Known Issues with 4.0:
New grenade sounds are a bit quiet unintentionally - Fixed for 4.1
VAL/Sup-9x39 is too loud for other stalkers - Fixed for 4.1
This JSRS Port completely overhauls all the gunshot sounds with new assets.
New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.
RECOMMENDED: Moddb.com
Next version is 5.0 and is still WIP. Available here: Moddb.com
For Low-end PCS try this: I made a max performance mode that will be included in the next update: Drive.google.com
4.0 Changelog: (Full changelog in zip)
4.0 7/10/2022
-New grenade explosion sounds
-New PM(Makarov) Sounds
-New bullet fly-by cracks with a different style (optional, old set is marked "Old")
-New sounds for close/mid range for a bunch of guns (100-200 meters range)
-New metal impact sounds and body/player bullet impact sounds.
-Reduced number of sound files playing per NPC by about 50%. No Change for player, or first person effects. This will resolve issues when there are huge firefights are going on and the framerate will tank. This does mean there is a reduction in variation for gunfire from NPCs, but xray just cannot handle it.
-Adjusted AI detection distances for all gunshots. Generally its 100m for pistol calibers, 150m for 5.56/5.45 200 for 7.62 and 250-300 for snipers. Suppressors reduce detection distance by around 35-50%. Reduced detection distance for NPC fire (Not Player) a lot from what it was before which will hopefully help fix companions running off to attack where they hear distant gunfire.
-Adjusted the bass values and volume of NPC gunshot effects
-Suppressed Weapons are more audible from mid range (100-200 meters) and less audible from further away. (300+)
-Completely re-done the falloff distances for gunfire sounds. I scaled it down and removed a few steps for optimization and to scale it better for stalker's smaller maps. Should be easier to pinpoint gunfire and anything past 150-200m will fade out way faster, but still be audible from pretty much any distance at a low volume.
Modified Files: Almost all audio files adjusted in volume and configuration
All files in the "Sound_Layers" folder in configs
Base.ltx if using impacts and cracks (Part 2)
Huge thanks to beats for his assistance and making an excellent take on the same idea!
Hey so can i use this with 1.5.2
У меня работает
Does anyone know if the vssk(ash12) gunshot "close" sounds are really supposed to be missing?
I've noticed an error on the debug while playing and went to check the files on original downloaded mod and they really where. There's no close_1, close_2, etc, like the other guns have.
Here's what appeared on the log:
! Can't find sound 'weapons\_gunfire\stereo\ash12\close_1'
! Can't find sound 'weapons\_gunfire\stereo\ash12\close_2'
! Can't find sound 'weapons\_gunfire\stereo\ash12\close_3'
! Can't find sound 'weapons\_gunfire\stereo\ash12\close_4'
I'm running jsrs, and blindsides reanimation with patch installed.
Отличный аддон, теперь не представляю без него игру, 1.5.2
The SVU sounds like a suppressed weapon for some reason. Could be that the creator mistook the muzzle brake for a suppressor.
Fellow Grettings!
This mod is a must have.
Very Nicely done.
Be well.
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