Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

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RSS Articles

Bad news, good news

News 16 comments

Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

April 2023 Media Update

April 2023 Media Update

News 19 comments

What we've been up to - gameplay changes, HUD elements, new props, new citizen model.

March 2022 Short Media Update

March 2022 Short Media Update

News 7 comments

New creature animations and QoL things. Short media update to keep up update stats.

End of 2021 Status Update

End of 2021 Status Update

News 14 comments

Everything is going well. Simple update with new media and talking about how things are going.

April 2021 Progress Recap

April 2021 Progress Recap

News 15 comments

Recapping the progress made since the last official bit of news about the mod.

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 149 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.2 Ukrainian Translation

Dark Interval 1.2 Ukrainian Translation

Language Pack 10 comments

Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 86 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 28 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Post comment Comments  (70 - 80 of 1,712)
Moldron
Moldron - - 4 comments

Will there be any little update for the end of 2022?

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Cvoxalury Creator
Cvoxalury - - 1,299 comments

Bit late for that now.

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Moldron
Moldron - - 4 comments

Uh, that is, there won't be any updates at all?

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PsyWarVeteran
PsyWarVeteran - - 1,965 comments

You're still not getting it chief.

You asked whether there will be an update at the end of 2022 in 2023.

So yeah, a bit late for that now.

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Cvoxalury Creator
Cvoxalury - - 1,299 comments

There's nothing to talk about that could be turned into a media update or an article. We would have to either squeeze really hard to produce a few droplets of information useful to non-developers, or go into spoiler territory whcih we want even less. So, nothing.

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tamplier2033
tamplier2033 - - 8 comments

is this modification dead?

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Cvoxalury Creator
Cvoxalury - - 1,299 comments

Far from it. We've accomplished less in 2022 than we wanted, but there's no giving up for us.

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agreenman
agreenman - - 50 comments

Got a rough timeline for release? Like +/- a year? Need to know which mod pages I should be frantically F5ing.

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exterminator22
exterminator22 - - 7 comments

hey, since it seems like the citizens wont need to wear their air protection gear, will this mod have the air exchange?

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A-Shift Creator
A-Shift - - 310 comments

Yes, and that will be explained within the mod.

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SPAS-1
SPAS-1 - - 124 comments

How is development coming along?

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A-Shift Creator
A-Shift - - 310 comments

We started a closed test of three more maps and our testers didn't hate the experience. Things overall are starting to look and play like the final result, if you squint and don't listen to all the incomplete audio.

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maximonk
maximonk - - 1 comments

Здравствуйте, авторы. Совсем недавно скачал этот мод, но с самых первых секунд он... прекрасен. Сейчас парралельно перепрохожу саму вторую Халфу, и уровень проработки это просто небо и земля. Спасибо вам за такой уникальный проэкт, надеюсь, рано или поздно вы воссоздадите ту самую искомую бетку до конца!
Но всё же у меня есть пару вопросов и просто придирок, на которые надеюсь услышать ответ.
Первое: я хоть и далеко не гуру бетки, и даже претендовать на такое звание не могу. Может быть, чего-то не понимаю, но почему игра начинается с Гиперборея? Вроде по сюжету бетки Фриман пробуждался в поезде до Сити 17. Извиняюсь, если затупил, но всё же.
Второе: очевидная придирка - большинства ассетов из бетки или просто переработанных моделек здесь нет, то есть у консула тут моделька Брина (как и его незаменённые речи), метрокопы и некоторые ситизены имеют стандартную модель из HL2, ну и прочие мелочи. Надеюсь, в будущем вы это исправите.
Ну и третье, самое незначительное: большинство пропов на карте пропами не являются, как бы глупо это не звучало. Большая часть предметов просто лежит без возможности какого-либо взаимодействия, зато вот все стулья, которые я толкал и трогал, толкались и трогались. Особенно странно, когда одни и те же пропы в разных местах то можно, то нельзя поднять. Хоть это и мелочь, всё же немного портит впечатление, и убирает ту самую изюминку, на которую Valve хотели акцентировать внимание в Half-Life 2.
Ну а так, не учитывая низкокачественную озвучку, это вроде всё. Ещё раз спасибо авторам за мод и за то, что дочитали аж до сюда (если и дочитали). Удачи в разработке!

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davidgahan99
davidgahan99 - - 4 comments

Насколько я знаю, у беты долго не было определенного сюжета, на разных стадиях разработки игра то начиналась на Борее (1999-2001), то на поезде в Сити 17 (с 2002). Авторы мода говорили, что вроде как не сильно ориентируются на "канонические" сюжеты беты и будут делать как хотят.

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