The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Devices of Anomaly Redone or DAR for short is a full remodel and reanimation of all the S.T.A.L.K.E.R: Anomaly devices. It includes lots of new little features, upgrades and bug fixes to the many devices. Diolator has been working with me for months now to make the new meshes & textures exclusively for our release while Ive compiled everything, did the animations and worked out with the help of many talented people the changes required to the engine and scripts to make it possible

Preview
Devices of Anomaly Redone (UPDATE 4.1)
Post comment Comments  (350 - 400 of 452)
Aphrodite_child
Aphrodite_child - - 139 comments

For some reason the sounds of the devices are not working, i have to reinstall anomaly, and the sounds of this addons are not working anymore, yhea i reinstalled the DAR addon too, With MO2 and fomod, And that is not all, some sounds i edited for the bolt sound are gone too, and the picking animation from FDDA stop working too

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BarryBogs Author
BarryBogs - - 400 comments

So you reinstalled anomaly and now sounds dont work in this a bunch of different mods?, Im not sure what you want me to do about this. sounds work fine for the thousands of other people who use this mod.

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Aphrodite_child
Aphrodite_child - - 139 comments

Maybe I didn't express myself well but I meant that the sounds of this specific addon were not working, never mind, I fixed it by reinstalling MO2, even so, I was not the only one with this error and as a QA employee I don't think that because it happens to few people, you just dismiss the problem, users are grateful for these mods and if we post feedback or bug comments I think it would be good for them to see what could be the problem.

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BarryBogs Author
BarryBogs - - 400 comments

There is always going to be users who install the prerequisites like mo2 or even just their base anomaly install wrong.
Im glad you were able to install mo2 properly this time and get it working but Im not sure how you want me to address this issue inside the scope of this mod itself?

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Rutbab
Rutbab - - 1 comments

Hi man, do you know which mod may conflict with yours so that instead of all detector displays, the white color glows

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BarryBogs Author
BarryBogs - - 400 comments

It shouldnt be anything conflicting with this mod causing that. it can happen with any shader effect when you have improperly installer shader mods.
If you disable this mod your vanilla detectors will look the same too.

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Guest
Guest - - 698,175 comments

Hi. You fix white color of all displays?

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BarryBogs Author
BarryBogs - - 400 comments

Nope, that has nothing to do with this mod.
You have improperly installed shaders, this mod contains no shaders.

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UndeadyXXX
UndeadyXXX - - 8 comments

Из-за каких шейдеров это возможно?

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Guest
Guest - - 698,175 comments

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Guest
Guest - - 698,175 comments

the problem is that when I installed everything, the detetcore does not show up in my hands, although animation is present

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BarryBogs Author
BarryBogs - - 400 comments

Please read the install instructions, you do not have up-to-date modded exes.
Ones older then nov28 WILL NOT WORK.

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vanyakiller45
vanyakiller45 - - 8 comments

Does it work on 1.5.1? For some reason I just don't get any sound from the instruments at all. There is no sound, even if all adonnas are turned off

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BarryBogs Author
BarryBogs - - 400 comments

No, of course it does not.
Update your game, 1.5.2 has been out since 2022.

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Guest
Guest - - 698,175 comments

У меня не правильно держит в руках все приборы, что делать?

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BarryBogs Author
BarryBogs - - 400 comments

У вас нет последних обновленных EXE-файлов. вам нужны версии от 28 ноября 2023 года или новее, старые не будут работать.

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Guest
Guest - - 698,175 comments

Спасибо все заработало.

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rapidfire495
rapidfire495 - - 2 comments

While you did a great job with the animations and models, unfortunately this mod is just too unstable to be used in a modded playthrough. When the RF is out, you basically can't do anything, Just wiping my mask of the rain water breaks it, After that point it longer makes any noise and crashing the game if you reload a save. Worked 5/5 times. I like this mod but the fact that is ruins a save if removed mid save and that it's so easy to break makes it a pass for me in the future.

