The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Devices of Anomaly Redone or DAR for short is a full remodel and reanimation of all the S.T.A.L.K.E.R: Anomaly devices. It includes lots of new little features, upgrades and bug fixes to the many devices. Diolator has been working with me for months now to make the new meshes & textures exclusively for our release while Ive compiled everything, did the animations and worked out with the help of many talented people the changes required to the engine and scripts to make it possible

Preview
Devices of Anomaly Redone (UPDATE 4.1)
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ResidentJungle
ResidentJungle - - 49 comments

have been running this for a couple days now ... hat's off gents ... super solid work ... level of detail, models, anims

the other devices just got left for dead

what's next? ;) PDA rework?

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BarryBogs Author
BarryBogs - - 400 comments

There is some nice PDA anims already by kyky, you can find them here if you want to check those out maybe: Moddb.com

I have a new things in the works tho, we'll see

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buttermilk_judas
buttermilk_judas - - 3 comments

my only complain is that the animations are a bit too wobbly, other than that the mod is great!

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RomekVerner
RomekVerner - - 22 comments

Good afternoon, unfortunately, I don't have the indicators of all devices displayed. That is, they have almost invisible dark displays. Only the dosimeter is slightly visible. Radio, anomalous radar and artifact scanners do not work. The binaries are the latest, the cache of shaders was deleted

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BarryBogs Author
BarryBogs - - 400 comments

Thats a shader issue and this mod has 0 shaders in it so im not super sure how I can help you, your vanilla device screens likely look the same if thats the case.

You can try disabling other shader mods and testing.

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RomekVerner
RomekVerner - - 22 comments

I use SSS and ES without them everything will look too bad, it's a pity that your beautiful mod doesn't work for me (((((

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BarryBogs Author
BarryBogs - - 400 comments

do you have anything else affecting shaders like any weather mods, glowsticks, beefs?
If so try disabling them one at a time to narrow it down.
Also make sure theyre all fully up to date.
There should be 0 issues with it fully updated.

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RomekVerner
RomekVerner - - 22 comments

Yes, I have, thank you very much for the tip, there really are such mods, now I will turn them off. Thank you very much ha answer))

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Guest
Guest - - 698,187 comments

So I've got the newest modded EXEs for Anomaly and my detectors are still floating off my hand. I've got FDDA installed and your patch for it, that's the only thing in my load order that I can think of that would conflict with this. I do have some weapon reanimation mods and a few addons to FDDA but I don't think any of them should be conflicting. Any ideas?

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BarryBogs Author
BarryBogs - - 400 comments

Make sure you absolutely have the newest from a few days ago, check again. its the only thing that can cause that.
did you install via the FOMOD installer as well?

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Guest
Guest - - 698,187 comments

Yes, did the FOMOD installer and I've got the most recent modded EXEs running. I'm gonna try clean installing the EXEs next.

EDIT: I'm so irreparably dense. I installed the new modded EXEs to the folder where I keep the base Anomaly files, not to the one Mod Organizer launches from. Works absolutely fine.

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BarryBogs Author
BarryBogs - - 400 comments

np, glad you were able to get it working.
enjoy!

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TomasaurusREKT
TomasaurusREKT - - 375 comments

This still breaking ammo check animations in GAMMA?

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BarryBogs Author
BarryBogs - - 400 comments

MagCheck Animations work fine, I just double checked

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leonellus2033
leonellus2033 - - 8 comments

In the last update the pickup animations go a little out of the frame
Ibb.co

pd: devices look great, great mod

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BarryBogs Author
BarryBogs - - 400 comments

Double check that you have the FDDA patch installed, the pickup animation is what that patch is for

I just checked and it is indeed in this version fine

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leonellus2033
leonellus2033 - - 8 comments

How strange, I have the patch installed, I even reinstalled the mod several times because I thought I hadn't installed the patch and it's still the same.

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Guest
Guest - - 698,187 comments

animation for grizzly detector kinda bug when trying to open/close the cover. other than that the mod is awesome! :D

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BarryBogs Author
BarryBogs - - 400 comments

The mod clearly states in the description that its not compatible with anything else that edits the models or animations, whatever "grizzly" detector you have is not a vanilla device.

