The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Improves the feeling of 2D scopes by introducing a magnification shader and some scope based effects, without the performance impact of PiP.

Preview
Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support
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sidoy55
sidoy55 - - 72 comments

Hello file from the Source folder where to throw? To the folder with shaders or wherever.

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CrookR Author
CrookR - - 42 comments

You can ignore that folder, it just contains the engine code for people who want it

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sidoy55
sidoy55 - - 72 comments

Hi, here are the screenshots with the scopes, I wrote earlier that I don't have a very clear picture in the scope behind it. - Dropmefiles.com

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CrookR Author
CrookR - - 42 comments

scope_ca will reduce the color effect, try low number like 0.001
putting scope_factor at low value will decrease quality, you can raise it for better picture

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Ezkia
Ezkia - - 12 comments

Any way of having it compatible with tacticool scopes?

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thehiiri
thehiiri - - 30 comments

Explained in description. Mod compatibility section. Adjust scope_radius for tacticool textures ingame and update the corresponding values in scopeRadii.script

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Oni_Barix
Oni_Barix - - 96 comments

I am running this and Tacticool scopes without any problems. Are you running the DLTX version? If not you really should it will make life much easier on you. Plus DLTX does a whole lot of good and will hopefully become a new standard for X-ray modding.

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Ezkia
Ezkia - - 12 comments

Yes, I'm running it and after trying with debug mode some scopes it crashed.

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Oni_Barix
Oni_Barix - - 96 comments

Holy smokes this is so good! I do not have as much knowledge as others on how you did this, but would it be possible to invert which render's quality is downscaled? If that did not make sense what I am saying is instead of reducing quality in the scope could the engine support doing it the other way around?

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ShotgunSurgeon
ShotgunSurgeon - - 339 comments

Fantastic. Given you seem to know what you're doing with shaders, is there a snowball's chance of implementing FSR, given it's just a header?

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CrookR Author
CrookR - - 42 comments

FSR seems to operate on some assumptions that aren't compatible with X-Ray, the major one being that Anomaly doesn't have properly AA yet. To be honest implementing something like that is probably far beyond my ability. Thank you though

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Mr.LeoNov
Mr.LeoNov - - 37 comments

The greatest addon ever!
But for some reason even without this addon most of my guns have just 3d models that are zooming in, so I can't use this mod with most of the scopes until I find why is that so.

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Guest
Guest - - 699,995 comments

Sniping is so much fun now.
Makes tracking runners much more intense.

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Lauta_ro
Lauta_ro - - 260 comments

great work!

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SevernaSnaga
SevernaSnaga - - 4 comments

Amazing mod! Does anyone know a good 2D optics mod, since vanilla optics are quite bad?

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darkman067
darkman067 - - 4 comments

Can you show me how to install propelly, i tried with no mods but all i'm getting is a black screen, like of there was no lighting. I can still see a little outline of what's around me

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CrookR Author
CrookR - - 42 comments

No idea what might cause this. What other mods do you have installed?

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Theromekid
Theromekid - - 1 comments

Im also having this issue. Here are the mods I have installed:
FDDA
JSRS Port
Morths FDDA Bags
Anomaly Tacticool Scopes
swm visible body
Inviting Upscaled Corpses
Soccer on Bar Tv
Morths FDDA Textures V
Bark Rework Updates
Abnormal_weather
Anomaly Magazines Redux
PDA reanimated
arszis campfire roasting
Dux's Innumerable Character Kit

I still have the HUD and can open inventory.

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huy232
huy232 - - 15 comments

I don't know why I installed your mod with BaS and DLTX patches, and when I launched the game, I did like what you said in the description, typing scope_radius, it won't work, and even if I pressing aiming, I notice it'll auto paste the scope_radius too, but the game seems doesn't recognize these line of code. Any suggestion because I don't know what's wrong, I installed your mod at the top priority, which means nothing will overwrite it.
Here's what I'm talking about, can you help me, thanks :D
My mod order like...
BaS
BaS and Anomaly Taticool Scope
bunch of unrelate mods I guess
then last is Shader Driven Scope
Imgur.com

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CrookR Author
CrookR - - 42 comments

The errors suggest that the .exes were not installed... please be aware that MO2 and JSGME do not install the .exes for you, you will have to install the bin folder manually

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Guest
Guest - - 699,995 comments

I found that all these beautiful effects did not work with the AСOG scope. Will this be added or did I do something wrong ?!

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CrookR Author
CrookR - - 42 comments

In vanilla, the ACOG is a "3D scope" rather than a 2D scope. This mod only extends functionality for 2D scopes as 3D scopes require a different technique

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Guest
Guest - - 699,995 comments

Understood. You can even more details on how to install the patch.diff. THX

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CrookR Author
CrookR - - 42 comments

You can ignore that file, it just contains the source code if you want to compile the .exes yourself.

