The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Improves the feeling of 2D scopes by introducing a magnification shader and some scope based effects, without the performance impact of PiP.

Preview
Shader Based 2D Scopes [1.5.1][DX10+][Engine-mod] V1.3 DLTX support
Post comment Comments  (150 - 200 of 300)
Guest
Guest - - 699,979 comments

How much performance drop should an addon cause? My FPS becomes half as much when aiming

Reply Good karma Bad karma0 votes
Feel_Fried
Feel_Fried - - 497 comments

>> to 0, half fps drops are PiP scopes which are not from this addon

Reply Good karma Bad karma+1 vote
Feel_Fried
Feel_Fried - - 497 comments

you didn't installed bin from archive to your game folder

Reply Good karma Bad karma+1 vote
Spirit1999
Spirit1999 - - 84 comments

Knew i ****** something up, thank you.

Reply Good karma Bad karma+1 vote
Spirit1999
Spirit1999 - - 84 comments

What i mean is the black layer that comes with the shader. Here is what i mean: I.imgur.com

How can i decrease the black that is outside of the lense.

Reply Good karma Bad karma+1 vote
tecrip1
tecrip1 - - 17 comments

On the newest Food drugs and drinks animations (v0.8.7c) and DLTX (v7) versions, installing this mod (1.2 as of now) after DLTX will cause the game to crash when smoking. Probably just needs the DLTX built into this mod to be updated

Expression : SG
Function : CRender::model_CreateParticles
File : r4.cpp
Line : 683
Description : Particle effect or group doesn't exist
Arguments : damage_fx\mod_cig_smoke

added the crash log for anyone else if having the same problems

Reply Good karma Bad karma+2 votes
CrookR Author
CrookR - - 42 comments

Try the exes found here
Github.com

Reply Good karma+2 votes
tecrip1
tecrip1 - - 17 comments

Its fixed, thank you!

Reply Good karma Bad karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments

How did you set up your dsr to get the 0.25 to look so nice? Can't get it to be as nice looking, turns my scope into a pixel game lol. Do you set it up specifically for stalker in the Nvidia control panel or did you just set it using the global settings? Appreciate your work.

Reply Good karma Bad karma+1 vote
arpadiam
arpadiam - - 34 comments

hello, installed the mod but the game doesn't launch at all, i made sure to disable glossy Surface SSR and Dynamic tonemap extended and also installed DLTX and made sure to select DLTX compatibility wen installing your mod still the game wont launch, any idea?

I leave a screnshot of all my mods, maybe i'm missing something that makes it incompatible with SB2dS

Imgur.com

Regards

Reply Good karma Bad karma+2 votes
mrsoysauceiii
mrsoysauceiii - - 64 comments

Make sure you don't install the mod using MO2 or the other modding organizer, you have to manually place the .exe's in the bin folder and let them overwrite, the modding software doesn't do that. I had that problem as well where it didn't start but that seemed to fix it.

Reply Good karma Bad karma+2 votes
arpadiam
arpadiam - - 34 comments

i did place manualy the 4.exe into the game bin still no luck

--EDIT
did a manual install of the 4.exes and the 2 folders and now everything works perfectly

kudos

Reply Good karma Bad karma+3 votes
Sorrow31Mercury
Sorrow31Mercury - - 20 comments

Thx, man! Your method worked for me.

Reply Good karma Bad karma+1 vote
CrookR Author
CrookR - - 42 comments

Can you post error log?

Reply Good karma+1 vote
Griver07
Griver07 - - 16 comments

Same, no error log, just don't start. Game just closing in start.

Reply Good karma Bad karma+2 votes
CthulhuBeast
CthulhuBeast - - 3 comments

Hi friend, had the same problem. Try installing the DLTX bin folder manually. When installing BAIN via MO, press the manual install button and skip the bin folder you installed earlier. Don't miss Source. good luck

Reply Good karma Bad karma+1 vote
LuxoSVK
LuxoSVK - - 84 comments

I don't know if i'm doing something wrong but it don't works with ACOG scope for me.

