Timeline

Apr 27, 2021:

9:35 PM Changeset [25330] by Vladislav Belov
  • ps/trunk/source/renderer/DebugRenderer.h
  • ps/trunk/source/renderer/OverlayRenderer.cpp
  • ps/trunk/source/renderer/Renderer.cpp
Removes glColor* calls from scene rendering, colors are set explicitly …
9:23 PM Changeset [25329] by Vladislav Belov
  • ps/trunk/source/graphics/ParticleEmitter.h
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/DebugRenderer.h
Removes ShaderProgramPtr argument from DebugRenderer methods.
8:43 PM Changeset [25328] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
  • ps/trunk/source/renderer/ShadowMap.cpp
Removes GL matrix stack usages from scene rendering. Tested By: Stan …
4:09 PM Changeset [25327] by Stan
  • ps/trunk/binaries/data/mods/public/maps/scenarios/polynesia.xml
Fix ugly water color in polynesia.xml
9:45 AM Changeset [25326] by wraitii
  • ps/trunk/source/graphics/ObjectManager.cpp
  • ps/trunk/source/gui/tests/test_GuiManager.h
  • ps/trunk/source/ps/ConfigDB.cpp
De-singletonify CConfigDB, make hooks RAII. CConfigDB is no longer a …
5:47 AM FAQ edited by Langbart
adjusted the size slightly for Barter_and_Trade.jpg (diff)
5:45 AM FAQ edited by Langbart
added "Barter&Trade" remark for gameplay (diff)
5:44 AM Changeset [25325] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 26, 2021:

11:21 PM Changeset [25324] by Vladislav Belov
  • ps/trunk/source/renderer/Renderer.cpp
Fixes missing DrawCameraFrustum argument after rP25323.
11:11 PM Changeset [25323] by Vladislav Belov
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/DebugRenderer.h
  • ps/trunk/source/renderer/TerrainOverlay.cpp
Removes glBegin from scene rendering, removes GL matrix stack …
8:35 PM Ticket #6161 (Implement a "Go to turn" method for the replay system) created by Laurenz Reinthaler
Currently wanting to relive an epic moment of a past game can be a …
5:35 PM Ticket #6096 (In some cases, rams ignore buildings and don't attack nearby buildings) updated by wraitii
See https://code.wildfiregames.com/D3684
5:33 PM Ticket #6160 (Garrison flag bugs) updated by Stan
In 25322: […]
5:33 PM Changeset [25322] by Stan
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/ptol_barracks.dae
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/spart_barracks.dae
Fix flag position for barracks. Refs: #6160
5:06 PM Ticket #6155 (Window problem on Gnome) updated by Stan
Looks a lot like https://code.wildfiregames.com/D127 which is because …
4:59 PM Changeset [25321] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
Improve error message for broken quality levels in Actor files. …
4:57 PM Changeset [25320] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/graphics/ObjectBase.h
More actor file validation, preventing crashes. It's currently …
4:56 PM Ticket #6160 (Garrison flag bugs) updated by Stan
In 25319: […]
4:56 PM Changeset [25319] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/structures/athenians/temple.xml
  • ps/trunk/binaries/data/mods/public/art/meshes/structural/athen_temple_struct.dae
Fix broken garrison flag on the athenian temple.xml Refs: #6160
3:00 PM FAQ edited by Langbart
adjusted the size of the provided images (diff)
2:46 PM FAQ edited by Langbart
added disable formations and camera zoom questions to Gameplay (diff)
10:47 AM Changeset [25318] by wraitii
  • ps/trunk/source/graphics/Unit.cpp
Fix unused variable warning in rP25308
9:23 AM Changeset [25317] by autobuild
  • ps/trunk/binaries/data/mods/mod/l10n/fr.mod-selector.po
  • ps/trunk/binaries/data/mods/mod/l10n/lt.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-gamesetup.po
[i18n] Updated POT and PO files.
5:44 AM Changeset [25316] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
2:59 AM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description changed
added the path from atlas for all structures with missing or misplaced …

Apr 25, 2021:

