The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Known Issues with 4.0: New grenade sounds are a bit quiet unintentionally - Fixed for 4.1 VAL/Sup-9x39 is too loud for other stalkers - Fixed for 4.1 This JSRS Port completely overhauls all the gunshot sounds with new assets. New Distant Sounds. New stereo first person sounds. 8 layers of audio for each weapon. Variable sounds for each guns for more variety. New Explosion Sounds.

Preview
JSRS Sound Mod 4.0 for 1.5.1
Post comment Comments  (300 - 350 of 357)
Gulp343
Gulp343 - - 770 comments

Is it possible, to merge the sounds fro BaS and JSRS and let all the guns use the JSRS sounds? Some of the sounds from the guns that were added with Nov 29th BaS updates are very weak..

Was ist possible to remove the supersonic crack from the 9x39 rounds?

I was really happy the see the update to your mod, can´t wait to try it out later!

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Solarint Author
Solarint - - 151 comments

Currently not possible, what I wish is to be able to only play super-sonic cracks if the bullet is actually super-sonic but its all or nothing without engine changes.

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Senaattori89
Senaattori89 - - 207 comments

New update! Pog! :D

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Meddt
Meddt - - 58 comments

I have to remove the new tracers patch?

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Solarint Author
Solarint - - 151 comments

Oh, old version will work, I forgot to include an updated version. It'll be in 4.1, but the previous version will work

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Kidzukami
Kidzukami - - 168 comments

Hi, can i use it now, or need to wait patch for EFT reposition and Blindsides ?

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tint08771
tint08771 - - 668 comments

did you do the sound for the Ash 12.7?

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Solarint Author
Solarint - - 151 comments

It wasn't changed from previous versions, but all guns have new sounds compared to vanilla

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Solarint Author
Solarint - - 151 comments

For 4.1: (Next Update) I will focus on revamping shotguns completely, and making a low-end version so the mod no longer needs an SSD.

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the_sextein
the_sextein - - 106 comments

I'm currently playing the game with JSRS 3.0 and about 120 add on mods. Does anybody know if it is safe to install this on top of my JSRS 3.0 install or will it interfere with all of the addon's that have patches for JSRS 3.0? For example, mods like B&S or EFT reposition?

I guess I'm just not sure if I should wait until I start a new game and do an entire new mod installation or if I can safely add it on to a current game with JSRS 3.0 and other mods installed. Will this play nice with mods like B&S or do we need to wait for new patches from those mod makers?

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Solarint Author
Solarint - - 151 comments

So you can if you copy over ONLY the files in the Sound_Layers folder and everything in the "sounds" folder, only those were edited and should be mostly unchanged by the patches but I can't say for sure without trying it myself

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the_sextein
the_sextein - - 106 comments

Thanks Solarint, I'll make a backup install and copy just the sound layers folder and sounds folder. I'll let you know if I run into any problems. I'm looking forward to the new shotgun sounds. Particularly, silenced shotguns have no bass/chest punch in version 3.0. I've always liked your work in soundscape as well but silenced weapons just don't have any *** in your JSRS mods of the past.

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the_sextein
the_sextein - - 106 comments

I play tested it for about 6 hours with no problems. I can hear the difference in distant gunfire, everything seems stable.

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kenka-xd
kenka-xd - - 2 comments

Nothing has changed with the weapon sounds i dont no why, i followed all the instructions i tried JSRS P.2 - Cracks + Impacts Patch - NEW and OLD has it to do with the old game i have no answer.

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Meddt
Meddt - - 58 comments

read the changelog, the sound of the weapons does not change as such

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kenka-xd
kenka-xd - - 2 comments

oh i rly thought the weapon sounds changed like in this video Youtube.com
for some weapons especially for the ISG assault rifles and the ak104 alfa it sounds rly good in my opinion. But thx for the reply dude. Really love the stalker mod community<3

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billlcarr
billlcarr - - 296 comments

Damn dude, the new distant gunfire is sweet. And holy ****, the new frag sound is ******* meaty! Love it! You've somehow improved upon perfection.

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Solarint Author
Solarint - - 151 comments

Thank you! The grenade sounds are actually quieter than they are supposed to be, so it'll be better in 4.1 which will be coming out soon.

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billlcarr
billlcarr - - 296 comments

Awesome! Can't wait!

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Nihavend
Nihavend - - 2 comments

Wow, a beautiful mod so far but, are my wood collision sounds bugged? When I hit anything made out of wood with my knife, I hear a very "wet" "fleshy" sound.

