Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game’s 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General.

With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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Post comment Comments  (30 - 40 of 985)
TomDove
TomDove - - 1 comments

hi boys may I know where I can download this?

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Sooryan_101
Sooryan_101 - - 447 comments

Files section

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Ryan_Production
Ryan_Production - - 421 comments

For those who want to learn how to mod the game / share their knowledge with the community and the creators of mods of Battlefield 2, this is where it happens :

Discord server (118 members acutally) : Discord.gg

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Guest
Guest - - 698,114 comments

C&C Generals mod for Battlefield 2 would be great. Factions are similar. Imagine driving crusader tank, flying with aurora etc. O_O

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moddb_dev
moddb_dev - - 265 comments

Agree

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NekoChan123
NekoChan123 - - 392 comments

Playing BF2 is feel like playing World in Conflict as first person shooter lol

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RostRazzor
RostRazzor - - 381 comments

Both BF2 and World in Conflict -are one the best games in their genre and non of multy-million AAA studios can repeat them, or even make a remastered on Unreal Engine 4 for example

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Klunkygamer
Klunkygamer - - 10 comments

it is basically rts in first person especially if you playing as commander

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Chickenshot
Chickenshot - - 116 comments

then we need the battle of burger king!

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Gattobuono
Gattobuono - - 711 comments

Running the editor on Win10 here without problems ... well apart from the standard bugs that we all know and love!
Have you tried reinstalling it and setting the .exe compatibility to Windows XP serice pack 3?

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AaRriii
AaRriii - - 68 comments

(buried)

Inactive for approximately 2-3 years and still hasn't much new came up

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Guest
Guest - - 698,114 comments

I don't get why people are so mad at his comment, it's kinda true though.

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JohnnyKrosis2000
JohnnyKrosis2000 - - 61 comments

Because people will get mad at anyone who doesnt agree with them

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