Changeset 25330
- Timestamp:
- Apr 27, 2021, 9:35:36 PM (3 years ago)
- Location:
- ps/trunk/source/renderer
- Files:
-
- 3 edited
Legend:
- Unmodified
- Added
- Removed
-
ps/trunk/source/renderer/DebugRenderer.h
r25329 r25330 47 47 /** 48 48 * Render: Renders the camera's frustum in world space. 49 * The caller should set the color using glColorXy before calling Render.50 49 * 51 50 * @param intermediates determines how many intermediate distance planes should -
ps/trunk/source/renderer/OverlayRenderer.cpp
r25314 r25330 604 604 CVector3D right = -viewCamera.GetOrientation().GetLeft(); 605 605 CVector3D up = viewCamera.GetOrientation().GetUp(); 606 607 glColor4f(1.0f, 1.0f, 1.0f, 1.0f);608 606 609 607 glEnableClientState(GL_VERTEX_ARRAY); -
ps/trunk/source/renderer/Renderer.cpp
r25329 r25330 748 748 // edged faces: need to make a second pass over the data: 749 749 // first switch on wireframe 750 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);750 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); 751 751 752 752 // setup some renderstate .. … … 758 758 m->terrainRenderer.RenderPatches(cullGroup, CColor(0.5f, 0.5f, 1.0f, 1.0f)); 759 759 760 // set color for outline761 glColor3f(0, 0, 1);762 760 glLineWidth(4.0f); 763 761
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