The Expanded Unit Roster mod initially began as a simple effort to port units from Third Age submods onto DAC v5 by Perry, the lead developer. Currently, the development team consists of three members and is expanding. The mod aims to enhance various aspects of the game, including game balance, UI design, and graphics for faction symbols and the main menu. Additionally, it introduces a range of new scripts and adds new factions to the game. Notable features include the EOPEDU expansion, which introduces new units that are currently not visible in custom battles. Garrison halls have been adjusted to no longer provide garrison units, instead offering free upkeep and law bonuses. Garrisons by script are now reserved for key cities if controlled by the AI. Other improvements include an auto-sort script for units, increased unit sizes for EOP units, and expanded ancillaries per general. Furthermore, certain factions like Dol Amroth are made non-playable, with their territories integrated in
NEW CULTURE AND NEW MAP.... aaand the name of the evil factionN
- First things first..
-The name of our new evil faction will be Blue-Crag
-Inspiration for this faction came from LOTRo
-Even though the faction already exists in LOTRo we will make changes to it accordingly, so that it fits well with our new Lindon and Ered Luin + (placeholder name) Free People of Eriador faction
-The faction will involve brand new models that Louis Lux is working on, so we will share when they are ready
-the faction will be mainly focused on low armour and ap style weapons, we will try to make them unique from Moria and Mordor (even though its hard as they are all goblins)
- Next thing on the agenda is the map
We made some adjustments to the campaign map so that it is more playable with all the changes we are doing to factions aswell as brining in a whole new power of evil in the region.
-Used 2 settlements that are present in LOTRo but we changed their locations so that they actually make sense in how the campaign plays out.
-Added 2 new elven city ruins from the old times that will be controlled by Goblins or rebels, there will option to rebuild them, but only for the new culture that i will talk about a bit later
-Also added an impassable river in between Forlond and our new town so that interaction at first turns wont be possible
-We will also remove coast from Rath Teraig
All these changes to the map were done by @rogueassassin575 , who contributed greatly to our cause and big thanks to him! :heart:
- Last thing is that..
With breaking of the culture limit by EOP, we are bringing in a brand new culture that i almost finished doing
-It will contain brand new buildings that only Lindon and Imladris will have
-Brand new UI (i removed the first UI made as it was not that good :GandalfLaugh: )
-All the portraits of Galadhrim and Woodland realm generals will be removed so from now on Imladris and LIndon wont have a chance to get a Galadhrim general (it was very infuriating to me)
-Event pics will only feature Noldor art/pictures
-Watchtowers will be different and unique to Noldor culture
(everything here is still in works so minor or major changes may still be applied)
~kvintus
Announcing the release of Expanded Unit Roster mod version 1.5 ! developed by EUR team, this mod elevates game balance, graphics, and UI. Introducing...
The next unique BG unit for V2 is here! "Shields of The Golden Flower"**After @perry shared custom Gil galads company with you weeks earlier, now the...
Expanded unit roster v 1.591 dropping. (save game compatible with EUR V1.5 onwards) DOWNLOAD WITH ANTIVIRUS OFF
Expanded unit roster v 1.59. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...
Expanded unit roster v 1.58. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...
quick hotfix for the version 1.55 (thanks to @fynn we fixed an eop error that caused crashes)
DAC Expanded Unit Roster submod version 1.55 +hotfix We are not going to have a standalone game anymore, so it will be required to have a DAC v5.1 since...
Looks pretty darn cool, the new update will definitely shake up Eriador and no longer make Lindon do nothing for all game, also gives Enedwaith some land competition which it needs since it always emerges as a unstoppable AI power.
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I am a bit curious if you guys what plans, if any, you have for Angmar. Always felt they could use more Orcs and Trolls personally.
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Please give new invitation to discord, I can't run mod
hey mate! i posted a new link! thanks for thumbs up~
Discord.gg
Curious, what new factions will be added?
we will give out more info when we start actively working on it
There are so many crashes that it is difficult to play normally for more than 40-50 turns. Sad.
which version are you running?
DaC 5.1. EUR version 1.58. I tried 5 companies for different factions and the result was the same, the game froze and had to be closed with task manager. Vanilla DaC work excellent.
uploaded 1.59 to moddb. If you still experience problems please join our discord and we will help you out!