Project Reality (PR) is a modification for the retail Battlefield 2 multi-player PC game. Project Reality's aim is to create a more realistic combat environment than standard Battlefield 2, and place a greater emphasis on teamwork and cooperation.

Most of the aspects of Battlefield 2 that have the capacity to be modified have been tweaked, or completely overhauled, to reflect their real life counterparts, for increased realism. Ballistics have for example also been audited to reflect those of real weapons, including characteristics such as damage, deviation and bullet drop depending on a weapon systems calibre.

Since EA and DICE no longer support Battlefield 2 and is no longer being played online, the Project Reality team made PR:BF2 a standalone game. No longer is a installation of Battlefield 2 required and we have implemented our own online account system for online play.

Major Features

  • Standalone game. No Battlefield 2 installation required.
  • 100 player dedicated servers with up to 8 man squads.
  • Integrated custom VOIP system with 3D local speech.
  • Realistic behavior for all aspects of the game while keeping it fun.
  • Heavy focus on teamwork based squad-gameplay with many new soldier classes.
  • Over 65 maps spanning 5 unique gamemodes.
  • 25 factions with authentic vehicles and weapons.
  • Many additional features such as deployable defenses, thermal vision, body dragging, fire control systems, logistics and many more
  • Modern warfare & insurgency but also historic battles such as Vietnam, WW2 and Falklands are featured.
  • Networking improvements

Gameplay Features

Removal of Vanilla Battlefield 2 Elements:

  • Spawning on flags / Spawning on Squad Leaders.
  • User Interface reduction: Removal of several unnecessary HUD elements.
  • Automatic spotting of infantry and vehicles using the Q Commo Rose.
  • External views for all vehicles.
  • vBF2 commander assets: Scan,Supply & Vehicle drops.
  • Commander overhead "spy" camera.
  • 8 seats per vehicle limitation.

Custom Game Modes:

  • AAS - Assault and Secure focuses the battles over a few key areas. These areas usually have very large capture radius , which means its about area control rather than flag capture. In fact flags are not visible in the game world at all. In addition to the large capture radius, many of the Control Points are set to be random, so each new round of AAS has a different flag layout, immensely increasing the re-playability of the game mode over traditional vBF2 Conquest.
  • Insurgency - PR's asymmetrical game mode. Featuring unconventional forces defending weapon caches. the conventional forces have to gather intelligence and find and destroy these caches.
  • Skirmish - Small scale infantry mode intended to be played by the Clan community of PR. Intended for 6v6 Infantry battles.
  • Vehicle Warfare - Dedicated gamemode to our armoured and airborne assets.
  • Command & Control - A gamemode without flags where the objective is to destroy the enemy's main Forward Operating Base before they destroy yours.

