The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Improves the feeling of 2D scopes by introducing a magnification shader and some scope based effects, without the performance impact of PiP.
This is an engine mod. It will not be compatible with any other engine mod. You are also installing an .exe which means you are entrusting me to not put a bitcoin miner on your computer.
v1.2: The current version of DLTX [12th August 2021] is now built-in to the mod, thanks to MerelyMezz excellent instructions, so you should be able to let this overwrite your .exe files and your DLTX mods should continue working.
This mod is only compatible with DX10+. The solution to DX9 support is not immediately obvious to me so it may take some more time than I expected, but I am trying.
For Boomsticks and Sharpsticks compatibility - kemelvorkorp's patch is now included in the download files.
This mod attempts to improve the experience of 2D scopes by adding a simple shader that adds magnification and some effects like parallax fog and chromatic aberration. This is not PiP, it does not require the game to render the scene twice. Therefore, it does not have a severe performance impact, nor does it require you to make custom config files, textures, or modify weapon geometry. It can also darken the area outside of the scope and add blur. The mod adds a bunch of console commands that you can use to tweak the settings:
The scope_factor setting changes the amount of magnification inside the scope compared to the outside. It works by just taking the existing frame and scaling it up inside the scope. Due to this, there is a tradeoff between higher magnifications and image quality. The mod will automatically adjust your weapons scope_zoom_factor to compensate, so you're not "adding" any magnification on top of the scopes magnification, just adjusting the difference in FOV outside and inside the scope.
If you don't like the effect you can set scope_factor to 1. This removes all magnification. A value of 0.75 will result in a 1.33x magnification and very little noticeable drop in quality. A value of 0.5 will result in a magnification of 2x, and 0.25 a magnification of 4x with a very noticeable drop in image quality.
Here is an image showing different settings, notice the area outside of the scope on the left image is almost entirely zoomed out but the zoom within the scope remains the same.
As a side note: If you have a beefy computer and are fond of the PiP effect, and your GPU is capable of dynamic resolution, you can render the game at a higher than native resolution to reduce the drop in quality. For example, here is a screenshot I took while rendering the game at 4x native with Nvidia DSR at a scope factor of 0.25
Notice the image on the right is much higher quality. This also has the bonus of effect of making your game look nicer.
You can also change the look and feel of the parallax fog with a couple commands:
Choose either the DLTX or non-DLTX version and paste the gamedata and bin folders into your anomaly installation and allow it to overwrite the base .exe files. If you use BaS, install the BaS patch on top and let it overwrite. Ignore the source folder.
I have only tested this mod with the vanilla weapons, but it should be pretty easy making other scopes work with this mod. To do so, you need to define the scope's texture and radius in scopeRadii.script. To figure out the right radius for your scope, open the game and zoom in with it, and then use the scope_radius console command to figure out what the correct radius is. Since it's a separate script file, you can easily redistribute your modified version with your scope retextures/weapon packs.
v1.3: I have now included a .diff patch file in the download files in the source folder. You can use the git "diff apply <filename.diff>" command to apply the changes to your repository of Anomaly. It does not include DLTX, but DLTX can be implemented using the same method.
v1.1: Removed unused shader definition which may be causing crashes
v1.2: Implemented DLTX
v1.3: Implemented DX10 support and released source, and included non-DLTX version in download files
Average
9.9127 votes submitted.
Very cool addon! Big respect! However, unfortunately, my scope looks like this. I tried both DLTX and not-DLTX versions. I have bins from here Github.com
Screenshot: Ibb.co
My mods: Pastebin.com
Could you fix addon or suggest how could I fix it on my side?
Thanks!
Hey Char.
What you need to do, is to type scope_radius in the command console and find the right value for the scope.
If using the command doesn't do anything, you will need to go to ...\gamedata\scripts and open scopeRadii.script (with Notepad++ for example), then find the scope you want to fix and change its values.
With the second method, to make your life easier use debug mode, when in main menu hit F1, then F2 to go to a test map.
Spawn yourself the weapon and the scope with F7 menu.
If what you have put into the scopeRadii.script doesn't satisfy you, change it again without closing the game, save the file, go to the game and in the F7 menu hit F5. This will reload changes without the need to relaunch the game.
Initially, for the PU scope, I would suggest value = 0.48
Kuez Thanks!
CrookR @Kuez would be cool to move this scope_radius to MCM!
Absolutely awesome, the Elcan and some other optics that were PiP in B&S killed my FPS. Combining your addon here with Dots And Reticles Extravaganza it makes nearly all of the optics in Anomaly and added by B&S run buttery smooth and look perfect!. Rated 10/10!
hi, i downloaded the mod but there appears to be missing textures, when i ads with certain copes there is just a purple box
Will you update your addon? Beef has an updated add-on for NVG.
Yeah the 1PN93-4 Night Sight works fine as does the PN-23 Night Sight. but I noticed the 1PN93-1 does not work ( When it comes to Shader Based 2D Effects ). Aren't these NVG scopes from B&S however and not beefs?.