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BarryBogs Author
BarryBogs - - 400 comments

Hi!, Ive tested this issue you claim to have in the past, there is no issue with wiping the mask or anything related to the radio that you speak of, this is just your improperly set up install.

Ive included a video below you can watch for yourself, this was was recorded in EFP with 370 mods active.
This has been tested in my own heavily heavily modded install as well, EFP and a completely fresh vanilla install with only the prerequisites installed first.

In all three installs, the radio and wiping the mask works no issues at all for me, just like everyone else, there is even a custom draw/holster animation made for wiping the mask and other similar activities where you need to only put the detector away for a brief second.

Please make sure you have the proper prerequisites, youve read the entirety of the mod description and install instructions, this is a you issue, not an issue with the mod.

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Owsla100
Owsla100 - - 18 comments

I have the same issue tbh, wiping a mask in the rain whilst any device is in hand
(not just the rf) causes the exact same thing to happen as rapidfire mentioned,
Maybe the latest exe's, I defo don't have them (thought I did)

EDIT : Yes, The issue was caused by not having the latest exe files,
everything is working fine now.

I read through the entire comment section,
and you must have got a little bored of telling people that. :/

Thank you for the mod btw, it's top notch, awesome work.

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BarryBogs Author
BarryBogs - - 400 comments

"and you must have got a little bored of telling people that. :/ "

Just a littleeeee bit.

Glad you were able to get it working tho! Enjoy!!

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stalkernagger
stalkernagger - - 3 comments

Hand positions are a bit lower than in the video so i cant see the freuguency on the rf reciever

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BarryBogs Author
BarryBogs - - 400 comments

Hihi,
Sounds to me like you didnt check the proper hud_fov setting in the installer that matches your in-game value.
If you happen to use a Hud_Fov setting that does not match any of the options offered in the installer, make sure to pick a value in the installer that is higher then your set in-game value.

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ElCaz4dor
ElCaz4dor - - 194 comments

Works perfectly well with GAMMA. Although I haven't used a lot of detectors, only Echo.

There's a small criticism though, the Echo detector starts working before being turned on when switching to it with an artefact in the vicinity.

If you could add a bit of delay between when taking out and when it starts working, that'd be perfecter.

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william7733
william7733 - - 50 comments

I apologize if this has been asked already, but would you be able to point me in the direction of a mod that can make the PDA icon 1x2 like the devices from this mod? your icons look really great but the PDA icons now feel a bit out of place

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BarryBogs Author
BarryBogs - - 400 comments

I believe Maid's icons have a 2x1 option for the pdas

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william7733
william7733 - - 50 comments

thx for the pointer, unfortunately im using GAMMA which comes with cripis textures and i really like those, i think im going to have to manually edit the maids textures mod to only overwrite the PDA

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Mark_v02
Mark_v02 - - 2 comments

Hello, i make adaptation on GAMMA Grizzly Detector(create a new-old model(new retexture, retexture emissions)). Can I publish it on the gamma server and moddb?

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BarryBogs Author
BarryBogs - - 400 comments

Hello, there is no new model required for gamma's grizzly detector, it is just a new texture needed, there is also 3 other people that have made the grizzly already too.
You can publish your new texture if you want with a dependency on this mod but you can not include any unnecessary files of this mods files directly in your posts.

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Selvat0r
Selvat0r - - 7 comments

I got a really weird issue and I have been trying for the past 2 hours to fix it but I just can't.
The hud FOV is incorrect as soon as I hold a device in my left hand.
I use hud FOV 0.5 and I have selected 0.5 during installlation.
It works fine with al weapons, but as soon as I hold a device in my left hand the gun, knife or bolt goes all the way up in my face, the biggest problem here is that now I cannot use the RF receiver, I can't read the numbers it's to close.

When I open the console and type hud_fov 0.5 it goes back to normal, but as soon as I zoom in with like a pistol while holding a device it snaps back to 0.4
if I only have my pistol in hand the hud fov is at 0.5 as soon as I grab a device in my left hand it goes to 0.4 again.

