The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Devices of Anomaly Redone or DAR for short is a full remodel and reanimation of all the S.T.A.L.K.E.R: Anomaly devices. It includes lots of new little features, upgrades and bug fixes to the many devices. Diolator has been working with me for months now to make the new meshes & textures exclusively for our release while Ive compiled everything, did the animations and worked out with the help of many talented people the changes required to the engine and scripts to make it possible

Preview
Devices of Anomaly Redone (UPDATE 4.1)
Post comment Comments  (400 - 450 of 452)
Zyhgar25
Zyhgar25 - - 56 comments

Would this conflict with FDDA, project inertia and beefs NVGs?

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BarryBogs Author
BarryBogs - - 400 comments

No

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toltroll
toltroll - - 14 comments

is this compatible with B&S Addon?

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BarryBogs Author
BarryBogs - - 400 comments

Yes.

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sgtguver
sgtguver - - 10 comments

Why Veles and Svarog have transparent screen?

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BarryBogs Author
BarryBogs - - 400 comments

They do not. That is a shader issue in your own install, nothing to do with this mod.

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nationindistress
nationindistress - - 12 comments

It seems there is a problem with postition and angle with device.
i tried to reinstall,checked modded exes(lasteset is May 3th) and even load game only wtih this addon. it seems there is no way to fix it.
can you give me a advice?

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BarryBogs Author
BarryBogs - - 400 comments

Hi, sure. what do you mean by position and angle? Can you provide a screenshot?

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nationindistress
nationindistress - - 12 comments

Ok here is Steamcommunity.com
sceenshot

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nationindistress
nationindistress - - 12 comments

Is there any way i can fix or change position?

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BarryBogs Author
BarryBogs - - 400 comments

That issue is caused by you not having exes from Nov 28th 2023 or newer. I know you said you updated them but there is nothing else that can cause that issue, make sure you double and triple check that youre updating them properly and in the right location.

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nationindistress
nationindistress - - 12 comments

Well, like i said i updated modded exe that last update was May 3th. and i used Mod Organizer to apply it. dont know what to do now.

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BarryBogs Author
BarryBogs - - 400 comments

You can not update the modded exes with mod organizer. They need to be updated manually in your main install location. Please follow the instructions on the exe github page.

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nationindistress
nationindistress - - 12 comments

Yeah i know there is Anomaly.exes and i have to replace it. i already did that.

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nationindistress
nationindistress - - 12 comments

I already updated modded exes without mod oganizer, besides i already did everything that i can do, update this mod, reinstall, updating newest exes and also universal animation scripts. there is nothing i do wrong and still happening.

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nationindistress
nationindistress - - 12 comments

Plus, just like i said i tried this mod without any mod installed (unless required mod for D.A.R)

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nationindistress
nationindistress - - 12 comments

I even tried re installing Anomaly itself and it still not working what should i do?
I dont want to lose my progress again please

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nationindistress
nationindistress - - 12 comments

Or is there any way that i can change devices position and angle?

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BarryBogs Author
BarryBogs - - 400 comments

This is only caused by you not properly updating your exes or having the mod properly installed. Other then that, there isnt much I can tell you.
Im sorry but theres been like 10 other people out of the 1000s that have claimed to have the same problem as you and they claimed 100% they updated their exes properly, every single one of them turned out to just not have updated their exes properly.

There is no other fix, if youre seeing that issue, then you did not install the mod or your exes properly. Make sure to watch a video on how to install a FOMOD mod properly if youre unsure

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nationindistress
nationindistress - - 12 comments

So you mean i did wrong while updating moded exes? or this mod?

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BarryBogs Author
BarryBogs - - 400 comments

You installed your mod or the exes wrong, this is not an issue with the mod.
This is a you issue, Ive explained how to fix it.

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nationindistress
nationindistress - - 12 comments

I'm 100% sure did installed mod right. used mod organizer to install D.A.R and manually installed modded exes. Unzip the exes zip. copy all folder(bin,db,gamedata) and paste at my anomaly folder. and overwrite them. did i do wrong while installing?

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nationindistress
nationindistress - - 12 comments

I found out that Expedition mod was the problem??
It is just a graphic upgrade but seems conflit? but sorry for being foolish

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BarryBogs Author
BarryBogs - - 400 comments

It is not just a graphics mod, it is a huge soup of outdated garbage, no one should ever use that.

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Guest
Guest - - 698,173 comments

Hi! Is there any way to remove the completely updated RF Receiver and return the original one to use DAR with other mods (REWORKED RF RECEIVER V1.4 and TB'S RF RECEIVER HIDDEN PACKAGE SIDEQUESTS V1.8)?

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BarryBogs Author
BarryBogs - - 400 comments

Those mods should work no issues with this new receiver/mod already.

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Yarkov_Desorec
Yarkov_Desorec - - 645 comments

What about compatibility with Quick Melee Reworked?
Moddb.com

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BarryBogs Author
BarryBogs - - 400 comments

what doesnt work about it?

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billlcarr
billlcarr - - 296 comments

if you perform a quick melee while holding a sidearm and a device, during the animation the device will float over to the sidearm and sort of stick to it throughout the animation, then float back to your hand and into position once the animation ends. This only seems to happen when holding a sidearm, it works normally if you're only holding a device.

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vigarh
vigarh - - 24 comments

Can you ensure compatibility with GAMMA? The fact is that there is a new detector in the line that is compatible with the night vision function, and it does not have an animation of closing and opening the detector.
G.A.M.M.A. Artefacts Reinvention

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BarryBogs Author
BarryBogs - - 400 comments

No I cant,
I make mods for anomaly, not someones modpack.