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Stalker_Boss
Stalker_Boss - - 1,779 comments

I have a weird bug, only with Medved/Grizly detectors. Others are fine.
I.ibb.co
I.ibb.co

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BarryBogs Author
BarryBogs - - 400 comments

The mod clearly states in the description that its not compatible with anything else that edits the models or animations, whatever "grizzly" detector you have is not a vanilla device

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Stalker_Boss
Stalker_Boss - - 1,779 comments

I install MCM, FDDA, DAR and Ledge Grabbing on vanilla Anomaly 1.5.2 with last version of modded exes. Problem with broken right hand, when no items equipped, still here. It`s a problem of addon, not anything else.

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PolishStalker
PolishStalker - - 19 comments

The quality of this mod really impressive. Thank you.

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Stalker_Boss
Stalker_Boss - - 1,779 comments

Also, your file from patches zzzzz_ea_test_pickup.omf breaks Ledge Grabbing addon and is not necessary, because all animations of DAR works good even with old versiion.

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BarryBogs Author
BarryBogs - - 400 comments

No, it does not break ledge grabbing and it is necessary for the pick up animation to work properly

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Stalker_Boss
Stalker_Boss - - 1,779 comments

This is how Ledge Grabbing works with your file.

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BarryBogs Author
BarryBogs - - 400 comments

No, thats how ledge grabbing works in your scuffed *** install.
For everyone else with the mods properly installed it works fine like this:

The creator of the ledge grabbing mod and myself have both tested, there is no issues.

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Stalker_Boss
Stalker_Boss - - 1,779 comments

Yep, that was just an object collision problem. with other things like buildings or walls it works fine.

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Meddt
Meddt - - 58 comments

10000/10

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INNIES
INNIES - - 194 comments

Beautiful work!

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ec0-
ec0- - - 100 comments

Wow unbelieveable quality and work you put in this mod! Thank yo uso much!

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skilldex
skilldex - - 174 comments

I don’t know whether the author will read this or not, but I would really like there to be an adaptation for the animation of a bolt from gunslinger. Because at the moment the animations are too asynchronous. This problem can be fixed simply by slightly speeding up the animation of the hand with the detector.
Here is the example of problem that i'm talking about: Imgur.com

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BarryBogs Author
BarryBogs - - 400 comments

I read every comment of all my mods,
Im sorry tho but theres like 4 different bolt reanimation at this point, I cant make a different speed version for each of them.
You can easily fix this by changing the animation speed in the configs for your own install or you can use the right click throw instead of left and charge it up for a second before throwing, I like this option better personally, holding the bolt back for a second I think feels nice

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skilldex
skilldex - - 174 comments

Got it. Thanks for the answer

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Stalker_Boss
Stalker_Boss - - 1,779 comments

I've installed MCM, FDDA, DAR and Ledge Grabbing on vanilla Anomaly 1.5.2 with last version of modded exes. Problem with broken right hand, when no items equipped, still here. It`s a problem of addon, not anything else.

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BarryBogs Author
BarryBogs - - 400 comments

Why would that possibly be a problem?
Its how the arms work when theres nothing in your right hand.
what do you want me to do, rewrite the engine to change the hand for you? stop obsessing over things hidden off screen on purpose or im going to start deleting these comments.

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Stalker_Boss
Stalker_Boss - - 1,779 comments

It's a problem when exo equipped, because part of exo is on the screen.

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СерОругу
СерОругу - - 181 comments

i haven't test the mod, but when i checked through the conflicted files in MO2, also using Diffchecker for more detail, i saw your mod have different uni_anim_detectors script file with this pp-19 mod. Is there a way to play with both mods? Like should i put your mod overwrite it or let it overwrite your mod?

Moddb.com

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BarryBogs Author
BarryBogs - - 400 comments

let mine overwrite it, theyll work no issues.
theres really no reason for that mod to even ship with that script, can just delete it.

