Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.
Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.
This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.
Good news: we have a release window. And the trailer.
The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.
Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.
Feel free to join our Discord server: Discord.gg
What we've been up to - gameplay changes, HUD elements, new props, new citizen model.
New creature animations and QoL things. Short media update to keep up update stats.
Everything is going well. Simple update with new media and talking about how things are going.
Recapping the progress made since the last official bit of news about the mod.
IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...
Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!
Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.
Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...
An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.
ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...
a question: will there be any cut weapons added in the future? aside from the oicw
Yes
Hi there.
I would ask you to help me.
I followed the installation steps to the letter
Sdk 2013 in beta and extraction of unzipped files in the sourcemods folder.
Eye candy works great.
Mapbase, which is where I have the problem, opens but does not let me create a game...
I am Spanish-speaking, I have been searching the internet for hours and even Google translator blocked me from translating websites for "abuse".
I did not find a solution on the internet or youtube so I decided to come to the official forum.
I would ask for a solution, I really want to try this version of the game.
Thank you so much!
If I understand you correctly, you're not supposed to launch mapbase as a mod.
You can find mapbase documentation on their moddb page, we can't provide tech support for it.
Moddb.com
I appreciate your response.
I don't know why I didn't download the correct file.
It was my mistake, I finished the game and it's amazing!
Just read the new update. I'm genuinely impressed by these updates, small in scale as they are, but overall contribute to make this mod stand out on its own.
Some great stuff here, excited to see what you guys have in store for the Part 2 release... which makes me wonder - Is part 2 taking place in the Canals? Recent footage from the new update happen to, but I remember years old footage taking place in the Wasteland.
Either way, props to the team!
I accidentally installed the mod on a drive different from the drive Steam is located on because said drive was full. I thought clearing up some space, then uninstalling and re-installing the mod within the correct drive would work, but it didn't. Now the mod won't show up in my Steam library as it did before. Is there a way to fix this? Or am I just not able to play this mod until further notice?
Cvoxalury wrote a little launcher since Steam gives this problem to many people. You put it in the mod's folder (it'll work with any mod, btw) next to gameinfo.txt, and launch the mod through it.
Cdn.discordapp.com
Hey, sorry to bother you again, but I've followed your instructions, and everything was working up until when I had to set the Source SDK Base 2013 Singleplayer beta to "upcoming". So I went into the properties and set the beta to the only option available, that being "upcoming - upcoming". After Steam automatically reinstalled Source SDK Base 2013 Singleplayer, the mod launcher you gave me once again failed to locate 'upcoming' beta in my files, as stated in the error I received. Is there something I need to edit or move within my files or something?
For Part 2, will there be a primary focus on the discord's beta maps (Post-Kleiners Lab to Refinery) or are you going to include new locations past refinery such as maps like Haven and Beach?
Looking forward to seeing how things shape up! will you be putting out any rollcalls for voices or other adjacent media?
Public alpha maps are roughly a third of full Part 2.
Awesome! Can't wait to see part 2 when it's ready!