I have set the hud_fov correctly in the settings and even as it snaps to 0.4 the ingame settings still say 0.5.
Strangly enough the user.ltx hud keeps snapping back to 0.4 as well when I quit the game, I have set it 0.5 and even made user.ltx read only but still it reverts back to 0.4 afterwards.

I have tried both with the HUD_FOV Remover as well as without but either way I have the same bug.

I have no idea why this is happening and I have tried everything I can think of, since it only happens with DAR I am posting this here, could be something is interfering with this mod but I don't know what, and the HUD_FOV Remover should have solved it right?

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BarryBogs Author
BarryBogs - - 400 comments

The hud_fov remover is just a preset list, if you have mods that have weapon sections not on that list youll have to add them but it just sounds like you have another mod affecting and resetting your fov.
You can try disabling other mods you think might affect the fov I guess but I really doubt its this mod actually causing the issue, I personally play with 0.5 hud fov as well and use that 0.5 preset too for the mod in my own game.

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Selvat0r
Selvat0r - - 7 comments

Thank you for the reply.
I have decided to start over with modding anomaly since I wanted to change a couple of things that requered me start a new game anyway.

And I wanted to tackle this problem asap.
everything with HUD_FOV works fine until I install DAR, I have done a lot of experimenting with priority and turing on/off certain mods, hud_fov only goes wonky with DAR.

There is some good news though, after a lot of experimenting I have now been able to set the hud_fov to 60, ingame it reverts back to 50 for some reason but that's good, it no longer goes down to 40 and all weapons look good now.
No more weird zooming in or out of hud_fov now, and no matter how much I switch weapons or left hand equipment it stays the same now.

I still have no idea what is causing this but at least it works fine now :)

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Skevenk
Skevenk - - 2 comments

all my devices are purple for some reason. can someone tell me why please?

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BarryBogs Author
BarryBogs - - 400 comments

Purple or Navy blue?
If theyre navy blue then its because youre missing the textures folder. Make sure you install the mod properly through the FOMOD installer. Please google "how to use FOMOD with mo2" if youre unsure, theres a few guides out there

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ElCaz4dor
ElCaz4dor - - 194 comments

Barry, you're ******* awesome. I'm just taking out devices just to look at the animation.

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ElCaz4dor
ElCaz4dor - - 194 comments

I got my hands on a Geiger Counter, but the screen blinks black every few seconds. Is my GPU failing? Using GAMMA + INVERNO. GPU is 6700 XT.

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BarryBogs Author
BarryBogs - - 400 comments

Ive had one or two other people report flickering things like the bulb on the echo as well, also when using gamma. For 99% of people its fine tho even in gamma, so id assume its some graphical setting combination with shader mods that modpack is using.
I do not use or play gamma tho, I will not be investigating or making any patches for modpacks.

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ElCaz4dor
ElCaz4dor - - 194 comments

I reverted my -25mV undervolt on my 6700 XT and it's gone.

I also remember having some sort of the same issue with vanilla RF Receiver when I applied a brutal undervolt (-100mV) on my RX 580.

Or maybe my card is dying, which would be very sad.

Pretty sure it's GPU instability rather than an issue with your mod, Gamma, or Inverno. I checked and all the devices work perfectly. Every screen is where it should be, and everything that's supposed to turn on, turns on.

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SilverBlack78
SilverBlack78 - - 1,915 comments

Is this issue related to your beautiful mod? It seems to me that since when I installed it I got this CTD reloading some saves and sometimes even changing level:

! [SCRIPT ERROR]: f:/anomaly\gamedata\scripts\utils_data.script:238: attempt to call method 'get' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 262
[error]Description : fatal error
[error]Arguments :
1 : [Lua] f:/anomaly\gamedata\scripts\utils_data.script(238) : CTime2table

LUA error: f:/anomaly\gamedata\scripts\utils_data.script:238: attempt to call method 'get' (a nil value)

How can I uninstall your mod safely just to verify it this depends on the mod?

