The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Known Issues with 4.0: New grenade sounds are a bit quiet unintentionally - Fixed for 4.1 VAL/Sup-9x39 is too loud for other stalkers - Fixed for 4.1 This JSRS Port completely overhauls all the gunshot sounds with new assets. New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.

Preview
JSRS Sound Mod 4.0 for 1.5.1
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King_Rediusz
King_Rediusz - - 161 comments

thank you for the update.

I remember constantly watching your STALKER streams.

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RazorShultz
RazorShultz - - 58 comments

Wohooooo!

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reaversoul
reaversoul - - 30 comments

hello there, is there anyway to restore the sounds of the sniper rifles? they lack some power specially the lapua ones.

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Solarint Author
Solarint - - 151 comments

Not easily, sorry. I need to rework a few things in this mod eventually, especially long rifles, smgs, pistols, and shotguns.
the sounds can be replaced if you navigate to the gamedata/sounds/weapons

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AdamBorseti
AdamBorseti - - 21 comments

Holy ****! Now I can finally download RC22! The final missing piece of the puzzle has been set, and the circle closes, for huzzah! JSRS's sound mod has been updated!

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ShogunShinto
ShogunShinto - - 4 comments

Hello Solarint. I want to make own pack with position and view, full upgrades, BaS and of course your pack. In bas from January there was a patch for jsrs 3.4. Question. Do i need some patch for version 3.5 to install BaS ?

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Solarint Author
Solarint - - 151 comments

It should still work, but I haven't tried it.

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BloodeBrilliant
BloodeBrilliant - - 70 comments

Any plans to update the Soundscape Overhaul?

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Solarint Author
Solarint - - 151 comments

Yeah I'm working on it, much more work to do compared to this, so it may take a bit, I'm real busy with university stuff right now.

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Guest
Guest - - 699,933 comments

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Guest
Guest - - 699,933 comments

Do these sounds have the proper ogg comments for npc awareness?

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Solarint Author
Solarint - - 151 comments

Yes, All of them

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Stefano5335
Stefano5335 - - 17 comments

This works with rc 23

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Flatland
Flatland - - 4 comments

If I use Part 2 or Part 3 my game CTD's on launch. Should I not use them for U4H8?

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JW1cked
JW1cked - - 51 comments

Is it compatible with rc23?

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Flatland
Flatland - - 4 comments

Just a heads up, the remington 700 is attempting to use a reload sound that doesn't exist (Unless it exists in later RCs):

snd_reload = weapons\remington700\reload

U4H8 has the 700 using the m24 reload sound.

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AdmiralSnekbar
AdmiralSnekbar - - 3 comments

This overhaul pack doesn't require any other mods does it? From a clean install of Anomaly I chuck the files into the gamedata but it crashes after I try to launch the game.

In other conversation, (other than when a developer states the order) anyone got any tips for the order of installation for mods? A rule of thumb or something?

Log file below

-----loading d:/stalker anomaly/stalger\gamedata\configs\system.ltx

FATAL ERROR

[error]Expression : I
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 273
[error]Description : Can't find include file:
[error]Arguments : w_*.ltx

stack trace:

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Guest
Guest - - 699,933 comments

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salegan123
salegan123 - - 1 comments

Same issue

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Guest
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Solarint Author
Solarint - - 151 comments

I just tested it with a clean install and it worked fine. Not sure what the source of the crash is.

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Gh057yn
Gh057yn - - 33 comments

I was trying to use this addon but i have a question: Is the distant sound supposed to be this low? I had an older version of JSRS (JSRS_STCOP Sound Overhaul) and the npcs shootouts at distance were way louder than this one. ALso, some Boomstick and Sharpstick guns like the Colt M4 assault rifle have a low volume too, almost like they are silenced...

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abraxas19
abraxas19 - - 233 comments

1.5.1 ? work?

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Guest
Guest - - 699,933 comments

For me it does. tested just now via JSGME

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Kino117
Kino117 - - 33 comments

Will this be updated to 1.5.1? This is like the missing puzzle piece to me lol.

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Ekkaia!
Ekkaia! - - 301 comments

It's compatible with 1.5.1? Solarint :'D :)

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viking896
viking896 - - 213 comments

please release this for coc 1.4.22 stcop

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AZSLIMJIM
AZSLIMJIM - - 132 comments

just move on to Anomaly instead of CoC... These days Anomaly blows CoC away, especially the 1.5.1 update. I don't really understand the hard-on for a dead mod that so many people have. Then again I always liked LastDay/CoM/Misery over CoC.

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viking896
viking896 - - 213 comments

COC is not dead;) there is always new stuff.
I have already fixed my problems with Anomaly thx to the modders.
vanilla was too shity. Now i can play coc for real stalker experience and anomaly for more modern survival, tactical shooter feeling:)

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AZSLIMJIM
AZSLIMJIM - - 132 comments

Well official support for CoC is dead but addons still come. The last version was like a beta from September 2017 lol. CoC is also a lot older and hasn't been updated so all the mods work.