Innovative Spawn System
Project Reality has a new way to handle player respawns. There is no more spawning on flags or appearing around squad leaders like in regular Battlefield 2. Instead, the players now have the control of where they want their reinforcements to come in via deployable rally points and player built forward outposts with various build-able emplacements.
Revamp of Soldier Equipment
All soldier classes now carry realistic equipment and useful tools such as: Unarmed fighting, bayonets, entrenching Tools, long lasting Smoke Grenades, binoculars and field Dressings. Only a few classes carry a sidearm, and only pilots are equipped with a parachute.
Non-Cluttered HUD
The Heads-Up Display has been heavily tweaked, keeping with a minimalist theme that only shows you what you need to see, and allowing the mods powerful updated graphics to be the most prominent feature instead of non-essential 2D information. The following vBF2 HUD elements have been removed: Cross-hairs, Name Tags, Hit & Kill Indication, Health Bar, Ammo Bar, Infantry Minimap, Ticket Counter (now on map only). The Project Reality HUD allows you to focus on what matters.
Kit Request System
Unique to Project Reality, special powerful kits with specialized roles have now been limited and made available to squads that request them. By realistically rationing unique and powerful equipment, squads now have more realistic loadouts, and have to use them effectively if their team is to win. These kits include: Officer, Rifleman , Breacher with grappling hook, Combat Medic, Sniper, Spotter, (heavy)Anti Tank, Engineer, Anti Air, Rifleman AT, Rifleman AP, Machine Gunner, Automatic Rifleman, Grenadier, Designated Marksman, Crewman, Pilot and of course, the Civilian.
Updated Commander Features
Commanders play a vital role in Project Reality as the communications hub and central command organization of the team. Commanders are expected to give squads orders and oversee the entire battle strategy of the team. They are required to command the battle using the Command Post with the new Map Marker system. Commanders can place GPS laser markers for laser guided bombs, call in various forms of Artillery, and mark waypoints and enemy assets. They also have a UAV available with conventional factions.
New Deployable Asset System
Never before seen in a realistic First Person Shooter, Project Reality has a unique building system. Squads can now deploy vital equipment and weapons on the battlefield to defend and control key areas. With the proper supplies; squads can dig foxhole defenses, deploy machine-gun nests and AA positions, make roadblocks for insurgent forces, string razor-wire and deploy forward outposts that act as a reinforcement (spawn) point for your team. The positions these are deployed at are completely up to the players discretion - this allows the players to have complete control of how the assets are used strategically, allowing players to use smart tactics to control areas of strategic importance.
Logistics
Project Reality has introduced a logistics system that ensures that a team that works together can ensure that supplies, repairs and ammo are always at hand near the front line.
Close Air Support
Players can now take advantage of real modern equipment to coordinate close air support. Jets and attack helicopters across the board now use a laser designation system, allowing infantry units to designate targets for attack. In addition, squad leaders can call in air support via the commander in the form of a 2,000lb JDAM bomb.
Realistic Warfare
Everything from weapon ballistics,heavy armour movement,soldier sprint speeds,animation to aircraft missile systems is made to behave as realistic as possible in Project Reality while at the same time remain fun and engaging to the player.
Integrated VOIP Replacement
BF2's VOIP doesn't fit PR needs so we have our own integrated PR Mumble. This allows for in-squad communications but also for squadleaders to talk individually to each other or with the commander. It also features 3D local speech, meaning you can hear players from other squads if they are close to you.
Custom Dedicated Servers
Our servers are very different from vanilla BF2 servers and allow for up to 100 players and 8 man squads. Project Reality also doesn't require Gamespy servers and emulates it's own master server for servers and player accounts allowing Project Reality to be played online without Gamespy.
Single Player
Project Reality supports Single Player gaming (known as Local CO-OP), as well as promoting teamwork-based multiplayer. This is included within the main build with no add-ons.

For extra information and more in-depth lists and changelogs, please refer to the our website. Or see our Official Manual.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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RSS Articles

The award-winning Project Reality Team is proud to announce the official release of Project Reality: BF2 v1.8!

Celebrating 20 years of continuous development, we are excited to announce the launch of our 41st major update! This update stands out as one of the most content-rich in our history, achieved within one of our shortest development cycles relative to the volume of delivered content. Our ongoing support for the game is made possible by our community's persistent backing through donations.

As we enter our third decade of uninterrupted development, we express our gratitude to all community members who have contributed to the success of Project Reality as the first of its kind, large-scale, teamwork-oriented standalone multiplayer experience in a realistic combat environment. We are also grateful to over 320,000 players who have experienced Project Reality in the last four years, including more than 80,000 new players in 2024 alone. Remarkably, this year, Project Reality surpassed 1,000 concurrent online players for the first time in nearly a decade, proving without a doubt that Project Reality and its population remain strong. Thank you for being part of our journey!

On this day, 83 years ago, on June 22, 1941, the Red Army and the Wehrmacht clashed along a 3,000-kilometer (1,800-mile) front. Fought on the ashes of annexed Eastern European countries, the operation was code-named after Frederick Barbarossa ("red beard") and marked the largest land offensive in human history.


Project Reality:BF2 v1.8
Next to the Soviet WW2 faction, with a host of new vehicles, weapons and maps, this update also brings the new Russian, Militia and Chechen 1990's factions together with two new maps. The Vietnam theatre is also getting some love in the form of visual improvements and a new map. As your game is updating, enjoy the trailer and continue reading below for more information!

