The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
-----------------New implementation of quick melee attack----------------
To activate quick attack press "V" ( Install MCM to change keybind in game )
New game not needed
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For particles I recommend to use CINEMATIC VFX
<===========================================Patches==========================================>
For all addons that requires changing hud_fov ( BaS, provak, EFT, etc) :
DOWNLOAD LINK
MIRROR
ATTENTION! Patch will work only with installed FDDA!
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P.S. to change hotkey without MCM open quickdraw.script in gamedata\scripts and change lines "keybind = 47" to your key code
number after "keybind =" is key code, key code table can be found here :
for mouse:
LMB - 337
RMB - 338
MMB - 339
Additional button 1 - 340
Additional button 2 - 341
<===========================================CHANGELOG=========================================>
v1.6a
-Fixed crash after actors death if player press quick melee button.
-Added MCM options that allows to modify damage multipliers.
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v1.6
-Changed speed of 2 handed anim
-Fixed anim for nades and bolts
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v1.5.6
-Fixed ray pick direction formula.
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v1.5
-New camera animation
-From now hitscan use several rays with different angles to track hit ( old used only 1 sent directly to the middle of screen)
-From now damage depends on weapon weight
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v1.4
-New animation for two handed weapons
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v1.3
-Fixed position and rotation for all impact particles
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v1.2
-MCM keybind settings.
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v1.1
-New ray pick implementation, addon no longer use fake items so now it should be compatible with old quick melee ( you only need to change keybinds and rename old script to quickdraw2.script )
-New hit sounds
Average
9.578 votes submitted.
My boi really beating the **** out of the rookie one handed with the PKM, awesome.
Doubtful. The old attack looks better, but the idea of hitting with a weapon is good - and the implementation is not very good. Then it's better to hit with the butt. And for pistols and uzi, leave a blow with the handle, It will be cool!)
is this used to break boxes? although I liked the idea of the knife in the fast attack but the problem was that it had a conflict with accessories that added new mele weapons, anyway excellent contribution and very good work!
This is funny as hell, but I'll wait a little before installing.
is gud mod
ayyy
what?
How to use it with the old version from BAS. It overwrites BAS
rename the BaS script to quickdraw2.script and change keybind
this is nice 👍
I wonder if it'd be possible to add a MCM option to switch between Quick Knifing and Bashing people with the weapons.
I got so use to (quick) knifing stuff that smaking people with a rifle feels weird.
Wouldn't be so much of an issue if the original Quick Melee mod worked properly with Provoks "Anomaly Weapon Overhaul"
Yeah! Great job with the new 2h animation! This is becoming quite the quintessential mod.
wow, good job, we are getting there! is there any potential conflict with any other mod that edits animation (probably not) or weapons like BaS (also probably not)? just asking :)
only with old quick melee. but u just need rename old script to quickdraw2.script
yep, I did it :) all fine, thanks.
One sugestion: maybe the animations of the "lighter" one-handed attacks could be faster. Or in other words, the more damage they do, the slower they are and vice versa.
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literally the definitive mod thanks for sharing.
Доброго Вам Мастер Feel_Fried ;). Дружище научите пожалуйста напарников ремонтировать своё оружие( скажем - если им отдать рем.набор или спрей какой нибудь). Я замучался это делать за них, они "Падлы" в рукопашную своё оружие постояно ломают.
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Now if only there was a way to do this quick melee (or any quick melee) without re-equipping the weapon. I do like how in this version the weapon equip animation doesn't play, but the sound is still there. Good work dude!
Could you explain how this mod determines what weapon has what animation? Id like to fix a big. The G3 rifle uses the pistol melee animation. Hilarious as it is, id like to patch it up.
Also, is there any way to edit the damage of the strikes? Particularly the chance to stun NPCs? I feel its largely useless as a feature if it doesnt stun them long enough for me to at least try to move to cover or reload.
Edit: I was down voted for asking to fix an issue with the mod myself. Nice. This community really baffles me sometimes.
Nice mod. I can make silent kills with rifle bashes now (tested).
Hi, what is the number code for de "F" key?
It is not in the MCM options list and I would like to use that key.
Thanks.
//////// EDIT ////////
I already found it, it is number 33, thank you very much, very good addon.
Only thing that could make this better is weapon condition going down after hitting stuff, unless it does and I'm just blind/forgetful as hell (I am).
Anyways, nice work man!
I can finally beat him up like he beats me up.
этот аддон маст хэв. еще бы чувачки шатались после получения удара.
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Is there a way to modify the damage for something specific? I really like the punch and want to up the damage for it without raising it for all of the other weapons I could use.
Also, I don't suppose it's possible to make it so exoskeletons increase melee damage, is it?
1. no without creating separated data table for all weapons, current code just use weapon weight.
2. well you can add check for current outfit in code and multiply damage if exo is on
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Quick Melee doesn't work when a weapon is equipped to the Binoculars slot (slot 5)... any way we can fix this?
because weapon can't be equipped to the binoculars slot, cuz... it's slot for binocular
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Some brave man wants to adapt it to call of chernobyl - call of prypiat?
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hey, i got a question
i cant click mcm once i installed this mod, just did the sound but no transition, any fix?
Well, works so far but for some reason my hands are floating away as soon as i want to do it with BaS weapons like a fov problem. Installed the patch but that doesn't worked.
any chance for a 1.5.2 version? also any chance for quick melee to work with items in the binocular slot? being able to put pistols there makes a lot of sense and i have a mod that allows that
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work on 1.5.2 ?
You can use the old and new quick attack mods together if you rename the old addon's quickdraw.script.
Excellent project comrade, works perfectly in 1.5.1 directx 8
Great mod.
Tremendous, game-changing mod. I wish I could make my grenade hotkey require a long press since I keep that and quick 'nade on G..
Noticed that QM doesnt work with pistol in vision slot, and for some reason my pistol comes out of my hand when using the QM.
patch for DEVICES OF ANOMALY REDONE (UPDATE 4.1)(https://www.moddb.com/mods/stalker-anomaly/addons/devices-of-anomaly-redone/page/6#8691392)
For people who use weapons in binocular slot or just want to whack people with optics (respect):
mod_folder\gamedata\scripts
file quickdraw.script
find local hit_slot = { (Line 63 in my case)
find [5] = false, (Line 69 (nice))
Set [5] = true,
You welcome.
Also works like a charm in 1.5.2.
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