I think there's more than enough settings in Anomaly these days that you can make it as easy as CoC or way harder than Misery. Seriously, take like 5-10 minutes and look through all the progression and difficulty settings, you can tweak a TON. Someone below already mentioned degradation, you can also modify payouts so you make more money and prices won't feel high and you may be able to remove eating/drinking/sleep, but not sure on that one, might be just sleep. But like I said, I didn't play CoC much, I found Last Day shortly after trying it out.

I like that Anomaly is 64bit, fairly stable (labs are iffy for me), doesn't need original game (think you had to install CoC over base game), overgrown look in new update is epic, plus I don't need tons of addons, although there's getting to be more. The AI upscaled 4K textures for the whole game and JSRS are really all I needed. Dynamic Mutants/Nocturnal Mutants is pretty fun though.

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viking896
viking896 - - 213 comments

Yes Anomaly is good but without addons not really stalker.
It's way too hard only bad weapons and ammo too high prices...
I don't have the time for this:(

There are too much addons😵

Is there any addon for weapons condition yet? Please help

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Guest
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TotallyClueless
TotallyClueless - - 1 comments

How do i install this? I could not do it even by reading "Readme" .

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Solarint Author
Solarint - - 151 comments

put the gamedata folder into your anomaly install folder, thats it

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DeanDog
DeanDog - - 8 comments

Using this with 5.1, but some guns are way louder than others...like AK is way too loud.

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Solarint Author
Solarint - - 151 comments

I assume you mean the aks-74u? I'm honestly not sure why its so much louder, I didn't do anything special with it.

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TigerTank_99
TigerTank_99 - - 28 comments

Must new games?

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Solarint Author
Solarint - - 151 comments

no

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V0lk4n00
V0lk4n00 - - 39 comments

Does it work with B&S patch?

EDIT:
Mediafire.com Yup, now it does. Unofficial patch, I used WinMerge.

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Solarint Author
Solarint - - 151 comments

This update is mostly just changing the sound files, so any patch should work

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SoulforgedCRO
SoulforgedCRO - - 331 comments

1.5.1 support is here - you rock! :)

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OnlyaWanderer
OnlyaWanderer - - 168 comments

Hey Solarint. How do I update from 3.5. Just overwrite?

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Solarint Author
Solarint - - 151 comments

Yup

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OnlyaWanderer
OnlyaWanderer - - 168 comments

Ty. You're f'in awesome btw.

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Guest
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Elote
Elote - - 2 comments

Could I use the Cracks and impacts by themselves?

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Recaldy
Recaldy - - 6 comments

G3SG1 reload sound still makes sound before the magazine gets to the gun? It sounds bad. There a way to remove one gun from the pack and have it work? Removing the gun section from the weapon_sound script file crashes my game.

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Solarint Author
Solarint - - 151 comments

This mod doesn't change reload sounds, so its likely a vanilla or another mod.

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propurtyschannel
propurtyschannel - - 8 comments

Solarint sorry for the post length but not sure if moddb has a way to hide button it. Anyway the reason people keep asking about Boomstick's is because if your mod overwrites it, it causes crashes. Because ks23 ammo, the ammo described below, is missing from your "weapon_ammo.ltx" file in the JSRS mod. BaS needs these lines otherwise if it is not there the whole game crashes when anything related to the ammo happens. If you added this to the very end of your "weapon_ammo.ltx" file it would stop that crash from happening. I'm fairly sure it wouldn't cause any issues at all with people not using BaS.

Considering your mod is almost mandatory for people, it is causing a lot of headache for the people not experienced in modding. As they overwrite BaS with your mod not expecting it to cause issues at all. I could make a tiny patch, but it seems better just to have it included for people. Thanks, enjoy the vods btw.

You probably know this by heart, but the file is in /gamedata/configs/items/weapons/weapon_ammo.ltx.








[ammo_23x75_shrapnel]:ammo_base ; #00 GroupC
discovery_dependency =
$spawn = "weapons\ammo\ammo_23x75_shrapnel" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description = ammo_23x75_shrapnel_descr
$prefetch = 64

cost = 2100

box_size = 10

inv_name = ammo_23x75_shrapnel
;inv_name_short = ammo_23x75_shrapnel_s
inv_name_short = ammo_23x75_shrapnel
inv_weight = 0.45

inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 138
inv_grid_y = 81

k_dist = 0.5
k_disp = 35
k_hit = 0.9
k_impulse = 0.33
k_ap = 0.03
buck_shot = 50
tracer = on
4to1_tracer = false
wm_size = 0.01
k_air_resistance = 1.5

tier = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_23x75_barrikada]:ammo_base ; #00 GroupC
discovery_dependency =
$spawn = "weapons\ammo\ammo_23x75_barrikada" ; option for Level Editor
class = AMMO_S
cform = skeleton
visual = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description = ammo_23x75_barrikada_descr
$prefetch = 64

cost = 3500

box_size = 10

inv_name = ammo_23x75_barrikada
;inv_name_short = ammo_23x75_barrikada_s
inv_name_short = ammo_23x75_barrikada
inv_weight = 0.5

inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 138
inv_grid_y = 80

k_dist = 1.00
k_disp = 1.00
k_hit = 8.3
k_impulse = 30
k_ap = 0.03
buck_shot = 9
tracer = on
4to1_tracer = false
wm_size = 0.16
k_air_resistance = 1.0

tier = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

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