Main Features & Changes

KEY FEATURES:

  • Added Soviet Forces WW2 1941-42 faction.
  • Added Soviet Forces WW2 1944-45 faction.
  • Added German Forces WW2 1941-42 faction.
  • Added Russian 1990s faction.
  • Added Militia 1990s faction.
  • Added Chechen 1990s faction.
  • Implemented new vehicle, kit, and menu icons.
  • Added 10 new maps: Krivaja Valley, Grostok, Vung Ro, Stalingrad Summer, Stalingrad, Rzhev, Operaton Brunswick, Belyaevo, Battle of Debrecen and Battle of Kerch.


For a complete list of all the changes check the:
Project Reality v1.8 Changelog


Download & Installation

If you are new to Project Reality or are on a very old version, visit the downloads page to download the standalone v1.8 installer.

Official Manual & Landing Page for New Players


Project Reality Mod Support

If you encounter any problems while installing and/or playing Project Reality: BF2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else, please do not hesitate to start a new thread asking for help.

Project Reality v1.8 Server Files

If you currently host a Project Reality game server, you would have received the server files for Project Reality v1.8 via the Server Admin CP already. If you are interested in hosting a new Project Reality server, please follow the link below to apply for a server license.


Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly toward website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.



For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up-to-the-minute updates, the occasional leaked bit of information, and more! See you on the battlefield!



- The Project Reality Team

Team Q&A - October 2023

Team Q&A - October 2023

News 3 comments

While waiting for the next updates, everyone on our discord server has been given the chance to ask an unlimited number of questions to the Project Reality...

v1.7.4 - Update Highlights

v1.7.4 - Update Highlights

News 5 comments

After a long winter break, we are proud to release the next update v1.7.4. This update contains 4 new maps and the long-awaited Leopard 2A4 main battle...

v1.7.1 - Update Highlights

v1.7.1 - Update Highlights

News 3 comments

Welcome to the first update for 1.7. With this update we introduce two new maps, some quality of life interface updates and changes to the mechanics of...

2022 Community Update

2022 Community Update

News

Hello and welcome to this Community Update where we look back on our 17 year history and show some improvements to welcoming new players.

RSS Files
PR:BF2 v1.8.0.0 Client Installer

PR:BF2 v1.8.0.0 Client Installer

Full Version 3 comments

The full PR:BF2 v1.8.0.0 client installer. It will download the installer folder as a ZIP. Please use Windows in-build zip tools, 7ZIP or Winrar to extract...

Post comment Comments  (0 - 10 of 3,181)
fathykhaled45235
fathykhaled45235 - - 1 comments

Can you explain how to increase bots in the mod?

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Allen_131
Allen_131 - - 3 comments

during the launch of the BF2 Project Reality, the inscription failed to opening ULR

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scouser89
scouser89 - - 1 comments

have spent years watching this game on Youtube, the thing i can not workout it how to play as a single player so i get more experience, game installed no issues at all, i just cant see the single player option.
Can anyone advise me please

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majorvihan1126
majorvihan1126 - - 28 comments

Just go to ai default and make sure to remove "rem" from the ai bot settings.

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Beyakef410
Beyakef410 - - 2 comments

Wow this mod still alive!

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nguyendoanquan0812
nguyendoanquan0812 - - 15 comments

When i deploy the match after choosing the map. The game kicked me out of the screen. I have done all the installation steps so how can i solve this problem ?

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kianak424
kianak424 - - 8 comments

Now we still have the satisfying Project Reality, with some kick-*** updates!

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김정은
김정은 - - 8 comments

I played this mod for the first time in 2014. I played it for a long time. I miss the time very much. Now I am playing Squad. To be honest, I still like pr.

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stalkerforever
stalkerforever - - 683 comments

Is there a game guide for this? I want to know what weapon is good for what situation and enemy. For example what is the M72 LAW good against?

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ALADE3N
ALADE3N - - 87 comments

we have manual for questions like these

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