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Markin__
Markin__ - - 1 comments

The Veles and Svarog detectors do not work as they should, they do not display artifacts, but they find them is this how it is intended or not? if not, how can I fix it?
assembling custom

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BarryBogs Author
BarryBogs - - 400 comments

Its in the FAQ section, please read the mod description.
You do not have the newest exes

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Black2378
Black2378 - - 3 comments

Can you please tell me how to change the FOV of devices?

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BarryBogs Author
BarryBogs - - 400 comments

You pick the FOV in the installer. You can overwrite the Installer value via the configs too

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R.E.D.
R.E.D. - - 1 comments

This mod looks amazing and I love the new animations! But how about the Grizzly detector from G.A.M.M.A. ?

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BarryBogs Author
BarryBogs - - 400 comments

I make mods for anomaly, not modpacks, sorry.

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CollisionDotNet
CollisionDotNet - - 2 comments

Before I complain about my problem I'd like to say this addon is pure gold. However, looks like FDDA patch for this addon doesn't work properly as I still got devices clipping in air during FDDA pickup animation, though I definitely have FDDA patch installed - there is the zzzzz_ea_test_pickup.omf file in DAR folder and MO2 shows that DAR overrides FDDA. I also have FDDA with higher priority than DAR.
The only addons I had while troubleshooting are MCM, FDDA 0.9a (from 2024.01.17) and the latest version of this addon. The patches I chose are FDDA patch, pistols' FOV remover and 0.6 HUD FOV patch. No Beef's NVGs or keybinds addon patches
This is not the problem with outdated modded EXEs for sure as devices' idle positioning is all good.
I tried both latest version of modded EXEs (2024.05.31) and version from 2023.11.28 in case something was broken after EXEs updates. I'd like to figure out if this is the problem on my side or omf file has wrong pickup animation itself and others can reproduce this.

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CollisionDotNet
CollisionDotNet - - 2 comments

Welp, looks like this is the problem of the omf file from FDDA patch. I just checked it again using clean Anomaly instance with only FDDA and DAR. When MO2 uses zzzzz_ea_test_pickup.omf from FDDA, the positioning of devices while picking up is even worse (they just fly away to the right), but when zzzzz_ea_test_pickup.omf from DAR overwrites it, devices move with the hand, but with an offset: Imgur.com
Hope Barry will fix this. This addon is incredible, but this little inaccuracy breaks all the immersion.

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Milota
Milota - - 34 comments

Thanks. This is a great work!

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noobmanmk.1
noobmanmk.1 - - 27 comments

정말 감사합니다

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Matius_2010.com
Matius_2010.com - - 1 comments

can somebody tell me how can i install this addon for my anomaly??

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BarryBogs Author
BarryBogs - - 400 comments

The install instructions are very clearly explained in the description.

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Stewbs
Stewbs - - 70 comments

Hey this is a really minor issue but it's really bugging me. For some reason, the Anomalous Measurement Device has just stopped showing up in my loadout and I even reinstalled anomaly, reinstalled D.A.R. too but it still isn't fixed. I know it was there because I took it for most of my playthroughs and now it just doesn't appear at all in the loadout menu.

Any idea why this is happening? I have the latest modded exes (2024.06.12)

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BarryBogs Author
BarryBogs - - 400 comments

That device is from the Dynamic Anomalies Overhaul. Its only used for a few quests in vanilla anomaly. If you dont have that mod, you wont find it.

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Stewbs
Stewbs - - 70 comments

Ohhh, how stupid am I.... thanks for clearing this up! Sorry if my question wasted your time

have a great day/night and thank you for all the work you've done on this mod plus all your other mods <3

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BarryBogs Author
BarryBogs - - 400 comments

No worries, thanks a lot.

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Stewbs
Stewbs - - 70 comments

You're welcome!

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WinterStalkerFan
WinterStalkerFan - - 60 comments

Help :(

FATAL ERROR

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 480
[error]Description : model has no motion [idle], section device_flashlight_hud
[error]Arguments : dynamics\devices\dev_tactical_torch\dev_diolator_flashlight_hud

stack trace:

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BarryBogs Author
BarryBogs - - 400 comments

This mod is not compatible with anything else that edits the devices. Please make sure you read the entirety of the mod description before installing.

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SpeakWithCats
SpeakWithCats - - 17 comments

Hey there,

I installed the mod and played a bit with it (FDDA patch and pistols FOV patch enabled), afterwards I deactivated it in MO2, and everything worked fine for quite a lot of time (a lot of transitions back and forth between levels) until I tried to enter Jupiter and I got this error:

Expression : <no expression>
Function : CModelPool::Instance_Load
File :
D:\a\xray-monolith\src\Layers\xrRender\ModeIPool.cpp
Line : 120
Description : fatal error
Arguments: Can't find model file
'dynamics\devices\dev_dosimeter_dosimeter_diolator.ogf'.

stack trace:

Press OK to abort execution

Reenabling the mod fixed it, but I'd like to keep it disabled b/c it makes the display of the Veles transparent.

Other than putting the missing .ogf files in Anomaly's gamedata dir, any ideas how to fix that?

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BarryBogs Author
BarryBogs - - 400 comments

The transparent veles is an unrelated bug to this mod, your other veles model will look the same regardless of having this installed or not. Theres a ton of fixes for it if you google transparent detectors or something like that. Enhanced Shaders should include a fix as well iirc.

You can not remove this mod mid-save tho, the mod description clearly states that.
Make sure you read the entirety of the description of mods that you plan to install, before you install them.

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SpeakWithCats
SpeakWithCats - - 17 comments

I understand. I did read the description (that's how I knew to clear the shader cache), but wasn't sure how to understand this particular part - sorry about that.

Thank you for taking the time to reply regardless, Barry. And thank you for the nice mod, I hope I manage to fix the transparent screen with the tips you gave me, because other than this, it's really great.

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