The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Improves the feeling of 2D scopes by introducing a magnification shader and some scope based effects, without the performance impact of PiP.

Preview
Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support
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unknown_char
unknown_char - - 43 comments

Very cool addon! Big respect! However, unfortunately, my scope looks like this. I tried both DLTX and not-DLTX versions. I have bins from here Github.com

Screenshot: Ibb.co
My mods: Pastebin.com

Could you fix addon or suggest how could I fix it on my side?

Thanks!

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Kuez
Kuez - - 174 comments

Hey Char.
What you need to do, is to type scope_radius in the command console and find the right value for the scope.

If using the command doesn't do anything, you will need to go to ...\gamedata\scripts and open scopeRadii.script (with Notepad++ for example), then find the scope you want to fix and change its values.
With the second method, to make your life easier use debug mode, when in main menu hit F1, then F2 to go to a test map.
Spawn yourself the weapon and the scope with F7 menu.
If what you have put into the scopeRadii.script doesn't satisfy you, change it again without closing the game, save the file, go to the game and in the F7 menu hit F5. This will reload changes without the need to relaunch the game.

Initially, for the PU scope, I would suggest value = 0.48

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unknown_char
unknown_char - - 43 comments

Kuez Thanks!

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unknown_char
unknown_char - - 43 comments

CrookR @Kuez would be cool to move this scope_radius to MCM!

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Absolutely awesome, the Elcan and some other optics that were PiP in B&S killed my FPS. Combining your addon here with Dots And Reticles Extravaganza it makes nearly all of the optics in Anomaly and added by B&S run buttery smooth and look perfect!. Rated 10/10!

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NazhriGranady
NazhriGranady - - 7 comments

hi, i downloaded the mod but there appears to be missing textures, when i ads with certain copes there is just a purple box

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Guest
Guest - - 699,977 comments

Will you update your addon? Beef has an updated add-on for NVG.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Yeah the 1PN93-4 Night Sight works fine as does the PN-23 Night Sight. but I noticed the 1PN93-1 does not work ( When it comes to Shader Based 2D Effects ). Aren't these NVG scopes from B&S however and not beefs?.

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GDI_Amiya
GDI_Amiya - - 224 comments

It seems to conflict with the new version of Food, drug and drinks animations. The game program will stop running when smoking, but it is no problem to use the standard DLTX V7. Have you not updated DLXT? I hope you can solve this problem immediately, because you can’t after the fierce battle. Relaxing smoking is too painful...

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INNIES
INNIES - - 204 comments

is it possible to run beefs nvgs with this mod?

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fivez1a
fivez1a - - 3 comments

Beef's mod has an MCM setting for compatibility with this one now

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wonsy23
wonsy23 - - 22 comments

why does it contain night_vision file

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Guest
Guest - - 699,977 comments

Will it work with BAS(Nov-28)?

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Is there anyway to get these similar effects for the AUG and G36 integrated optics?, like Moddb.com

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gringofeo
gringofeo - - 10 comments

ey man using this mod with the new FDDA mod update (they added backpack animations) makes the cigarette animations crash the game so you end up needing to chose between your mod or not using it and keeping the cigar animations

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Thricee
Thricee - - 146 comments

Love this mod, but now I'm torn between this and the new DLTX weapons pack lol... any way they could work together?

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Guest
Guest - - 699,977 comments

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Guest
Guest - - 699,977 comments

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uanonse
uanonse - - 10 comments

me when he puts a bitcoin miner in my computer

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tohenskyok
tohenskyok - - 3 comments

Still have a crash with using FDDA addon but I actually using no DLTX option. Is there any solve of this?

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Guest
Guest - - 699,977 comments

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dennydsorah
dennydsorah - - 5 comments

heyy i changed the scope factor but my mouse sensitivity is super slow now any work around for it?

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PradaGT
PradaGT - - 74 comments

Any chance of a comparability patch for the latest FoodDrugDrinkAnimations mod? Smoking cigarettes causes the game to crash with both installed.

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Corelious
Corelious - - 290 comments

Does this work with Expedition?

