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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.


Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.


Your mission: Find out what is going on, what caused this dimensional breach and take back control

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Hello everyone! who's up for another juicy dev log

We started implementing PBR into the levels, this was put in the back for some time to focus on getting the gameplay side of things in shape but finally getting around to it, take a look below for some examples of how it works ingame, this will eventually be applied to almost every single level texture in the game as well as some props and objects and will be coming sometime in the future:

HighresScreenshot00003HighresScreenshot00004 1


Added Team Deathmatch, overall team score is calculated at the end of each round based on how many frags each team player gets

multiplayer

Added No Mask option for Grunt, and Assassin with Mask option

mp grunt maskmp grunt nomaskmp masn maskmp masn nomask


Lobby also received a nice improvement, now each player will play a random animation and/or hold a gun based on the order they join

HighresScreenshot00002

Videos

Big thanks to everyone who decided to check out the early versions of the demo. go check them out here!


If you have any thoughts feel free to leave them below or send a message, that wraps it up for this devlog! see you next time!

Recruiting

Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!

 Half-Life Beyond - Development Log #12

Half-Life Beyond - Development Log #12

News

Details about Half-Life Beyond, progress, future plans, and more.

 Half-Life Beyond - Development Log #11

Half-Life Beyond - Development Log #11

News 5 comments

Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

Half-Life Beyond - Development Log #10 - 25th Anniversary Update

News

Details about Half-Life Beyond, progress, future updates, and more!

 Half-Life Beyond - Development Log #9

Half-Life Beyond - Development Log #9

News 2 comments

Details about Half-Life Beyond, progress, future updates, and more!

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Half-Life Beyond v0.8892

Half-Life Beyond v0.8892

Demo 29 comments

Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch, Capture The...

Post comment Comments  (0 - 10 of 55)
Guest
Guest - - 699,676 comments

half life raytracing

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Guest
Guest - - 699,676 comments

wwe

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Woods141
Woods141 - - 3 comments

hey, where can i download this game?

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G_Sergeant Creator
G_Sergeant - - 122 comments

Hi, in the files section, or click the gear icon.

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ns-mars
ns-mars - - 615 comments

congratulations on demo release! I'll be checking it out

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PicoManYT02
PicoManYT02 - - 4 comments

are you also going to add glory kills

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G_Sergeant Creator
G_Sergeant - - 122 comments

Hi, good idea, we have a quick melee attack added right now but we could expand that more later.

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KleskBY
KleskBY - - 26 comments

What have you created?

40 Fps on Ryzen 5 5600 and GTX 1660 while graphics is literally HL1.....
If i set 640x480 games i get stable 120 fps but so much crazy post processing and totally wrecked controls makes gaming impossible. Like some crappy fps asset.
It's so bad that I feel physically ill.

Is it some beta issues or game was designed to be that way?

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G_Sergeant Creator
G_Sergeant - - 122 comments

Hi, indev but gameplay concept is in, we do have some minor movement adjustments coming, not much post processing going on actually, and the framerate was stable 70-80 on 1080p in the pc setups we tested it with (higher reqs is due to the game using a newer engine and rendering tech but we did optimize), more to come whenever we publish a second demo.

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KleskBY
KleskBY - - 26 comments

Standard graphic settings: Imgur.com
I have above average setup. This is unacceptable performance. Am I missing smth?

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KleskBY
KleskBY - - 26 comments

Please observe this screenshot. 1280x720 it says 87 fps but in reality 60-75. 100% GPU load. You clearly missing lightmaps and occlusion culling, pretty sure postprocessing decreases performance too. Too much blur. too much. People who play HL1 generally don't like "fancy" stuff like post process, shaky camera, SSAO and etc. Also i am pretty sure there is a few Quake styled movement controllers for UE

Imgur.com

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G_Sergeant Creator
G_Sergeant - - 122 comments

We tested on 5600xt, rtx3050, 3080 and gtx1650 and we were getting 70-80 frames on 1080p ultra, it may have something to do with the game running on ultra settings by default (you'd be surprised by how much more detail there is in the levels compared to og hl) blur is part of default graphics settings and we only use 1 non costly post process to move away from stock engine look. culling, LODs are on and 95% of lights are static but will also keep optimizing it to make it as least costly to run as possible =)

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