Cappadocians, Harbingers of Skulls, Daughters of Cacophony, Ravnos, True Brujah and many other, all of them only here
With the 7.2 version of this little mod, which had already some new neat content, I am proud to announce its first installer version!
You won't need to install the UP, it's already included. In fact you only need a copy of the base game and let the installer do all the work.
I hope it works, if you have any issues, or you see any bugs, please report them so I may do further fixes ;)
Huge thanks to Avadonica who told me how to use Inno Setup and thanks to Psycho-A who made the the script I've adapted (and thanks also to the people who made this program in the first place).
Peace out and have fun!!
I might have lose my mind, but I've decided to add more clans to my mod....
A quick look at the new Disciplines thanks to the videos made by Hobobatman1000.
World of Darkness has announced a new live show with ties to VTMB, so here's five mods to play whilst you listen!
Thanks to Avadonica for uploading it here, my middle ages modem didn't wanted to collaborate.... :P
Finally I was able to build an installer, so no more complicate installation procedures!!
At request my small addon adapted for the Clan Quest Mod 4.1
Based on a friend of mine (former lead singer of the emerging hardcore punk band iBreathe•YouDie)
Hello. Great mod. Love the new additions. One queston, would it be possible to have an option to mix up the clan roster? Taking let's say Cappadocians and putting them for Nephilim?
It's already a miracle I managed to make these rosters as they are :/ sorry
If you really want to have both installed at the same time you can install the mod once, rename the Barabbah_Addon folder to Barabbah_Addon_ALT (or something like that) then reinstall the mod, so you have both Barabbah_Addon and Barabbah_Addon_ALT folders ready to use :)
Great mod! Hope it keeps getting updated! :)
I wanted to play around the new disciplines (like vicissitude and mortis) and add them to my Tlacique just to see how they look like. Is it possible? If so whats the console command? Thanks a lot!
Mmmh, this is a bit complicate.
Keep in mind the mod is divided in two rosters, one with is set of clans and relative disciplines and the other with the other set. Installing one of them you'll have usable those disciplines and disabled the other one's disciplines. For an example, with the second roster you won't be able to use Mortis as it is part of the first one.
Having that in mind, IIRC you can use this code to unlock the whole desired discipline
vstats get [base discipline name] 5
In place of "base discipline name" you have to write instead the name of the discipline used as base for the current roster. For an example, in the first roster use "dominate" and you can unlock Temporis
One last note, Vicissitude was built on top of Blood Healing (or was it Bloof Buff?) while that default discipline has been cloned on top of an hunter one. I don't know how and if it's possible to use this code to unlock it....
Hope it works!
Hi, sorry for my English. This mod covers all the game? It add quests or it's a clan redone? I can't find full info. Thanks for the effort of keep the game alive ^^.
Hi :)
The mod covers all the game, offering new clans+disciplines.
For now it doesn't feature new quest (at best a few extras) but who knows if someday it can be done....
Hope you'll have fun, thanks!
thanks for this, but i can't get it to work even on a fresh install. just shows an engine error on launch
Ahi. Try to run also the UP installer and tell me if it works....
Hey! I was wondering since the Volgirre use the Vicissitude discipline from the Antitribu mod if there could be an option for the necromancer bloodlines (Cappadocians and Harbingers particularly) to use the Necromancy from that same mod?
If you see this then thank you for your time!
Hi. It's not that easy. Most of Antitribu's disciplines (like Necromancy) make huge use of python and map editing, for which I haven't much time to implement. Plus it would have been interesting, yes, but I wanted to put difference between the Giovanni approach of Necromancy and the earlier one on Mortis by the Cappadocians.
Understandable, also thank you for answering! I guess in that case I'd just ask what you would want to make Mortis like if you had the time to make it just how you wanted?
I hope to have soon the time to improve it along with Melpominee ;) by the way if you have any other suggestions don't hesitate to propose