11:56 PM Ticket #5680 (Some animals have too slow walking speed compared to animation) updated by pszemsza
BTW, the patch also decreases the walking and animation speed for deer …
11:55 PM Changeset [25315] by Vladislav Belov
  • ps/trunk/source/graphics/CinemaManager.cpp
  • ps/trunk/source/graphics/CinemaManager.h
  • ps/trunk/source/renderer/DebugRenderer.cpp
Adds circle drawing to DebugRenderer.
11:45 PM Ticket #5680 (Some animals have too slow walking speed compared to animation) updated by pszemsza
Owner, Status, Patch, Cc, Milestone changed
Thanks stanislas69! I was looking at these files and I've seen the …
10:48 PM Changeset [25314] by Vladislav Belov
  • ps/trunk/source/graphics/Overlay.h
  • ps/trunk/source/renderer/DebugRenderer.cpp
  • ps/trunk/source/renderer/DebugRenderer.h
Adds line drawing to DebugRenderer.
9:35 PM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description changed
Added remarks on wonder, sentry tower, outpost and defence tower
9:18 PM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description changed
9:17 PM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description, Summary changed
Added remark to missing flags for temple and forge buildings
8:38 PM Ticket #6160 (Garrison flag bugs) updated by Langbart
Description changed
Siege workshop (arsenal) added to the list of tested buildings with …
8:31 PM barracks.jpg attached to Ticket #6160 by Langbart
8:31 PM Ticket #6160 (Garrison flag bugs) created by Langbart
Forge * structures/cart/forge * structures/iber/forge * …
7:40 PM Ticket #5999 (Missing mesh) updated by Langbart
Description changed
included the image into the description
7:39 PM horses_construction.jpg attached to Ticket #5999 by Langbart
7:39 PM Ticket #5999 (Missing mesh) updated by Langbart
Description changed
Note on construction added
3:42 PM Changeset [25313] by Silier
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/simulation2/components/CCmpMinimap.cpp
  • ps/trunk/source/simulation2/components/ICmpMinimap.h
Revert rP25312
1:05 PM Changeset [25312] by Silier
  • ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp
  • ps/trunk/source/simulation2/components/CCmpMinimap.cpp
  • ps/trunk/source/simulation2/components/ICmpMinimap.h
Make player entities more visible on minimap This patch is increasing …
1:00 PM Ticket #6055 (Lobby game layout) updated by Silier
In rP25311 Use better …
12:56 PM Changeset [25311] by Silier
  • ps/trunk/binaries/data/mods/public/gui/lobby/LobbyPage/PlayerList.js
Use better colour in multiplayer lobby for away status Colour for …
5:56 AM Changeset [25310] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 24, 2021:

10:12 PM Ticket #5680 (Some animals have too slow walking speed compared to animation) updated by Stan
You need to edit the art/actors/* files. There you can change the …
9:43 PM Ticket #5680 (Some animals have too slow walking speed compared to animation) updated by pszemsza
Description changed
I created a map filled with camels (and virtually all other land …
4:10 PM Ticket #6113 (macOS BigSur - missing polygon on minimap) updated by Langbart
A user with the nick …
3:46 PM Changeset [25309] by wraitii
  • ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
  • ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml
Unify damage of arrow-shooting structures - Arrow shooting structures …
11:39 AM Ticket #6157 (Hotloading actor is broken.) closed by wraitii
fixed: In 25308: […]
11:39 AM Changeset [25308] by wraitii
  • ps/trunk/source/graphics/ObjectBase.cpp
  • ps/trunk/source/graphics/ObjectBase.h
  • ps/trunk/source/graphics/ObjectEntry.cpp
Hotloading fix after rP25210 Emplace does not replace existing …
5:44 AM Changeset [25307] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.
2:21 AM Ticket #6159 (Endlessly repeating JavaScript error on game startup in MacOS 11.0.1) closed by Langbart
invalid: Nice! Enjoy the game :) (similar Tickets #6120 and #6049)

Apr 23, 2021:

