The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
More progress showing the development of Soldier Of, plus a devlog video!
Updated main room. New character. New FX. Updated Map.
Some more progress made for Soldier Of, including more attention to lighting, better enemy awareness, and more map progress.
Grenades have now been implemented into Soldier Of. New maps are being worked on, as well. Exclamation points also show up, giving the game a bit of a...
Hi all, I'm Midgard, the developer of Unsurvive! When you start developing, you arrive to an point that you think in the future of your game, I've thinked...
Since I'm not doing enough work on the project, I've decided to open-source GridSpace.
Hey. So I've released a majorly rough demo of Sparky! Hurrah!
A week ago, I was here, presenting my new project "Unsurvive", but only a week was needed to change everything in the game... I, with the help of John...
Our second try for the player back-pack. Updated Toxic Waste Map. New items. Others.
Here is Unsurvive, a hard zombie shooter, in this new article I will show you the Alpha Trailer, and some information about the game. Q&A I can play...
Back from some breaks to game updates on Soldier Of. This one basically deals with the addition of a new enemy and a new item.
open environment test. A new level look to make the game more unique looking.
Video showcasing some of the new objects you will find in the game. Feedback is allways wanted and welcome thanks!
Hey. So here's another development log video for Sparky.
I've managed to get water running to work and worked on some other improvements, as well.
Here's another video update for Sparky showing off a bit more info.
Hi all, this is the 3rd day of work, I've updated the game and tought about the future, I have decided that I will create a new Article here, on IndieDB...
The development of the game just started yesterday, but I have maded two video updates, hope you like it!
This is my official Indie DB page for my new BGE game project in progress, Sparky.
So, here's another development log video showing the progress that I'm making on Soldier Of.
Another development log video released, and a little bit of talk about the plot.
Soldier Of will be a fast-paced retro GBC-styled action RPG, and should be available for Windows, Mac, and Linux.
A tutorial series and tutoring service has been launched by myself, SolarLune.
Episode 2 trailer and other news: Mac test version.
Version 002 released: -mouse control -AZERTY keyboard support EP2 news
Charlie's Big Adventure is going to be a Sidescroll Jump'n'Run! You will play Charlie and help his Master to get back your little bird friends! In this...
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