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tstreamer
tstreamer - - 5 comments

Awesome mod, loved the work and played a bit with it (tried it with Escape from Pripyat) and now that I'm making my personal mod pack for the nth time, it just gives me a black screen on a new game, having only BaS installed (most recent version). Have some HD textures in db folder but those are the same I used with EFP and that's it. Opened the zip, extracted the mod into gamedata and bin, applied BaS patch. Can you check it please? I really liked this mod a lot. Cheers.

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CrookR Author
CrookR - - 42 comments

Not sure what can cause this. My initial guess would be a conflict with some reshade or shader addon. Please post your mod list and your log. Also, can you see the UI when the screen is black? As in, if you open your inventory, can you see it?

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nb79
nb79 - - 341 comments

I remember having a black screen and seeing the UI with your mod, if i remember right, i needed to delete shader cache i think.
But i play mostly on dx9 now (i tried your mod on 11) because load screens are faster and consumes less memory, is planned an update for other renderers any time soon?.

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CrookR Author
CrookR - - 42 comments

DX9 support is more complicated than I anticipated. The renderer functions are completely different. I still want to do DX9 but I'll have to do a lot more research into the engine

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nb79
nb79 - - 341 comments

ah, i hope you can do it.

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tstreamer
tstreamer - - 5 comments

Hi, thanks for the reply, but no need. I've found the culprit. All I did was to go to appdata in Anomaly folder and delete the shader cache and user.ltx file. No more black screen. I'll just proceed to reconfigure all my options, but it's worth it :)

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CrookR Author
CrookR - - 42 comments

Ah! Glad it worked out. I should probably add something about the shader cache to the description.

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Tacocat/ElPedroChico
Tacocat/ElPedroChico - - 49 comments

What is DLTX?

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CrookR Author
CrookR - - 42 comments

Differential LTX loading. It's a requirement for some mods.

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Gulp343
Gulp343 - - 770 comments

Awesome mod, thank you!

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huy232
huy232 - - 15 comments

Hi, the mod worked perfectly, but there's some weird black vertical line on my left, everytime I zoom the scope, every scope except the one PiP I guess. Here are some examples:
Imgur.com
I don't know how to get rid of it...

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Gulp343
Gulp343 - - 770 comments

When playing with BaS and the BaS Compatibility patch, the 1P78 Kashtan is missing the shader based effect, otherwise everything works fine so far

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kemelvorkorp
kemelvorkorp - - 92 comments

I will fix it when I can.

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Gulp343
Gulp343 - - 770 comments

Thanks! It also happens with the 1NP93-1 night vision sight

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billlcarr
billlcarr - - 296 comments

Will this be updated with the new version of DLTX? It contains a new engine patch from Feel_Fried.

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kemelvorkorp
kemelvorkorp - - 92 comments

I concur.

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Bass-Junkie
Bass-Junkie - - 546 comments

the new food drug drink animations update now uses

gamdata files and
its own .exe for bin

using your mod and the new food drug drink = crash .

we would need a merge with this and the new food drug drink

reverting back to older food drug drink so i can use both

using the new foos drug drink anims mod with its bin folder and not yours = no scope fog :(

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billlcarr
billlcarr - - 296 comments

Yeah, this mod just needs to be updated to include the new DLTX (which contains the FDDA engine patch). Hopefully it will, as I love this mod.

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supra107
supra107 - - 77 comments

Out of sheer desperation I'm gonna try and compile this **** myself. I'll let you know if it works and share the binaries if you want lol

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supra107
supra107 - - 77 comments

Okay it failed to compile, 4 unresolved externals, nvm xd

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kemelvorkorp
kemelvorkorp - - 92 comments

Github.com
For those wanting an updated .exe with every engine patch for Anomaly

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billlcarr
billlcarr - - 296 comments

Would it be possible to get this without the artifact degradation patch? The page says it's out of date and no longer supported.

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Guest
Guest - - 699,995 comments

You would have to wait for an update from the mod author. I didn't do this patch, it's from demonized

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billlcarr
billlcarr - - 296 comments

Ah gotcha, thanks!

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billlcarr
billlcarr - - 296 comments

Awesome, looks like last night he updated it and made artefact degradation optional. Just tried it and it works like a charm.

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Guest
Guest - - 699,995 comments

How much performance drop should an addon cause? My FPS becomes half as much when aiming

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Feel_Fried
Feel_Fried - - 497 comments

>> to 0, half fps drops are PiP scopes which are not from this addon

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