4:26 PM Changeset [25306] by wraitii
  • ps/trunk/source/graphics/Model.cpp
  • ps/trunk/source/graphics/ModelDef.cpp
  • ps/trunk/source/graphics/ModelDef.h
Cache the model-animation bounds more efficiently. To render models, …
11:38 AM Changeset [25305] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/camel/camel_rein.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/horse/cav_rein_leather.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/maur_trader_rein_left.xml
Use the new "Lod" Feature for reins * Disable "castshadow" on medium …
11:27 AM Ticket #6159 (Endlessly repeating JavaScript error on game startup in MacOS 11.0.1) updated by elaria
Replying to Langbart: > > I can't leave the startscreen. …
9:28 AM Changeset [25304] by autobuild
  • ps/trunk/binaries/data/l10n/fi.engine.po
  • ps/trunk/binaries/data/mods/mod/l10n/fi.mod-selector.po
  • ps/trunk/binaries/data/mods/public/l10n/af.public-gui-other.po
[i18n] Updated POT and PO files.
8:56 AM Changeset [25303] by Vladislav Belov
  • ps/trunk/source/gui/ObjectTypes/CDropDown.cpp
  • ps/trunk/source/gui/ObjectTypes/CList.cpp
Draws scrollbar above list to have a correct order for Z sorting after …
5:57 AM Changeset [25302] by autobuild
  • ps/trunk/binaries/system/pyrogenesis.exe
  • ps/trunk/binaries/system/pyrogenesis.pdb
[Windows] Automated build.

Apr 22, 2021:

10:33 PM user_cfg.jpg attached to Ticket #6159 by Langbart
10:32 PM Ticket #6159 (Endlessly repeating JavaScript error on game startup in MacOS 11.0.1) updated by Langbart
> I can't leave the startscreen. If you can not access the `Mod …
10:21 PM Ticket #6159 (Endlessly repeating JavaScript error on game startup in MacOS 11.0.1) updated by Stan
Hey thanks for the report. You need to disable all mods
10:17 PM Bildschirmfoto 2021-04-22 um 21.56.04.png attached to Ticket #6159 by elaria
10:17 PM Ticket #6159 (Endlessly repeating JavaScript error on game startup in MacOS 11.0.1) created by elaria
Just installed version 24b on MacOS 11.0.1. When I start the game, I …
9:30 PM FAQ edited by Langbart
Added "Why still alpha?" question (diff)
4:53 PM FAQ edited by Langbart
adding cheat codes and mod.io question (diff)
11:05 AM Ticket #6153 (Remove un-loked icon in lobby) updated by Silier
hi, thank you for the input. I was kind of on the edge if to show …
9:41 AM Changeset [25301] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/HotkeyPicker.js
  • ps/trunk/binaries/data/mods/public/gui/hotkeys/spec/ingamegui.json
  • ps/trunk/binaries/data/mods/public/gui/maps/mapbrowser/grid/MapGridBrowser.js
Some translation fixes. Patch by: @nwtour Differential revision: …
9:08 AM Ticket #6157 (Hotloading actor is broken.) updated by Stan
Description changed
9:07 AM Ticket #6158 (Split information given about maps.) created by Freagarach
Reported by rollieoo on Transifex. Currently gameplay-related …
8:53 AM Changeset [25300] by Vladislav Belov
  • ps/trunk/source/lib/debug.cpp
  • ps/trunk/source/lib/debug.h
  • ps/trunk/source/lib/sysdep/os/win/tests/test_wdbg_sym.h
Reduces number of allocations during error message formatting. …
8:24 AM Alpha25 edited by Freagarach
Phab:rP25299. (diff)
8:18 AM Changeset [25299] by Freagarach
  • ps/trunk/binaries/data/mods/public/simulation/components/Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/components/tests/test_Foundation.js
  • ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml
Store build time modifier in template. Instead of hardcoding it in …
6:52 AM Changeset [25298] by Freagarach
  • ps/trunk/binaries/data/mods/public/gui/pregame/ProjectInformation.js
Add note about patience on the chat-button and add FAQ-button. We …
1:57 AM FAQ edited by Langbart
giving Contributing its own section, improve readability (diff)

