Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General.
With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.
This is an update to this article:
Moddb.com
An update has been released (June 26):
Imagetools.itch.io
What has been done:
- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):
- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).
Screenshots and videos:
What's next?
- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.
Time for the next major release of PR:BF2 in the 20th year of continued development and support! Introducing the Soviet WW2 faction with new maps, vehicles...
A 3D game engine for games like Battlefield. Making games for this engine should be very similar to making mods for Battlefield 1942 / Battlefield 2.
Today we are showing off the M/1914 Colt, a Norwegian take on John Browning's all American classic.
Fourteen months after the release of Dust 3.0, Dust 3.1 - Combined Arms is almost ready for release.
A full version of AEK mod that contains both game files and mod files.
RebelsMW is a weapon for BF2 with the same pack for the team. Basic. * Weapons from the MW series. * New Skins. * Two cards from the MW series. Updated...
The full PR:BF2 v1.8.0.0 client installer. It will download the installer folder as a ZIP. Please use Windows in-build zip tools, 7ZIP or Winrar to extract...
- 2 completely new maps: A large-scaled map, called "Rocky Mountains" and "Yukon Bridge", a close quarters map. - Full 16, 32, 64, Singleplayer support...
DUST 3.1 – Combined Arms is the successor to Dust 3.0 which I released some 14 months ago. If you already have Dust 3.0 you can safely delete it and...
This modification is based on Battlefield 3, Battlefield 4 and Battlefield 2042.The latest weapons and equipment, soldiers from battlefield 4 are presented...
Has anyone visited the Night Watch Militia website? It seems to be down for quite a while now
PS: Night Watch Militia is a website that has lots of BF2 Maps
Nightwatchmilitia.com
Has 403 error mate, that's the problem ;-;
403
try proxy
It work for me
Could you give me a direct link or somesort to night watch militia's site? I always get a 403 ;-;
It works I just visited the site from Russia. But there are maps for the AIX mod and they require rework in the files to play in vanilla BF2
There is this 'Access Forbidden' that alwayss pops up ;-;
I use the link posted by Kano
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played a lot in 05-07
Hey guys, do any of you still have the tutorial about fixing shiny weapon skins? The one for GIMP on bfsp that is. It's been a long time and I have forgot how to do it.
For those who want to join the discord server to mod bf2 (very active community), here is the link :
Discord.gg
Discord App link :
Discord.com
I'm in! B)