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david.2007
david.2007 - - 4 comments

cant wait for dx8 compability

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vwenjoyer
vwenjoyer - - 22 comments

Don't wait for it, 90% chance it wont happen

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Guest
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BenedictSpinoza
BenedictSpinoza - - 10 comments

Is it possible to make this addon work with the newest FDDA? They both overwrite the same files which is a problem. Is it possible to merge them somehow?

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melrief
melrief - - 16 comments

I can't run it. I installed the binaries manually and the rest via MO2. When I run the game (DX11+AVX) I get the following error

! e:/anomaly151\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000111301113110121000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'

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HellzWind
HellzWind - - 72 comments

It's a game changer.

I mean literally and proverbially.

It's a double whammy.

This is great.

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manzmnl
manzmnl - - 485 comments

Don't know if anyone still needs to know, but the Mark4 scope radii should be set to 0.34 in the BaS ScopeRadii script. Otherwise you will have to change the radius in the console each time you switch to another weapon/scope.

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Soda_Panic
Soda_Panic - - 55 comments

any news about the Food drug and drinks animations patch ?
it keep crashing the cigarette smoke particles

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flamesoff
flamesoff - - 51 comments

version without affecting exe change would be nice to have

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Comrade_Chicken
Comrade_Chicken - - 34 comments

Great mode but because of this mod everytime I smoke with the Food, drug and drinks animations v0.8.8i_h3 [1.5.1] mod my game crashes. How can I fix this?

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PoorMans
PoorMans - - 126 comments

Does this exe replacement work with FDDA?

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tlghuy
tlghuy - - 14 comments

sadly 1P93-1 Night Sight didn't work with this : (

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Guest
Guest - - 699,977 comments

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Rendemnis
Rendemnis - - 1 comments

does this work for stalker anomaly expedition

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Comrade_Chicken
Comrade_Chicken - - 34 comments

Works fine but crashes when using cigarettes "FOOD, DRUG AND DRINKS ANIMATIONS" . I see someone ask for a patch to fix this specific bug like a year ago but it seems it wasn't done. So I doubt it will get fixed at this point but still if you still happen to work on this, I would really appriciate it if you can fix that.

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gar2
gar2 - - 62 comments

Newest BaS update patch? (howa doesn't have a shader based scope)

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xxprohacker72
xxprohacker72 - - 1 comments

Wen i want to smoke whit the addon Food and Drink animations

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : damage_fx\mod_cig_smoke

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CyHax
CyHax - - 56 comments

I did a clean Anomaly install, installed mods with MO2 and got this error:

! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'

Here is my list of mods:

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"

How can I solve this?

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CyHax
CyHax - - 56 comments

Update

I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.

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CyHax
CyHax - - 56 comments

Can someone teach me how to use 2d scopes instead of the 3d ones?

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Guest
Guest - - 699,977 comments

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Mike0422
Mike0422 - - 94 comments

Is it possible to make the sighting grid go together with the halo? Just now I watched how it is implemented in COD MW 2019, where the grid also shifts when walking.

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Flix45
Flix45 - - 9 comments

De los mejores mods definitivamente

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TuanAn
TuanAn - - 3 comments

does it work with Anomaly Tacticool Scope ?

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Jumping_Hunter
Jumping_Hunter - - 106 comments

Hi there, can somebody help me with error? I had DLTX and Reshade when i decided to install a mod, but then game started to crash, giving me the "shader compilation failed, check the log file" error. What can cause such errors? The Reshade, or some of the files DLTX had? Or FDDA? Game simply doesnt even load main menu, it just crashes...

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

What would cause my optics to suddenly have their scope radius off like this?. It's occuring with the Acog and Elcan as well as a few of the PSO-Scopes. Strangely enough all sniper and other scopes seem to be fine.

I.imgur.com

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Simulacra159
Simulacra159 - - 3 comments

Is this compatible with Heatvision?

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Simulacra159
Simulacra159 - - 3 comments

Alright I tried it and allegedly it is compatible, but it makes me blind so I don't know whats up with that.

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