First-person action game, project codename is Citizen Pain.
This week I am focusing on implementing some VFX, starting with the Bonefire. I’ve been tweaking the fire particles, especially the lighting intensity. A bonfire produces lighting intensity in the value of between 10,000 and 50,000 candelas. I used these values to get a more physically realistic illimination.
Citizen Pain | Testing Bonefire particles | Devlog 24/07/2024 - IndieDB
The backdash can be followed by an attack so that a lunge attack can be performed.
I’m focusing on the wall area, where the player will have to walk to reach the top of the tower.
I fixed a problem with lighting, where in build the lighting was much higher than what I was seeing in editor.
Fighting a Soldier Swordsman is more complicated with a Soldier Spearman performing ranged attacks.
Wow this is really good but looks too ambitious. Are you developing all of it yourself?
Thank you! Yes, I am developing it by myself. It's pretty ambitious but I'm trying in various ways to make it doable (for example, the length of the game won't be that long).
This is looking really promising and I know it's a working title but I love the games name!
Thank you for your interest! A lot of people are telling me that they love the title, most likely it will remain this :)