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Black Mesa is once again experimenting with the unknown, this time they've tapped into something much stranger than their previous endeavours.
Set during the events of the resonance cascade: Play as Alex Burfield - a New Mexico civilian witnessing the facility going to chaos. Geared up with the new upgradeable H.E.V suits, you've been sent to one of the ill-fated facility's sectors.
Your mission: Find out what is going on, what caused this dimensional breach and take back control
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Hello everyone! who's up for another juicy dev log
We started implementing PBR into the levels, this was put in the back for some time to focus on getting the gameplay side of things in shape but finally getting around to it, take a look below for some examples of how it works ingame, this will eventually be applied to almost every single level texture in the game as well as some props and objects and will be coming sometime in the future:
Added Team Deathmatch, overall team score is calculated at the end of each round based on how many frags each team player gets
Added No Mask option for Grunt, and Assassin with Mask option
Lobby also received a nice improvement, now each player will play a random animation and/or hold a gun based on the order they join
Big thanks to everyone who decided to check out the early versions of the demo. go check them out here!
If you have any thoughts feel free to leave them below or send a message, that wraps it up for this devlog! see you next time!
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!
Details about Half-Life Beyond, progress, future plans, and more.
Happy Holidays! Have a Present. article about current and upcoming additions to Half-Life Beyond!
Details about Half-Life Beyond, progress, future updates, and more!
Details about Half-Life Beyond, progress, future updates, and more!
Demo release, featuring a small glimpse of the levels "Initial Hurdles", "On The Way Down", "Xen Relay" and Multiplayer Co-op, Deathmatch, Capture The...
half life raytracing
wwe
hey, where can i download this game?
Hi, in the files section, or click the gear icon.
congratulations on demo release! I'll be checking it out
are you also going to add glory kills
Hi, good idea, we have a quick melee attack added right now but we could expand that more later.
What have you created?
40 Fps on Ryzen 5 5600 and GTX 1660 while graphics is literally HL1.....
If i set 640x480 games i get stable 120 fps but so much crazy post processing and totally wrecked controls makes gaming impossible. Like some crappy fps asset.
It's so bad that I feel physically ill.
Is it some beta issues or game was designed to be that way?
Hi, indev but gameplay concept is in, we do have some minor movement adjustments coming, not much post processing going on actually, and the framerate was stable 70-80 on 1080p in the pc setups we tested it with (higher reqs is due to the game using a newer engine and rendering tech but we did optimize), more to come whenever we publish a second demo.
Standard graphic settings: Imgur.com
I have above average setup. This is unacceptable performance. Am I missing smth?
Please observe this screenshot. 1280x720 it says 87 fps but in reality 60-75. 100% GPU load. You clearly missing lightmaps and occlusion culling, pretty sure postprocessing decreases performance too. Too much blur. too much. People who play HL1 generally don't like "fancy" stuff like post process, shaky camera, SSAO and etc. Also i am pretty sure there is a few Quake styled movement controllers for UE
Imgur.com
We tested on 5600xt, rtx3050, 3080 and gtx1650 and we were getting 70-80 frames on 1080p ultra, it may have something to do with the game running on ultra settings by default (you'd be surprised by how much more detail there is in the levels compared to og hl) blur is part of default graphics settings and we only use 1 non costly post process to move away from stock engine look. culling, LODs are on and 95% of lights are static but will also keep optimizing it to make it as least costly to run as possible =)