Normal
- Hardcore
- [Unknown skill]
Uses Dynamic Lights, 3D Floors, True Color textures.
Maps were designed for use of 'Dark' Sector light mode.
Heaven Demonic. Nice job. Nice to meet you. I've already played it last year.
This is one of the best things I've ever played, certainly horror-wise. The weirdness is done soooo well.
Awesome!!
Why did all of the files get reuploaded today? Are there actually any major differences between the versions or is it only minor stuff? I tried this out a while ago and found some aspects of the mod intriguing, but other aspects, especially the combat and visuals filters, not that fun. I was interested in coming back to it some day to explore it if there was an update which tweaked the combat to make it somewhat more traditional to DOOM or maybe just by using nomonsters to explore it without needing to deal with the spongey enemies. It is very obvious that a whole lot of work went into this and it definitely has a vibe going for it that I feel deserves to be explored, but the approach to combat it takes simply wasn't working for me.
it was credits file that needed update, they all had that same text file that was missing additional info. that's why all zips had to be reuploaded.
spooky crawling guy is almost unkillable 10/10