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manzmnl
manzmnl - - 485 comments

It seems that with DAR the TB receiver tasks mod doesn't recognize the RF Receiver in the inventory. Since NERF is included (and at least the original version is compatible with the TB receiver tasks mod), I thought it should work out of the box. I'm on GAMMA, btw, and your radio script overrides the one from TB mod.
I suppose the best solution is to install the full version of NERF and load it last.

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BarryBogs Author
BarryBogs - - 400 comments

As mentioned in the compatibility section of the description, DAR does not contain NERFS, It only contains a stripped down framework version to make a few features possible.
Install NERFS after DAR and TB receiver to have full functionality with that mod.

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CatspawMods
CatspawMods - - 415 comments

When you say that TB's doesn't recognize the RF receiver in the inventory, what exactly do you mean? I regularly play with TB's and NERFS, and I get (and can complete) the TB tasks.

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mezuzo
mezuzo - - 6 comments

hi Barry, thanks a lot for your hard work, this mod is literally incredible!

i'm experiencing no sound with the new animations, i'm using latest modded exes

the only conflicts i have with the modlist is within Azrsi's Radiation Overhaul, anyway, everything works as expected, apart from sound missing.

Azri's mod shall not work with anything that involves new sounds, as it use vanilla detectors. i'm not an expert and i may be wrong

Any tips?

Thanks!

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BarryBogs Author
BarryBogs - - 400 comments

I wouldnt suggest using any addons that havent been updated since 2021 honestly.
You can try the updated version of that addon that I think most other people use at this point, found here: Moddb.com
I can confirm it works no issues, I use it in my install with the new devices.

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Apocryphox
Apocryphox - - 98 comments

Jey, i just want to mention that with your newest updates all my problems disappeared for some reason. I really don't know why but FDDA backpack works fine now, the visible body also and i also have changing clothes animations back. It's like a curse. I did not changed anything for my game, so it was on your end i guess. Anyway, it works and that's good. Lol. Thanks again for your cool animations.

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Guest
Guest - - 698,187 comments

I installed this mod to my EFP mod pack(I updated MO2) but when I open any device it is behind my hand so I can't see anything

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BarryBogs Author
BarryBogs - - 400 comments

please read the FAQ,
you need the NEWEST modded exes, any old modded exes will not work.

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pepl
pepl - - 11 comments

I've been waiting two thousand years for anomaly, thank you, real chad!

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WereOtter
WereOtter - - 36 comments

This is an amazing mod, really well done! One odd thing I encountered, I installed on 1.5.2 using the 2x1 icons, and while the models are all working correctly, the updated icons are not showing for the RF, echo, and Bear detectors - they are still 2x1 icons (though everything else is using the new 2x1 icons. The only other icon mod I'm using is Cr3pis, which is earlier in the load order. Turning Cr3pis off seems to fix your icons displaying correctly, though for a variety of reasons I need to keep Cr3pis very early in the load order. I think moving DAR above Cr3pis might deconflict, but DAR needs to be loaded after FDDA, since there isn't a way to separate out the FDDA patch currently that I can see.

Also, just a note - I am using this with War Nymph 1.1DLTX (the female hands and arms), and it works great, which it should as its an Old Dog Sleeves alternative.

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BarryBogs Author
BarryBogs - - 400 comments

Hihi,
Thanks,
What do you mean by early in the load order, do you mean its taking priority over DAR or the icon mod is being overwritten?

Load order shouldnt matter either way for these mods as one using DLTX and the other uses icon overwrite, Make sure you have Cr3pis's icons fully up to date, Ive tested and there is no issues with the 1x1 or the 2x1 icons.

As for the FDDA patch, its easily separated, its the file called "zzzzz_ea_test_pickup.omf" in the gamedata\meshes\anomaly_weapons\hud_hands_animation folder, just move it to its own mod

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Stroichik
Stroichik - - 4 comments

i got same problem. All detectors use Cr3pis 1x1 icons even though i put DAR at the bottom of a list to overwrite everything else.

I found out that is because of Cr3pis device indicator option during Cr3pis addon installation. If i don't use device indicators i can see 2x1 icons from DAR.

So its either reinstall Cr3pis icon pack without any indicator or we need a compatability patch for that option.

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