It seems to conflict with the new version of Food, drug and drinks animations. The game program will stop running when smoking, but it is no problem to use the standard DLTX V7. Have you not updated DLXT? I hope you can solve this problem immediately, because you can’t after the fierce battle. Relaxing smoking is too painful...
is it possible to run beefs nvgs with this mod?
Beef's mod has an MCM setting for compatibility with this one now
why does it contain night_vision file
Will it work with BAS(Nov-28)?
Is there anyway to get these similar effects for the AUG and G36 integrated optics?, like Moddb.com
ey man using this mod with the new FDDA mod update (they added backpack animations) makes the cigarette animations crash the game so you end up needing to chose between your mod or not using it and keeping the cigar animations
Love this mod, but now I'm torn between this and the new DLTX weapons pack lol... any way they could work together?
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me when he puts a bitcoin miner in my computer
Still have a crash with using FDDA addon but I actually using no DLTX option. Is there any solve of this?
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heyy i changed the scope factor but my mouse sensitivity is super slow now any work around for it?
Any chance of a comparability patch for the latest FoodDrugDrinkAnimations mod? Smoking cigarettes causes the game to crash with both installed.
Does this work with Expedition?
cant wait for dx8 compability
Don't wait for it, 90% chance it wont happen
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Is it possible to make this addon work with the newest FDDA? They both overwrite the same files which is a problem. Is it possible to merge them somehow?
I can't run it. I installed the binaries manually and the rest via MO2. When I run the game (DX11+AVX) I get the following error
! e:/anomaly151\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000000000100000111301113110121000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
gbuffer_stage.h(123,24): warning X3206: 'Load': implicit truncation of vector type
gbuffer_stage.h(124,23): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(323,37): warning X3206: 'Load': implicit truncation of vector type
night_vision.h(342,30): warning X3206: 'Load': implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
It's a game changer.
I mean literally and proverbially.
It's a double whammy.
This is great.
Don't know if anyone still needs to know, but the Mark4 scope radii should be set to 0.34 in the BaS ScopeRadii script. Otherwise you will have to change the radius in the console each time you switch to another weapon/scope.
any news about the Food drug and drinks animations patch ?
it keep crashing the cigarette smoke particles
version without affecting exe change would be nice to have
Great mode but because of this mod everytime I smoke with the Food, drug and drinks animations v0.8.8i_h3 [1.5.1] mod my game crashes. How can I fix this?
Does this exe replacement work with FDDA?
sadly 1P93-1 Night Sight didn't work with this : (
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does this work for stalker anomaly expedition
Works fine but crashes when using cigarettes "FOOD, DRUG AND DRINKS ANIMATIONS" . I see someone ask for a patch to fix this specific bug like a year ago but it seems it wasn't done. So I doubt it will get fixed at this point but still if you still happen to work on this, I would really appriciate it if you can fix that.
Newest BaS update patch? (howa doesn't have a shader based scope)
Wen i want to smoke whit the addon Food and Drink animations
FATAL ERROR
[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : r4.cpp
[error]Line : 683
[error]Description : Particle effect or group doesn't exist
[error]Arguments : damage_fx\mod_cig_smoke
I did a clean Anomaly install, installed mods with MO2 and got this error:
! c:/stalker anomaly\appdata\shaders_cache\r4\pp_blur.ps\2048111100110000001000100000110231113010000000
! error: common_functions.h(29,6): warning X3205: conversion from larger type to smaller, possible loss of data
common_functions.h(66,2): warning X3206: implicit truncation of vector type
common_functions.h(71,49): warning X3206: implicit truncation of vector type
common_functions.h(103,2): warning X3206: implicit truncation of vector type
(12,41): error X3004: undeclared identifier 'shader_param_8'
Here is my list of mods:
#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","6x_AI_Upsc_Mutant_Texs_"
"0001","+","Anomaly_1.5.1._Performance_Textures_Pack"
"0002","+","Anomaly HD Models Lite"
"0004","+","Boomsticks and Sharpsticks 28-Nov-2021"
