Dark Interval is a campaign mod created as an alternate take on Half-Life 2, incorporating selected early story drafts and cut content. We're creating new maps, assets, characters and story beats to fill in the blanks, and to build a coherent story of its own. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger picture.

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Bad news, good news

News 16 comments

Bad news: despite our earlier promises to release DI Part 2 as 17 maps going from Kleiner's Lab escape to the Depot, the first release will only contain the first 12 maps. It's either this, or never living to see Part 2 release at all.

This also means that Haven and Beach maps from the Wasteland Demo (available on our Discord) won't be included in the first release. Why? Because there are three more maps between them that are not completed.

Good news: we have a release window. And the trailer.

The mod is out of alpha, and in the next few weeks it will enter the final closed beta test, where we'll find and fix bugs, make final adjustments to gameplay and item balance, finalize all the story scenes. How long it will last depends on how many problems we find and how fast we can fix them.

Additionally, Part 2 will include all maps from Part 1, but they won't receive drastic changes on release.

Feel free to join our Discord server: Discord.gg

April 2023 Media Update

April 2023 Media Update

News 19 comments

What we've been up to - gameplay changes, HUD elements, new props, new citizen model.

March 2022 Short Media Update

March 2022 Short Media Update

News 7 comments

New creature animations and QoL things. Short media update to keep up update stats.

End of 2021 Status Update

End of 2021 Status Update

News 14 comments

Everything is going well. Simple update with new media and talking about how things are going.

April 2021 Progress Recap

April 2021 Progress Recap

News 15 comments

Recapping the progress made since the last official bit of news about the mod.

RSS Files
Dark Interval 1.2 (Standalone)

Dark Interval 1.2 (Standalone)

Full Version 149 comments

IMPORTANT: This is STANDALONE. You don't need 1.1 version of the mod and you SHOULD install this as a separate mod. We're releasing a revamp update for...

Dark Interval 1.2 Ukrainian Translation

Dark Interval 1.2 Ukrainian Translation

Language Pack 10 comments

Ukrainian localization for Dark Interval 1.2 Thanks to this localization, you can enjoy the mod in your native language!

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Dark Interval 1.1 (OBSOLETE - DON'T USE)

Full Version 86 comments

Dark Interval: Part I contains 4 new chapters - Prologue, Welcome to City 17, Manhack Arcade and Kleiner's Lab.

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Dark Interval Demo Update (OBSOLETE - DON'T USE)

Patch

Unpack into \sourcemods\, overwrite existing files. This patch is cumulative - in includes changes from DI Hotfix #00. Patch info: - Added autosave triggers...

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Dark Interval Demo Hotfix (OBSOLETE - DON'T USE)

Patch

An extra quick hotfix for the English version. Fixes missing chapter title in the bonus chapter and missing dialogue captions in the Terminal.

Dark Interval Demo (OBSOLETE - DON'T USE)

Dark Interval Demo (OBSOLETE - DON'T USE)

Demo 28 comments

ZIP archive contaning Dark Interval: Chapter I. Unpack in Steam\Steamapps\Sourcemods, download/install Source SDK Base 2013 Singpleplayer in Steam>My...

Post comment Comments  (30 - 40 of 1,712)
Adren_Shephrd
Adren_Shephrd - - 3 comments

I can see the huge effort u guys been putting in this mod and i cant wait to see the full release! and also i have a question, so when it comes to characters that appear in retail and beta like Alyx are you planning for a voice actor to voice it or using an AI voice tool?

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A-Shift Creator
A-Shift - - 310 comments

We will not use AI voices, ever.

Reply Good karma+7 votes
terjeaa
terjeaa - - 121 comments

thank god

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ClearVall
ClearVall - - 470 comments

Are you guys gonna bring back Combine super soldier?

And I hope the Hydra is still in plans as well

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Cvoxalury Creator
Cvoxalury - - 1,299 comments

If we do bring back the Super Soldier it'll happen at a later stage, and we've only done preliminary discussion and planning of such things. We may take its concept and do a spin on it, or decide on a faithful recreation, or who knows, maybe it'll finally get leaked or something.

The Hydra is doing well. A lot has changed since our old video on it, and we believe those changes were for the better.

Reply Good karma+4 votes
ClearVall
ClearVall - - 470 comments

And yeah, why did you reject this concept? THIS concept is really close to the original idea, which was full of darkness and hopelessness, isn't it?

P.S. What about weapons other than OICW? Are you going to implement MP7 prototype, fix SPAS-12 and crossbow having no handles (grips) e.t.c.?

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Cvoxalury Creator
Cvoxalury - - 1,299 comments

I rejected it because things change.

Reply Good karma+3 votes
luiscarlosgm
luiscarlosgm - - 241 comments

Following the mod!

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cogsfixmor1682568004
cogsfixmor1682568004 - - 2 comments

whens the next public build, i really wanna play the next half of this journey! also do you plan on merging with the people who made the Coterminus maps?

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A-Shift Creator
A-Shift - - 310 comments

We're not giving any release date promises that could be broken.
We don't plan to merge with Coterminus, and they are very busy with their own next release, but we've had external help with mapping from Attack Slug.

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TECHNOMAN341
TECHNOMAN341 - - 8 comments

a question: will there be any cut weapons added in the future? aside from the oicw

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A-Shift Creator
A-Shift - - 310 comments

Yes

Reply Good karma+1 vote
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