The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party here. Navigate the eerie corridors, unearth what happend, and be careful and cautious as Bobo is about.
Roam through the dimly lit corridors of Bobo's Funzone, a once joyful place now filled with shadows and ominous echoes. Your mission is clear: find your child amidst the unsettling atmosphere, where each corner may hold a terrifying surprise.
Beware of Bobo, he lurks in the darkest corners of the entertainment center. As you navigate the haunted halls, keep a watchful eye, for Bobo is not just a figment of your imagination. Survival depends on your ability to outsmart and escape the clutches of him.
Will you be able to escape the funzone with your daughter?
Closing in to the release date, how do we fare? Quick updates in all fronts, we have UI, Modelling, and Programming Bugs!
In this devblog we inform that tests for the game are now public.
Short article about the development of Outlawed Steel, more specifically, the showcase of some objects, as well as the Cel Shading we will be using.
Play against your friends as rival temple thieves, looting an ancient temple while trying to stop each other.With guns.
Cloud Realms is an exploration-adventure journey set in the skies of a voxel world. Discover all the wonderful stories of this magical world of blockly...
Fight to survive the horrors from the world beyond, in this Singleplayer and Multiplayer First-person shooter set in the Half-Life universe.
Coral is a free passion project created by dedicated Halo fans to deliver a captivating singleplayer and cooperative campaign experience on PC. Set on...
First-person action game, project codename is Citizen Pain.
Smoking Gun is a single player, western themed, vertical scroller, shoot 'em up arcade game. Step into the boots of an Arizona Ranger and fight for justice...
Step into the haunting realm of Bobo's Funzone, in this horror/puzzle adventure. Your mission: find your daughter, who was attending a birthday party...
Play as Devin, an intern at a small game studio where your coworkers ask you to help them organize their space and bring some colour into their stressful...
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.