Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.
Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.
This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.
Good news: we have a release window. And the trailer.
The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.
Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.
Feel free to join our Discord server: Discord.gg
What we've been up to - gameplay changes, HUD elements, new props, new citizen model.
New creature animations and QoL things. Short media update to keep up update stats.
Everything is going well. Simple update with new media and talking about how things are going.
Recapping the progress made since the last official bit of news about the mod.
IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...
Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!
Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.
Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...
An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.
ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...
the game crashes when i enter and closes itself and does not give a trace any solution :(
The solution is written in the readme file that comes with the download.
Love it :)
excellent art style real sense of place forboding love the new gameplay mechanics like burning away the spider webs and the 1st mod with non cheese voice acting ! thx , hate the hl2 weapons, always feel like water pistols its to do with the recoil animations/hit scan impact effects not convincing somehow
and would be great to see enemys with more of a "Horror " aspect like you have with the green poison spraying cameras,
Beautiful environments that you can actually take time time and explore/ sensible enemy placement - top moment- being lasered by a t1000, by a smashed console and fallen combine, great ambiguity !
I Love it. I think that this mod is my Half life 3 now.(Gordon missed the last train:) ) City 17 is better than original city 17. I just walk the streets and enjoy the genius of your work.
YOU REALLY KNOW WHAT HALF LIFE IS. thank you. Best wishes
I'm excited to see what these antlions grubs will look like in game!
Yea it wont launch for me, I've done everything, i have HL2 HL21 HL22 HLLC and it still wont work, i launch the game and i can see the menu for a split second before it says "Could not load library client. Try restarting. If that doesnt work, verify the cache" Can someone help me with this?
Make sure the sourcemods\darkinterval-beta\bin_2020 folder contains three files, which are:
client.dll
game_shader_dx9.dll
server.dll
Steam won't detect it after putting it in the sourcemods folder.. Anything I'm doing wrong? I play other mods. It's on the same HDD as Steam and Hl2.
Greetings Cvoxalury & A-Shift Thank You For Creating This Spectacular-Revisioning!
I Was Looking For That Orignal Boat/Kyak Sequence Ever Since I Heard About The Orignal HL2-Alpha All The Way Back In 2018,To Qoute/Unqoute RadiationHazardYT
"This Is Some Retail Quality Stuff!" &
"This Is Some Good ****!"
I Have Three FeedBacks For The Dark Interval Team: (03)
1.Keep The Retail/Alpha 90's Modernization Design Philosophy Solid,
Those Older Themes Are Redundant Now In-Terms Of Creativity!
2.I Think You Should Combine Both "LoreAccurate" & "Fun" To Create Those
HL2-Enagaments We All Have Come To Remember Memorably/Lovingly!
3.For Parts 2 & Parts 3 I Would Maybe Add Some Horror-Elements, It's A Perfect Explanation For Why The Rebels Didn't Infiltrate The Air-Exchange Facility
Sooner! Because It Was A Nightmarish-Experience As Told By The Surviving Rebels Members! (*Perfect Time/Places To Use The Beta Citadel/Creepy Sound Files!)
-Best Of Wishes On The Development DI-Team!
[*Your Finished Maps Are 10/10!]