The Expanded Unit Roster mod initially began as a simple effort to port units from Third Age submods onto DAC v5 by Perry, the lead developer. Currently, the development team consists of three members and is expanding. The mod aims to enhance various aspects of the game, including game balance, UI design, and graphics for faction symbols and the main menu. Additionally, it introduces a range of new scripts and adds new factions to the game. Notable features include the EOPEDU expansion, which introduces new units that are currently not visible in custom battles. Garrison halls have been adjusted to no longer provide garrison units, instead offering free upkeep and law bonuses. Garrisons by script are now reserved for key cities if controlled by the AI. Other improvements include an auto-sort script for units, increased unit sizes for EOP units, and expanded ancillaries per general. Furthermore, certain factions like Dol Amroth are made non-playable, with their territories integrated in

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EuR


NEW CULTURE AND NEW MAP.... aaand the name of the evil factionN

- First things first..

-The name of our new evil faction will be Blue-Crag
-Inspiration for this faction came from LOTRo
-Even though the faction already exists in LOTRo we will make changes to it accordingly, so that it fits well with our new Lindon and Ered Luin + (placeholder name) Free People of Eriador faction
-The faction will involve brand new models that Louis Lux is working on, so we will share when they are ready
-the faction will be mainly focused on low armour and ap style weapons, we will try to make them unique from Moria and Mordor (even though its hard as they are all goblins)

New culture and map

- Next thing on the agenda is the map

We made some adjustments to the campaign map so that it is more playable with all the changes we are doing to factions aswell as brining in a whole new power of evil in the region.
-Used 2 settlements that are present in LOTRo but we changed their locations so that they actually make sense in how the campaign plays out.
-Added 2 new elven city ruins from the old times that will be controlled by Goblins or rebels, there will option to rebuild them, but only for the new culture that i will talk about a bit later
-Also added an impassable river in between Forlond and our new town so that interaction at first turns wont be possible
-We will also remove coast from Rath Teraig
All these changes to the map were done by @rogueassassin575 , who contributed greatly to our cause and big thanks to him! :heart:

New Culture

- Last thing is that..
With breaking of the culture limit by EOP, we are bringing in a brand new culture that i almost finished doing
-It will contain brand new buildings that only Lindon and Imladris will have
-Brand new UI (i removed the first UI made as it was not that good :GandalfLaugh: )
-All the portraits of Galadhrim and Woodland realm generals will be removed so from now on Imladris and LIndon wont have a chance to get a Galadhrim general (it was very infuriating to me)
-Event pics will only feature Noldor art/pictures
-Watchtowers will be different and unique to Noldor culture

(everything here is still in works so minor or major changes may still be applied)
~kvintus

V1.5

V1.5

News

Announcing the release of Expanded Unit Roster mod version 1.5 ! developed by EUR team, this mod elevates game balance, graphics, and UI. Introducing...

 INSTALLATION GUIDE

INSTALLATION GUIDE

News 2 comments

INSTALLATION GUIDE........................................

"Shields of The Golden Flower"

"Shields of The Golden Flower"

Feature

The next unique BG unit for V2 is here! "Shields of The Golden Flower"**After @perry shared custom Gil galads company with you weeks earlier, now the...

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EUR version 1.641

EUR version 1.641

Full Version 1 comment

EUR V1.641 – Removes Rhun Weakened script from kicking off when any of 5 core provinces are lost (spawing a doom stack on turn 2 for Khand), now they...

EUR version 1.591

EUR version 1.591

Full Version 4 comments

Expanded unit roster v 1.591 dropping. (save game compatible with EUR V1.5 onwards) DOWNLOAD WITH ANTIVIRUS OFF

EUR version 1.59

EUR version 1.59

Full Version 3 comments

Expanded unit roster v 1.59. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...

EUR version 1.58

EUR version 1.58

Full Version

Expanded unit roster v 1.58. (save game compatible with EUR V1.5) This is a zip file! Not the 1.5 installer. DOWNLOAD WITH ANTIVIRUS OFF (turn back on...

EUR version 1.56 (HOTFIX)

EUR version 1.56 (HOTFIX)

Patch

quick hotfix for the version 1.55 (thanks to @fynn we fixed an eop error that caused crashes)

EUR version 1.55

EUR version 1.55

Full Version 1 comment

DAC Expanded Unit Roster submod version 1.55 +hotfix We are not going to have a standalone game anymore, so it will be required to have a DAC v5.1 since...

Post comment Comments  (10 - 20 of 36)
torremond
torremond - - 11 comments

There are so many crashes that it is difficult to play normally for more than 40-50 turns. Sad.

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kvintus Creator
kvintus - - 18 comments

which version are you running?

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torremond
torremond - - 11 comments

DaC 5.1. EUR version 1.58. I tried 5 companies for different factions and the result was the same, the game froze and had to be closed with task manager. Vanilla DaC work excellent.

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kvintus Creator
kvintus - - 18 comments

uploaded 1.59 to moddb. If you still experience problems please join our discord and we will help you out!

Reply Good karma+2 votes
Darius_Silverton
Darius_Silverton - - 4 comments

Finally, I found one mod which give me chance to play comfortable in beloved universe. It's really shame while others mods have not good enough rooster-list units for non-main factions, especially like Rhun. And even stupid long hiring system, at least, has been changed. I really tired of waiting for +-40 turn for hiring Rivendell Cavalry or others.

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Hooterharris123
Hooterharris123 - - 109 comments

Hi, sorry to bother you. Playing as Rhun i have captured a few of the settlements and it unlocked the units. I cant recruit units as they are not showing in Mistrand. I got the initial generals and units but no recruitment pools. I remember playing DAC and you could recruit the units once settlements taken.

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ted_duz
ted_duz - - 25 comments

I also noticed this and modded the expert_descr_buildings.txt file as there was no line for Rhun to recruit from Khand clans (outside of Khand) and there is no Balchoth units (except super elites?)

Added the Khandish units which are playable by Rhun with the campaign script of khandish_clans_join 1 which gives you a more fun army. Although the variag swordsmen and horse archers lack the upgraded skins for Rhun so they will become silver surfers unless remedied or skin removed.

Wonder what Kvintus think about this and what you had intended?

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Hooterharris123
Hooterharris123 - - 109 comments

I also have no desktop shortcut.

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kvintus Creator
kvintus - - 18 comments

added a INSTALLATION GUIDE in articles on moddb

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Hooterharris123
Hooterharris123 - - 109 comments

I moved the files to the Dac V5 folder and overwrite files. I click on EOP and run mod. It loads MTW2 original and then crashes with an error. Not sure what im doing wrong.

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kvintus Creator
kvintus - - 18 comments

Discord.gg
pls join the discord and write there

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