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BarryBogs Author
BarryBogs - - 400 comments

Hi!, No Im very sure this crash would have nothing to do with this mod.
Im not sure Ive ever seen utils_data.script(238) : CTime2table before, Ill ask around maybe but Im 99.9% sure it has nothing to do with this mod as I dont touch anything related to that script at all/

Like the f.a.q section of the mod description mentions, you likely cant remove this safely without a lot of effort tho.

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SilverBlack78
SilverBlack78 - - 1,915 comments

OK, thanks for your kind reply. That error shows up more and more often when I reload a save and/or change level. Maybe it's one of my save got corrupted and then the corruption propagated and now it's quite difficult to go on with the game.
This never happened to me in GAMMA, and it's like the 4th run, but because this is the first run with your mod I thought it could be the cause of the corruption...

If you ever knows something about this error please let me know, I'll be very grateful.
By the way. your mod is insanely good!

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BarryBogs Author
BarryBogs - - 400 comments

No problem and Thank you, I still think its extremely unlikely this mod has anything to do with it, at least directly but one thing to note is the mod is not compatible with anything else that edits the device ltxs and gamma has a lot of little things that do edit those files.

I do not support or make patches for modpacks in any of my mods tho, if youve installed this into one of those big packs like gamma I cant really help you too much unfortunately, I did not realize thats what you were playing when you sent your first message.

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Graysid
Graysid - - 61 comments

is there a way to remove the throwing a bolt animation? it looks kind of janky with different animations

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BarryBogs Author
BarryBogs - - 400 comments

There is no throwing bolt animation included anywhere in this mod but if youre looking for one to replace the vanilla anims with, Shiny's look better with this mod then the vanilla anims imo.

Left click throwing the bolts with any anim set will always look "out of sync" tho because it just throws the bolt asap without waiting for the other arm.
I suggest holding right click to throw bolts. You can "charge" up the distance allowing for more precise throwing and it lines up perfect with these new anims.

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Guest
Guest - - 698,175 comments

I installed this mod in the "Anomaly Custom" and there I discovered a bug that the "Veles" and "Svarog" detectors do not display artifacts and anomalies. I don't know if this bug appears in other builds

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BarryBogs Author
BarryBogs - - 400 comments

I dont know what "Anomaly Custom" is but this is not a bug, this is you not following the install instructions.
You need the modded exes from Nov 28th or newer.

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Guest
Guest - - 698,175 comments

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warm_ice
warm_ice - - 10 comments

hey, I have a problem with detectors animation, they disappear from the hand immediately after the character turns them off with the button. That is, after turning off the detector there is no animation of how it goes down to the bottom of the screen. using with efp 4.2(modded exes is already updated)

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BarryBogs Author
BarryBogs - - 400 comments

Make sure you have nothing overwriting this mod and all the up to date prerequisites, I did almost all the testing for this mod in EFP 4.2 so I know it works fine.

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warm_ice
warm_ice - - 10 comments

It seems that no mod overwrites the DAR, it has higher priority. moving it to the end of the list of mods also did nothing. Imgur.com

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WinterStalkerFan
WinterStalkerFan - - 60 comments

Im getting this mistake here, don't know what to do about it, without the flashlight i cant use my winter pack to explore the zone, i installed glowsticks and everything works besides the flashlight, the animation happens and when it ends it just crashes, everything else works fine, heres the log ☹️

FATAL ERROR

[error]Expression : M2.valid()
[error]Function : attachable_hud_item::anim_play
[error]File : D:\a\xray-monolith\xray-monolith\src\xrGame\player_hud.cpp
[error]Line : 462
[error]Description : model has no motion [idle], section device_flashlight_hud
[error]Arguments : dynamics\devices\dev_tactical_torch\dev_diolator_flashlight_hud

stack trace:

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BarryBogs Author
BarryBogs - - 400 comments

This mod is not compatible with anything else that edits the devices ltx, if youre getting that crash then you have other device mods that edit the devices ltx.

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Zyhgar25
Zyhgar25 - - 56 comments

Would this conflict with FDDA, project inertia and beefs NVGs?

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BarryBogs Author
BarryBogs - - 400 comments

No

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