Apr 21, 2021:

8:09 PM Ticket #6153 (Remove un-loked icon in lobby) updated by Imarok
Sounds like a good idea. :)
5:13 PM Ticket #6155 (Window problem on Gnome) updated by yelihor871
I am using Manjaro stable OS. My graphics is AMD Radeon Vega 11 …
4:56 PM Ticket #6153 (Remove un-loked icon in lobby) updated by Langbart
These icons were added with Phab:D3480 (25/Jan/21) and committed into …
4:37 PM Ticket #6156 (No maps viewable in single-player Match Set-up screen) closed by Freagarach
invalid: Thanks for reporting back! And enjoy the game :)
4:26 PM Ticket #6156 (No maps viewable in single-player Match Set-up screen) updated by Srdgh
Thanks. I didn't realise scenarios count as mods. I have deleted the …
3:47 PM Ticket #6155 (Window problem on Gnome) updated by Freagarach
I can reproduce 2 locally on a Ubuntu 20.04:gnome laptop.
3:43 PM Ticket #6155 (Window problem on Gnome) updated by Silier
hi, can you please tell us your os information? also what …
11:26 AM Changeset [25297] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_01.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_02.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/shields/props/aspis_handgrip_bronze_03.xml
Use the new "Lod" Feature for handgrips * Disable "castshadow" as …
10:38 AM Ticket #6157 (Hotloading actor is broken.) updated by Stan
Milestone changed
10:38 AM Ticket #6157 (Hotloading actor is broken.) created by Stan
As mentioned on Phab:rP25210 hotloading actors has the following …
12:01 AM Ticket #6156 (No maps viewable in single-player Match Set-up screen) updated by Langbart
Do you have any mods enabled? If so, try disable any mods that are not …

Apr 20, 2021:

11:27 PM Changeset [25296] by Stan
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_l.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_bronze_r.xml
  • ps/trunk/binaries/data/mods/public/art/actors/props/units/armor/greave_01_silver_l.xml
Use the new "Lod" Feature for greaves - Disable "castshadow" as they …
11:13 PM interestinglog.html attached to Ticket #6156 by Srdgh
11:12 PM Ticket #6156 (No maps viewable in single-player Match Set-up screen) created by Srdgh
Attempting to set up a single-player match, I simply encounter an …
10:57 PM Changeset [25295] by Stan
  • ps/trunk/libraries/win32/wxwidgets/README.txt
Update wxwidgets README.txt Patch by: @pszemsza Differential …
7:15 PM Changeset [25294] by Stan
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit.xml
  • ps/trunk/binaries/data/mods/public/audio/interface/alarm/alarm_no_idle_unit_01.ogg
Fix no idle alarm sound; Noticed & Tested by: @Langbart Tweaks by: @Samulis
4:12 PM FAQ edited by Stan
Fix Toc (diff)
3:42 PM FAQ edited by Ceres
added a missing slash for the date of this entry (diff)
3:41 PM FAQ edited by Ceres
adding hints for reducing load when hosting a match (diff)
1:49 PM FAQ edited by Ceres
(diff)
11:36 AM Changeset [25293] by wraitii
  • ps/trunk/binaries/data/mods/public/maps/scripts/TriggerHelper.js
Fix triggerhelper for rP24480 rP24480 made formation take …
5:49 AM Ticket #6155 (Window problem on Gnome) created by yelihor871
These are some problems I have had when not full-screen mode on the …
2:42 AM Ticket #6017 (MapType Random show incorrect biome preview) updated by Langbart
Will the texture files for A25 be recreated or should I start with the …
2:15 AM WikiStart edited by Langbart
added FAQ to the "For everyone" section (diff)
1:39 AM video.jpg attached to FAQ by Langbart
1:39 AM password.jpg attached to FAQ by Langbart
1:39 AM FAQ edited by Langbart
adding questions regarding lag and links for beating the AI (diff)
12:14 AM FAQ edited by Langbart
added modding and miscellaneous questions; also typos and text readability (diff)
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