The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

-----------------New implementation of quick melee attack----------------

Preview
Quick melee reworked v1.6a | Anomaly 1.5.1
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WastedSky
WastedSky - - 631 comments

My boi really beating the **** out of the rookie one handed with the PKM, awesome.

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]{oNtrAst
]{oNtrAst - - 258 comments

Doubtful. The old attack looks better, but the idea of hitting with a weapon is good - and the implementation is not very good. Then it's better to hit with the butt. And for pistols and uzi, leave a blow with the handle, It will be cool!)

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SniperHellscream
SniperHellscream - - 985 comments

is this used to break boxes? although I liked the idea of the knife in the fast attack but the problem was that it had a conflict with accessories that added new mele weapons, anyway excellent contribution and very good work!

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ClownShinji
ClownShinji - - 94 comments

This is funny as hell, but I'll wait a little before installing.

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Johnspartan919
Johnspartan919 - - 151 comments

is gud mod

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Johnspartan919
Johnspartan919 - - 151 comments

ayyy

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Feel_Fried Author
Feel_Fried - - 496 comments

what?

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K0bik
K0bik - - 12 comments

How to use it with the old version from BAS. It overwrites BAS

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Feel_Fried Author
Feel_Fried - - 496 comments

rename the BaS script to quickdraw2.script and change keybind

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Mich_Cartman
Mich_Cartman - - 3,784 comments

this is nice 👍

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matthewpro2011
matthewpro2011 - - 145 comments

I wonder if it'd be possible to add a MCM option to switch between Quick Knifing and Bashing people with the weapons.
I got so use to (quick) knifing stuff that smaking people with a rifle feels weird.
Wouldn't be so much of an issue if the original Quick Melee mod worked properly with Provoks "Anomaly Weapon Overhaul"

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Theo_the_Dog
Theo_the_Dog - - 178 comments

Yeah! Great job with the new 2h animation! This is becoming quite the quintessential mod.

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,183 comments

wow, good job, we are getting there! is there any potential conflict with any other mod that edits animation (probably not) or weapons like BaS (also probably not)? just asking :)

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Feel_Fried Author
Feel_Fried - - 496 comments

only with old quick melee. but u just need rename old script to quickdraw2.script

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,183 comments

yep, I did it :) all fine, thanks.
One sugestion: maybe the animations of the "lighter" one-handed attacks could be faster. Or in other words, the more damage they do, the slower they are and vice versa.

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Guest
Guest - - 699,879 comments

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Redroycemac
Redroycemac - - 87 comments

literally the definitive mod thanks for sharing.

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Guest
Guest - - 699,879 comments

Доброго Вам Мастер Feel_Fried ;). Дружище научите пожалуйста напарников ремонтировать своё оружие( скажем - если им отдать рем.набор или спрей какой нибудь). Я замучался это делать за них, они "Падлы" в рукопашную своё оружие постояно ломают.

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Minotaur21
Minotaur21 - - 90 comments

Now if only there was a way to do this quick melee (or any quick melee) without re-equipping the weapon. I do like how in this version the weapon equip animation doesn't play, but the sound is still there. Good work dude!

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AVEismaschine
AVEismaschine - - 261 comments

Could you explain how this mod determines what weapon has what animation? Id like to fix a big. The G3 rifle uses the pistol melee animation. Hilarious as it is, id like to patch it up.

Also, is there any way to edit the damage of the strikes? Particularly the chance to stun NPCs? I feel its largely useless as a feature if it doesnt stun them long enough for me to at least try to move to cover or reload.

Edit: I was down voted for asking to fix an issue with the mod myself. Nice. This community really baffles me sometimes.

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Banjaji
Banjaji - - 386 comments

Nice mod. I can make silent kills with rifle bashes now (tested).

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ST0NER
ST0NER - - 212 comments

Hi, what is the number code for de "F" key?
It is not in the MCM options list and I would like to use that key.
Thanks.

//////// EDIT ////////
I already found it, it is number 33, thank you very much, very good addon.

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Drunk_Headcrab
Drunk_Headcrab - - 155 comments

Only thing that could make this better is weapon condition going down after hitting stuff, unless it does and I'm just blind/forgetful as hell (I am).

Anyways, nice work man!

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Maley
Maley - - 7 comments

I can finally beat him up like he beats me up.

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Im_a_banana
Im_a_banana - - 87 comments

этот аддон маст хэв. еще бы чувачки шатались после получения удара.

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MerakiInstall
MerakiInstall - - 35 comments

Is there a way to modify the damage for something specific? I really like the punch and want to up the damage for it without raising it for all of the other weapons I could use.

Also, I don't suppose it's possible to make it so exoskeletons increase melee damage, is it?

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Feel_Fried Author
Feel_Fried - - 496 comments

1. no without creating separated data table for all weapons, current code just use weapon weight.
2. well you can add check for current outfit in code and multiply damage if exo is on

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ltsobachiy
ltsobachiy - - 163 comments

Quick Melee doesn't work when a weapon is equipped to the Binoculars slot (slot 5)... any way we can fix this?

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Feel_Fried Author
Feel_Fried - - 496 comments

because weapon can't be equipped to the binoculars slot, cuz... it's slot for binocular

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Z4MUR0
Z4MUR0 - - 43 comments

Some brave man wants to adapt it to call of chernobyl - call of prypiat?

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Kacpernap
Kacpernap - - 40 comments

hey, i got a question
i cant click mcm once i installed this mod, just did the sound but no transition, any fix?

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Lumpelstilzchen
Lumpelstilzchen - - 114 comments

Well, works so far but for some reason my hands are floating away as soon as i want to do it with BaS weapons like a fov problem. Installed the patch but that doesn't worked.

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william7733
william7733 - - 50 comments

any chance for a 1.5.2 version? also any chance for quick melee to work with items in the binocular slot? being able to put pistols there makes a lot of sense and i have a mod that allows that

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morgannoor1991
morgannoor1991 - - 495 comments

work on 1.5.2 ?

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quambo
quambo - - 30 comments

You can use the old and new quick attack mods together if you rename the old addon's quickdraw.script.

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migjosmarreg
migjosmarreg - - 35 comments

Excellent project comrade, works perfectly in 1.5.1 directx 8

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EZEILL
EZEILL - - 47 comments

Great mod.

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Spigot
Spigot - - 139 comments

Tremendous, game-changing mod. I wish I could make my grenade hotkey require a long press since I keep that and quick 'nade on G..

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EZEILL
EZEILL - - 47 comments

Noticed that QM doesnt work with pistol in vision slot, and for some reason my pistol comes out of my hand when using the QM.

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Fakti
Fakti - - 3 comments

patch for DEVICES OF ANOMALY REDONE (UPDATE 4.1)(https://www.moddb.com/mods/stalker-anomaly/addons/devices-of-anomaly-redone/page/6#8691392)

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Sheoji
Sheoji - - 35 comments

For people who use weapons in binocular slot or just want to whack people with optics (respect):
mod_folder\gamedata\scripts
file quickdraw.script
find local hit_slot = { (Line 63 in my case)
find [5] = false, (Line 69 (nice))
Set [5] = true,

You welcome.

Also works like a charm in 1.5.2.

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