Reply Good karma Bad karma+1 vote
mrsoysauceiii
mrsoysauceiii - - 64 comments

Acog is a 3D scope, so this 2D mod won't work with it if I'm not mistaken

Reply Good karma Bad karma+1 vote
Karl5100
Karl5100 - - 14 comments

BaS adds a 2d Acog and it has the shaders working for it although I've notice some scopes don't have the effect or is not correctly working(the dark circle around lens is outside the eyepiece)

Reply Good karma Bad karma+1 vote
LuxoSVK
LuxoSVK - - 84 comments

if you using tacticool scopes addon maybe it is because of that ,there is fix for it somewhere here and i think any addon what do changes for scopes probably can cause this issue

Reply Good karma Bad karma+1 vote
LuxoSVK
LuxoSVK - - 84 comments

yeah sure ,simple as that ,i just forgot that this is for 2D not 3D

Reply Good karma Bad karma+1 vote
helloworlder
helloworlder - - 27 comments

If you like, you can make ACOG scope in 2D and then enable the effect of this addon in its script. First, edit the weapon configs that use the ACOG scope: go to the weapon section with scope attached (for example, for an FN Scar weapon with an ACOG scope, this section is called "wpn_scar_acog"), and after line "scope_zoom_factor = 20" add line "scope_texture = wpn_crosshair_acog" (this will make the ACOG scope 2D instead of 3D). Then, in the "scopeRadii.script" script, add the line "wpn_crosshair_acog = 0.35" to the "scopeRadii" table(this will enable the shader for the ACOG scope).

Reply Good karma Bad karma+3 votes
blahlalala545
blahlalala545 - - 17 comments

Is it possible to remove the effects from the binoculars?

Reply Good karma Bad karma+1 vote
CrookR Author
CrookR - - 42 comments

Is this the BaS patch? You could try opening scopeRadii.script and removing wpn_crosshair_bino

Reply Good karma+1 vote
Veneno43
Veneno43 - - 27 comments

How can I increase to 9x zoom of the scope ps01, ps02, pso1m21 and other sniper rifles scopes?

Reply Good karma Bad karma+1 vote
Veneno43
Veneno43 - - 27 comments

You could make it compatible with MCM

Reply Good karma Bad karma+2 votes
KraizerX
KraizerX - - 185 comments

how do i fix the outer ring shaders that clipped out from the scope lens? ---> Discordapp.com ,its only on leupord makrk4 scopes the rest works fine

Reply Good karma Bad karma+2 votes
DmitryZaharov
DmitryZaharov - - 89 comments

Not working when installing Food, Drinks and Drugs animations. Seem like because DLTX version in this mod is outdated.

UTD: Not working with DLTX V.7

Reply Good karma Bad karma+1 vote
Theo_the_Dog
Theo_the_Dog - - 178 comments

If this mod's not working make sure you download the most UP TO DATE EXE's HERE:

Github.com

Reply Good karma Bad karma+3 votes
Matumba_4 Online
Matumba_4 - - 21 comments

Thanks it works!
Спасибо!

Reply Good karma Bad karma+2 votes
Mike0422
Mike0422 - - 94 comments

Hello, and for meshes, such as on collimators, can this shader work?

I just thought, what if the 3D model of the sight also has the texture of the sighting grid, what if this shader is connected in the sight.

Reply Good karma Bad karma+1 vote
helloworlder
helloworlder - - 27 comments

It should work, above I wrote how I activated this shader for the ACOG scope. But only if you convert the scope to 2D

Reply Good karma Bad karma+1 vote
ihavaskitnaem
ihavaskitnaem - - 29 comments

does this work with blindiside reanimations?

Reply Good karma Bad karma+1 vote
Oni_Barix
Oni_Barix - - 96 comments

yes

Reply Good karma Bad karma+1 vote
Veneno43
Veneno43 - - 27 comments

How can I increase to 9x zoom of the scope ps01, ps02, pso1m21 and other sniper rifles scopes? , and, You could make it compatible with MCM?

Reply Good karma Bad karma+1 vote
MagoBuono
MagoBuono - - 3 comments

Original Anomaly remembers zoom level on scopes while you playing.

Patched exe (or mod's scripts i dunno) for some reason:
1) don't remember zoom level of scope and every time you go in sight mode sets zoom on some "default level"
2) It doesn't set zoom level to maximum. It's weird but the "default" level it chooses is somewhere in the middle of scope's zoom capability. And this is very annoying.

Anyone else with this issue? Any way to fix it? Honestly, this is the only reason i don't use this mod right now. And mod itself is very cool.

Reply Good karma Bad karma+3 votes
Guest
Guest - - 699,979 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 699,979 comments

This comment is currently awaiting admin approval, join now to view.

rom20rom
rom20rom - - 1 comments

Hi , for me the mod kinda works( effect inside the scope),but i have even less fps with it,no matter from there i put exe's,tried github too.Do i have to type some command to switch from deafult 3d scope to 2d setting?Have few simple addons including ffda(it works too with all exe versions)
EDIT found that SSAO ruins fps scoped,didn't test without mod,now fps is better,but still drops are there,50 to 38,before 50 to 22

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,979 comments

This comment is currently awaiting admin approval, join now to view.

