Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

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RSS Articles

Bad news, good news

News 16 comments

Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

April 2023 Media Update

April 2023 Media Update

News 19 comments

What we've been up to - gameplay changes, HUD elements, new props, new citizen model.

March 2022 Short Media Update

March 2022 Short Media Update

News 7 comments

New creature animations and QoL things. Short media update to keep up update stats.

End of 2021 Status Update

End of 2021 Status Update

News 14 comments

Everything is going well. Simple update with new media and talking about how things are going.

April 2021 Progress Recap

April 2021 Progress Recap

News 15 comments

Recapping the progress made since the last official bit of news about the mod.

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 149 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.2 Ukrainian Translation

Dark Interval 1.2 Ukrainian Translation

Language Pack 10 comments

Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 86 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 28 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Post comment Comments  (50 - 60 of 1,712)
ReverendPuffin
ReverendPuffin - - 6 comments

For Part 2, will there be a primary focus on the discord's beta maps (Post-Kleiners Lab to Refinery) or are you going to include new locations past refinery such as maps like Haven and Beach?

Looking forward to seeing how things shape up! will you be putting out any rollcalls for voices or other adjacent media?

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A-Shift Creator
A-Shift - - 310 comments

Public alpha maps are roughly a third of full Part 2.

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ReverendPuffin
ReverendPuffin - - 6 comments

Awesome! Can't wait to see part 2 when it's ready!

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V1adTheimpa1er
V1adTheimpa1er - - 6 comments

Yes! cant wait to play this!

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M764
M764 - - 1 comments

Oh mah god it's alive

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Wilson23
Wilson23 - - 59 comments

It 's really cool, I 'll be looking forward to part 2 !

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77z
77z - - 3 comments

How is the progress so far? Will it be finished by May?

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Wilson23
Wilson23 - - 59 comments

is the modification dead ?

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AlephV Creator
AlephV - - 33 comments

No. Like Shift said to the previous commenter, there'll be an update soon.

Reply Good karma+3 votes
That_Janitor
That_Janitor - - 4 comments

Is there problems with the mod? Why is this one so much quieter than to rtbr mod team? Sad to see my favorite mod decay by the wayside.

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A-Shift Creator
A-Shift - - 310 comments

Expect an update some time before summer.

Reply Good karma+8 votes
77z
77z - - 3 comments

When shall we set foot on the moor?

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