The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.

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World Streamer is back in 2.8 :D
Wrectified

World Streamer is back in 2.8 :D

Wrectified

World Streamer is back in 2.8 :D now we use bpy.data.objects['ObjectName'].data to manipulate vertex instead of KX_MeshProxy...

Team control is now in 2.8 branch of upbge
Wrectified

Team control is now in 2.8 branch of upbge

Wrectified

controller system for wrectified is functional with ability to swap actors / support multiple players / allow ai to controller players.

Blender UV and Graphics - Tutorial, Tips & Tricks, Reduce Lag (With Dragunov Modeling)
DEAD END MISSION

Blender UV and Graphics - Tutorial, Tips & Tricks, Reduce Lag (With Dragunov Modeling)

DEAD END MISSION Textures 2 comments

UV, Mapping, Multitexture, Normal map, Reduce Lag and more Graphic related stuff!

UPBGE_EEVEE needs a C++ coder

UPBGE_EEVEE needs a C++ coder

News

EEVEE_merge8 branch of UPBGE blender fork needs help !

PewDiePie's Meatball The Game
PewDiePies MeatBall

PewDiePie's Meatball The Game

PewDiePies MeatBall 5 comments

Well holysh*t, Trailer is out and nothing can stop me now from publishing! :D

Reliefs 0.2 : Diary of devs #19
Reliefs The Time of the Lemures

Reliefs 0.2 : Diary of devs #19

Reliefs The Time of the Lemures

Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.

Reliefs 0.2 : Diary of devs #18
Reliefs The Time of the Lemures

Reliefs 0.2 : Diary of devs #18

Reliefs The Time of the Lemures

Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.

Reliefs 0.2 : Diary of devs #17
Reliefs The Time of the Lemures

Reliefs 0.2 : Diary of devs #17

Reliefs The Time of the Lemures

Diary of devs ? Every week without a patch or update for Reliefs. I would do a small diary to explain the progress of the next update for Reliefs.

Alberts Odyssey 2 The Cursed Flower
Alberts Odyssey 2 The Cursed Flower

Alberts Odyssey 2 The Cursed Flower

Alberts Odyssey 2 The Cursed Flower

Albert the undead returns with another adventure, this time a sorcerer attempts to revive Albert and strike a deal with him. He will send him into a relic...

DEAD END 3 Version 0.93 UPDATE!
DEAD END MISSION

DEAD END 3 Version 0.93 UPDATE!

DEAD END MISSION

DEAD END 3 Version 0.93 UPDATE Vlog! ... and it's Awesome!

Reliefs : patch : 0.01.114.090419
Reliefs The Time of the Lemures

Reliefs : patch : 0.01.114.090419

Reliefs The Time of the Lemures

For this week not an update, but a patch for Reliefs!

Reliefs : Diary of devs #7 : Biomes update
Reliefs The Time of the Lemures

Reliefs : Diary of devs #7 : Biomes update

Reliefs The Time of the Lemures 4 comments

For this new diary of devs of the biomes update of Reliefs, I try a new format, the video.

DEAD END 3 Pre-Alpha Release!
DEAD END MISSION

DEAD END 3 Pre-Alpha Release!

DEAD END MISSION

DEAD END 3 Pre-Alpha Release are Finally out! Game Version 0.86 Stable, Enjoy!

Main mechanics complete [video](TTVAB)
Celestiquest

Main mechanics complete [video](TTVAB)

Celestiquest

'To the Void and Back' is a single-player, open world space survival game. You(the player) are trapped in a remote galaxy, far away from any signs of...

5 Guerreiros - JURASSIC EDITION
5 Guerreiros - JURASSIC EDITION

5 Guerreiros - JURASSIC EDITION

5 Guerreiros - JURASSIC EDITION

5 Guerreiros - JURASSIC EDITION. Welcome to the World of "BATALHA", wherever Dinosaurs shoots Dinosaurs in another's Dinosaursm.

Dead End 3 Demo Release!
DEAD END MISSION

Dead End 3 Demo Release!

DEAD END MISSION 2 comments

DEAD END 3 FINALLY GOT A DEMO RELEASE, PLAY NOW! :D

services

services

News

working on 3d modeling texturing and concept art, everything is made by me, using krita for hand-painted textures and blender 2.79 for modeling and animating...

DEAD END 3 v0.7 Now using UPBGE!
DEAD END MISSION

DEAD END 3 v0.7 Now using UPBGE!

DEAD END MISSION

DEAD END 3 v0.7! Now using UPBGE for better framerate and experiance.

Dead End 3 Weapons Loaded
DEAD END MISSION

Dead End 3 Weapons Loaded

DEAD END MISSION

Im back in business, Dead End 3 Version 0.45 with loads of updates! :)

Dongo Adventure - Indie Game [RELEASED on Steam]
Dongo Adventure

Dongo Adventure - Indie Game [RELEASED on Steam]

Dongo Adventure 1 comment

Dongo Adventure - Indie Game Project: Embark on a great adventure and help Dongo escape from dangerous enemies and challenging scenarios!

Pixelpunk XL - Out Now!
Pixelpunk XL

Pixelpunk XL - Out Now!

Pixelpunk XL 2 comments

Pixelpunk XL has been released today on Steam store!

Devlog #7 - Epic and toxic fight with a boss
Pixelpunk XL

Devlog #7 - Epic and toxic fight with a boss

Pixelpunk XL

Video demonstration of a combat with the large green contraption that tries to shoot you.

New outline system using BloomFX
Wrectified

New outline system using BloomFX

Wrectified

Actor now targets using a small line drawn out from surface normal and bloom. Aiming cursor on usable items enables a outline using Bloom.

Devlog #6 - Whitish Mode
Pixelpunk XL

Devlog #6 - Whitish Mode

Pixelpunk XL

Whitish mode - another experiment with post processing filters.

Devlog #5 - Toxic Mode
Pixelpunk XL

Devlog #5 - Toxic Mode

Pixelpunk XL

Demonstration of my experiment with post processing filters.

World Canvas updgrade
Wrectified

World Canvas updgrade

Wrectified 1 comment

A.Canvas now uses kdtree to get nodes closest to player working out B.during firing up a bubble is loaded in once the edge is reached, the load order...

Devlog #4 - Kamikaze and Electroshock
Pixelpunk XL

Devlog #4 - Kamikaze and Electroshock

Pixelpunk XL 1 comment

New enemy types, more guns, rockets and other improvements!

How to make space invaders (Classic Arcade) game in BGE. and python programming

How to make space invaders (Classic Arcade) game in BGE. and python programming

Server Side Coding Tutorial 2 comments

How to make space invaders (Classic Arcade) game in Blender Game Engine and python programming. Basic modelling like 3D pixel art.

Dead end 3 Version 0.35 Trailer!
DEAD END MISSION

Dead end 3 Version 0.35 Trailer!

DEAD END MISSION

Another week, Another update! DEAD END 3 VERSION 0.35 BOII! :)

Devlog #3 - Early gameplay footage
Pixelpunk XL

Devlog #3 - Early gameplay footage

Pixelpunk XL

All that is new and interesting from the development.