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With more than 2 million copies sold, this proven classic brings the intensity and excitement of Battlefield 1942™ into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man. Join us on the Battlefield.

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This is an update to this article:
Moddb.com

An update has been released (June 26):
Imagetools.itch.io

What has been done:

- The backbone for the template system: you can now edit the object parameters, add new object templates, then add these objects to the map (currently through the features.ini file in the Levels/ folder). The object templates are placed in the Data/ folder. Currently only a small set has been implemented: you can add static objects (trees, stones), also you can construct simple hierarchies (which are not yet simulated, and unable to move). The tank in the plain view at the level start is an example (you can find its data in Data/Objects/Vehicles/Stuart/). The template system is a bit more complicated than that of Battlefield, as you can notice, but I think it will also give more flexibility. I'm planning more things to do here, like for example the inverse kinematics: where you can have, for example, the moving parts of a construction connected in the form of or a rhomboid (or a triangle with a plunger, see below) (which you couldn't have in BF1942/2). This may be especially convenient for things like artillery (where you can have moving parts connected in multiple points):

150mm sFH18 howitzer base borden

- The object collisions are now fully capable triangle meshes: BVH for the static objects, for the dynamic objects PhysX supports only convexes, so the convex mesh type was implemented, but complex (i.e. concave) objects will probably require convex splitting/decomposition, which hasn't yet been done. Still you can use this type of mesh even for the static objects (via "MeshType CONVEX" to the CollisionModelTemplate). The visualization of the collision geometry is currently disabled (due to the amount of objects in the scene which will easily overwhelm the drawer -- I'll probably fix it later), so you won't see much difference anyways (with the exception maybe that the balls will hit something in the air as without the decomposition the convex may overhang the mesh).

col

Screenshots and videos:

stu3

Shows the object hierarchy

What's next?

- Probably the vehicles. I'll try to make them moving in the next release. I'm not sure if it will be the tank tracks yet (this is a serious matter to do), but the wheeled ones quite maybe.

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Post comment Comments  (40 - 50 of 985)
AaRriii
AaRriii - - 68 comments

(buried)

Inactive for approximately 2-3 years and still hasn't much new came up

Reply Good karma Bad karma-7 votes
Guest
Guest - - 698,127 comments

I don't get why people are so mad at his comment, it's kinda true though.

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JohnnyKrosis2000
JohnnyKrosis2000 - - 61 comments

Because people will get mad at anyone who doesnt agree with them

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TrueSpirit
TrueSpirit - - 208 comments

Working on a Map i startet years ago.

Check out my Profile
Moddb.com

cheers

Reply Good karma Bad karma+10 votes
Fast&FPS
Fast&FPS - - 2,242 comments

love your map, that's great to see your return, can I get your permission to use your Harvest map on my German mod?

Reply Good karma Bad karma+3 votes
Ryan_Production
Ryan_Production - - 421 comments

Bf2 modding community
Discord.gg

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Hjaldrgud
Hjaldrgud - - 155 comments

Battlefieldsingleplayer.com is back! No forum, but that's coming it seems!

Reply Good karma Bad karma+2 votes
NeuPreußen*
NeuPreußen* - - 438 comments

Has anyone visited the Night Watch Militia website? It seems to be down for quite a while now

PS: Night Watch Militia is a website that has lots of BF2 Maps

Reply Good karma Bad karma+1 vote
NeuPreußen*
NeuPreußen* - - 438 comments

Has 403 error mate, that's the problem ;-;

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88mmKwk43L71
88mmKwk43L71 - - 76 comments

403

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Shojiren
Shojiren - - 2 comments

try proxy

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Ryan_Production
Ryan_Production - - 421 comments

It work for me

Reply Good karma Bad karma+1 vote
NeuPreußen*
NeuPreußen* - - 438 comments

Could you give me a direct link or somesort to night watch militia's site? I always get a 403 ;-;

Reply Good karma Bad karma+1 vote
56region
56region - - 180 comments

It works I just visited the site from Russia. But there are maps for the AIX mod and they require rework in the files to play in vanilla BF2

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NeuPreußen*
NeuPreußen* - - 438 comments

There is this 'Access Forbidden' that alwayss pops up ;-;

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Ryan_Production
Ryan_Production - - 421 comments

I use the link posted by Kano

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