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Solarint Author
Solarint - - 151 comments

Thats odd, I'll see what could be causing it. Is this something new in 4.0 compared to the previous version or is it your first time using it?

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Nihavend
Nihavend - - 2 comments

This is my first time modding anomaly, and nothing seems to have conflicts with your mod (in MO2 ofc)

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zhihot
zhihot - - 2 comments

hi , can you help me with this error

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_ak47_sounds'. Please attach [*.ini_log] file to your bug report

stack trace:

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Solarint Author
Solarint - - 151 comments

What other addons are you using?

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Guest
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Guyrza
Guyrza - - 189 comments

привет! совместимо с Blindside ?
точнее после обновы патч актуален?

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СерОругу
СерОругу - - 190 comments

i believe that i'm not the only one who want to ask you if you can make a patch with Blindside. I really love your sound mod thank you

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FurphyForum
FurphyForum - - 4 comments

Any chance anybody still has a saved version of 3.6?

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FurphyForum
FurphyForum - - 4 comments

Thank you.

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khalmika
khalmika - - 166 comments

Is this potato friendly?
I mean.. Toaster oven friendly?
I had to play with 0.2 (yeah not 0.25) population, 350 alife distance, had to manually tweak every weapon so they don't cast smoke and light when shooting, so I can have some playable fps on gunfights (15 fps)
I have a celeron n3350 (2 cores, 2.4GHZ max) and 8 GB of RAM (I managed to connect an ssd via USB 3.0 and it's.. Eh.. Ok)

Should this mod work ok? Or should I use the cheap version without the layers?

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aaaayyyyyylmao
aaaayyyyyylmao - - 103 comments

Any plans on adding bullet casing audio?

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divljivepar92
divljivepar92 - - 4 comments

Mod causes some serious stutter,even in small gunfights

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CannibalSmiley
CannibalSmiley - - 14 comments

I'm encountering a bug where my game crashes whenever I pull out a melee weapon. Any idea what could be causing this? I only notice this when I have your mod enabled.

Also, love the content Solarint! Please help me work through this, it's ruined 2 playthroughs for me now, and I seriously love having your mod enabled.

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CannibalSmiley
CannibalSmiley - - 14 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 204
[error]Description : fatal error
[error]Arguments : LUA error: ...r mods/anomaly-1.5.1.2\gamedata\scripts\bind_crow.script:46: attempt to index global 'knife_manager' (a nil value)

Any thoughts on what would be causing this? I know it probably isn't related to your mod, but you're far more experienced than I...

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Guest
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cknighthue
cknighthue - - 2 comments

fantastic mod, but the pump shotguns all using the same sound files is rather depressing, is there any way to change this or add my own guns like the ks-23 to the config?

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NextDoorButterJam
NextDoorButterJam - - 4 comments

When I equip the torch, it would play a nightvision sound. Actually plays a nightvision sound for anything in the detector slot, how can I fix it?

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Heinskitz
Heinskitz - - 25 comments

That might be Beefs NVGs, if you're using it. He assigned some keys manually (check his readme) that might layers sounds you weren't expecting. I got something like that.

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Broshevik
Broshevik - - 218 comments

It crashes my game. Am i the only one here?

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clala6267
clala6267 - - 127 comments

update it for 1.5.2 will it work on it or not

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jacksonn1016
jacksonn1016 - - 7 comments

Help me pls, when i modding gun sounds myself i get weird sound ranging problem when far shooting seems like its very close. I`m only replacing one single shoot sound.

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Heinskitz
Heinskitz - - 25 comments

If the sound files are .ogg format they contain metadata that's usually used by mod programming. If you've replaced a file, chances are it doesn't contain the right data.

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MonolithRoach
MonolithRoach - - 2 comments

Love the mod but is it just me or the LMG sound is really soft ?

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Wolterite
Wolterite - - 3 comments

It's not currently upgraded for 1.5.2. Just wait..

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Hedlock
Hedlock - - 1 comments

How do i download this using MO2? Whenever I try to install it (right click and click install new mod) i find the JSRS and it just keeps opening the file when I click open instead of installing it. I tried installing it manually but Im too stupid to do that and I dont want to **** up my game

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Possenmacher
Possenmacher - - 2 comments

friends, how can this modification be adapted to other stalker projects - except for the anomaly?
can you suggest a way
I'm new to this business

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