Katarina_the_Mid
Katarina_the_Mid - - 154 comments

Some BaS scopes don't work... Youtube.com
(Showing a scope that works first because I installed the mod) Like the 1PN93 Night Sight... was this one not added yet? Or is it a BaS update?

Reply Good karma Bad karma+3 votes
Guest
Guest - - 699,979 comments

Thanks for the mod! When i try to change values for Scope_radius in console the values get changed back? I try to set 0.37 for my scope. Any idea what i can do?

Edit I learned to read suddenly... sorry

Reply Good karma Bad karma+1 vote
fridgebro
fridgebro - - 199 comments

anyone know how to fix this ring around the scope fog? some scopes in scopes revision have it, some don't Imgur.com

Reply Good karma Bad karma+1 vote
Teodot2463
Teodot2463 - - 11 comments

Select the desired value for scope_radius in the console, then write it down in the scopeRadii file. This is in the description. The name of the 2D scope texture can be found in the weapon file located in gamedata\configs\items\weapons. If the weapon is vanilla, you may need to unpack the game data. Although, in principle, the names in the scopeRadii file are quite understandable. I just changed the scope_radius for the Remington Archangel built-in scope, and at least he looks like Leupold, but the 2D scope texture is called something like ...mark4. Hmm, maybe it was in Leupold scope name. No matter.

Reply Good karma Bad karma+2 votes
manzmnl
manzmnl - - 485 comments

Don't know if anyone still needs to know, but the Mark4 scope radii should be set to 0.34 in the ScopeRadii file. Otherwise you will have to change the radius in the console each time you switch to another weapon/scope.

Reply Good karma Bad karma+1 vote
qee451
qee451 - - 37 comments

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: .../stalker anomaly/bin/..\gamedata\scripts\fakelens.script:62: attempt to index global 'scopeRadii' (a nil value)

Happens when scoping in

EDIT: Nevermind i fixed it, just had to add a quarter to the end of each radius

Reply Good karma Bad karma+1 vote
Kuez
Kuez - - 174 comments

Hello CrookR. I'd like to bring what MagoBuono said at 19th of october above: that the addon removes the functionality of scope zoom memory.

Forces us to use scopes without variable zoom levels. If we do and we find ourselves in action packed situation - especially close combat - we need to decrease the zoom level back to it's lowered state - again, and again, and again.

Other than this issue, love everything single aspect of SB2DS!
Thank you for making it.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,979 comments

This seems to be incompatible with food drugs and drink animations. if I load them bevore this mod the game crashes when smoking a cigarette, whe I load it after this mod the scopes don't work.

Reply Good karma Bad karma-1 votes
unknown_char
unknown_char - - 43 comments

Check out exes out here Github.com

Reply Good karma Bad karma+1 vote
unknown_char
unknown_char - - 43 comments

Very cool addon! Big respect! However, unfortunately, my scope looks like this. I tried both DLTX and not-DLTX versions. I have bins from here Github.com

Screenshot: Ibb.co
My mods: Pastebin.com

Could you fix addon or suggest how could I fix it on my side?

Thanks!

Reply Good karma Bad karma+1 vote
Kuez
Kuez - - 174 comments

Hey Char.
What you need to do, is to type scope_radius in the command console and find the right value for the scope.

If using the command doesn't do anything, you will need to go to ...\gamedata\scripts and open scopeRadii.script (with Notepad++ for example), then find the scope you want to fix and change its values.
With the second method, to make your life easier use debug mode, when in main menu hit F1, then F2 to go to a test map.
Spawn yourself the weapon and the scope with F7 menu.
If what you have put into the scopeRadii.script doesn't satisfy you, change it again without closing the game, save the file, go to the game and in the F7 menu hit F5. This will reload changes without the need to relaunch the game.

Initially, for the PU scope, I would suggest value = 0.48

Reply Good karma Bad karma+3 votes
unknown_char
unknown_char - - 43 comments

Kuez Thanks!

Reply Good karma Bad karma+2 votes
unknown_char
unknown_char - - 43 comments

CrookR @Kuez would be cool to move this scope_radius to MCM!

Reply Good karma Bad karma+1 vote
Post a comment
Tags