"0005","+","HollywoodFX 2.0 MinimalisticFX"
"0006","+","Simple_Wall_texture_change"
"0007","+","T.H.A.P._Rework_2.1"
"0008","+","FLIR_NV_Anomaly.1.7"
"0009","+","Hellblau_Optics_-_Update_3"
"0010","+","MCM1.6.4"
"0011","+","Soundscape_Overhaul_"
"0012","+","JSRS_Port_3.6_Sound_Overhaul"
"0013","+","Aim, interface, jump, nvg_sounds_by_YUNGPR1NCEv2.1"
"0014","+","General_Fire_Mode_Switcher_Sound.12 + JSRS patch"
"0015","+","Bullet_cracks_and_impact_sounds_1.5.1"
"0016","+","Quieter_Wood_Box_Breaking"
"0017","+","AQVASAdditional_quality_voice_acting_for_stalkers.1"
"0018","+","Sound Mod - Injury Audio Extended"
"0019","+","TBs_Angry_Chimera_Growls_v1.0"
"0020","+","Desmans_Horror_Overhaul.2"
"0021","+","Knife, Bolt and Grenade Holster Sounds 1.5.1"
"0022","+","Reners_PDA_Renewed_v1.3"
"0023","+","Beef's NVGs.1"
"0024","+","Enhanced_Shaders_Color_Grading_1.09 (No PBR + corrected cubemaps)"
"0025","+","Beef's NVGs - Patch (Only Enhanced Shaders No SSR)"
"0026","+","ScreenSpaceShaders_Update6.3"
"0027","+","ScreenSpaceShaders_Update6.3 patch ES and Beef's NVGs"
"0028","+","Majestic_Weatherfx_1.1.2"
"0029","+","Dialogue_Expanded_v4.1"
"0030","+","Narrative_Loadscreens.1"
"0031","+","Hellblaus_Immersive_Onscreen_Text_1.0"
"0032","+","Trader_Overhaul_1.30"
"0033","+","Trader_Overhaul_1.30 BaS patch"
"0034","+","dph_smart_terrain_fix_2"
"0035","+","player_thermal_resistance"
"0036","+","TBs_Bugged_Stashes_Fix_v1.4"
"0037","+","More_dynamic_tasks_0.2"
"0038","+","EFT-weapon_reposition.10"
"0039","+","EFT-weapon_reposition.10 patch BaS"
"0040","+","EFT-weapon_reposition.10 patch BaS + JSRS"
"0041","+","MagsRedux.2022.06.17"
"0042","+","MagsRedux.2022.06.17 BaS patch"
"0043","+","Count_your_rounds_1.2"
"0044","+","Maximilyan_Icons_pack_1.6"
"0045","+","L96_Reanimation.2 + JSRS patch"
"0046","+","Saiga-12K_Remodel_Rebalance.3 + EFT patch"
"0047","+","SVD_Replacer_Rebalance.4 + EFT patch"
"0048","+","The_G36_Pack.5 + EFT, NPC, and scope patches"
"0049","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System"
"0050","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System Enhanced Recoil (BaS)"
"0051","+","1.7.1_Groks_Balanced_Overhaul_Of_Ballistics_System HD Models"
"0052","+","ShaderDrivenScopesV1.3 - DLTX"
"0053","+","Shaders_Based_2D_Scopes_BaS_LEOPULDRADIUSFIX"
"0054","+","Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2"
"0056","+","Fluid_Aim_v1.2.3"
"0057","+","Food_drug_and_drinks_animations_v0.8.9.b_h1"
"0058","+","remade animations"
"0059","+","Lower_Weapon_Sprint_v1.2.0.3"
"0060","+","dph_autolower_weapon_1.4"
"0061","+","small_companion_ui_toggle"
"0062","+","2.0.0_Groks_Body_Health_System_Redux + Ammo check patch"
"0063","+","Tough_Important_NPCs_and_Companions_1_0_3"
"0064","+","ArszisBurerOverhaul1"
"0065","+","ArszisMutantBleeding2_0_1"
"0066","+","Bloodsucker_Cloak"
"0067","+","BountySquadsExpanded_1_0_5"
"0068","+","Controller_effects_0.1"
"0069","+","More_Aggressive_NPC_Looting.1"
"0070","+","Stealth_2.0.1"
"0071","+","TBs_companions_deactivate_headlamps_when_in_stealth_v1.0"
"0072","+","v2.0Stuck_Companions_Workaround"
"0073","+","DYNAMIC_STALKERS_-_GUARDS_V1.2_FOR_ANOMALY.5"
"0074","+","DYNAMIC_MUTANTS_V1.35 + Soundscape Overhaul 3.0 patch"
"0075","+","Dynamic_NOCTURNAL_Mutants_v1.25 + Soundscape Overhaul 3.0 patch"
"0076","+","WarfareALifeOverhaul_1_4_1 + Dynamic Mut, Noct Mut, Dynamic Stalker Guards patch"
"0077","+","Warfare_Mechanic_Fix_v0.2"
"0078","+","Y_F_Fluid_Dynamic_Relations_1_0_5"
How can I solve this?
Update
I got rid of Majestic Weatherfx and removed the ReShade files, now the game is working.
Can someone teach me how to use 2d scopes instead of the 3d ones?
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Is it possible to make the sighting grid go together with the halo? Just now I watched how it is implemented in COD MW 2019, where the grid also shifts when walking.
De los mejores mods definitivamente
does it work with Anomaly Tacticool Scope ?
Hi there, can somebody help me with error? I had DLTX and Reshade when i decided to install a mod, but then game started to crash, giving me the "shader compilation failed, check the log file" error. What can cause such errors? The Reshade, or some of the files DLTX had? Or FDDA? Game simply doesnt even load main menu, it just crashes...
What would cause my optics to suddenly have their scope radius off like this?. It's occuring with the Acog and Elcan as well as a few of the PSO-Scopes. Strangely enough all sniper and other scopes seem to be fine.
I.imgur.com
Is this compatible with Heatvision?
Alright I tried it and allegedly it is compatible, but it makes me blind so I don't know whats up with that.