The Blender Game Engine is a component of Blender, a free and open-source comprehensive 3D production suite, used for making real-time interactive content. The game engine was written from scratch in C++ as a mostly independent component, and includes support for features such as Python scripting and OpenAL 3D sound.
Vaccine will arrive in 5 Days... Will stay healthy until then?
Now we can create games in VR in blender and run them in the same window.
The Blender XR_Action branch and upbge XR branch are being developed concurrently :D
Beneath the earth has been out for a few months now, and is one of my best games so far, I just decided to post an article about it better late then never...
Blood & Gore is a big part of this game and in my opinion it needed a Sick Update, New Dynamic Blood added with alot more new stuff! :)
Russian Dragunov are now added into the armory! New map & Last Airdrop Cutscene added & More in Version 1.4!
Skinning quads with heightmaps :D using upbge 0.3.0 / Blender 2.91 Eevee.
For this diary of devs we show you many screenshots of the game! All of these screenshots are taken in the tutorial level.
DEAD END 3 Version 1.3!? Something was missing... Oh yea, EXPLOSIVES! :D
The work progress every week for the development of Reliefs 0.3!
Hey everybody we just released an alpha v1.0.0 of Mechanic 8230. This is a point-and-click adventure taking place on a retro futuristic planet inhabited...
These two last weeks, many assets were made in order to build the most realistic Roman temples is possible.
The gameplay of the player is doing! Now you have the possibility to throw your spear !
For this Diary of Devs #26 I have prepared a small video to show you the gameplay of Reliefs with the new game engine, Unity. It is not easy to explain...
This new game engine changes everything for the game! A world more huge, more details, more interactions, more realism!
This game is simple, In this game you will build a path for the ball so that it reaches its destination.
World Of Dream Full Trial is a Complete part of the game that is ready to be played! It's been 2 years since I released the first version, and now it's...
Editor can sculpt generated terrain, and unload / reload and changes are persistent can also pin objects to tiles / edit them to stream in and out with...
This new Diary of devs #24 present you for this week the new trees and volumetric clouds for Reliefs The time of the Lemures.
A new year has arrived and Reliefs is always on early access. When I have released Reliefs in early access, I have planned 12 months of the work to release...
Yes it's true black blood is finally out, the game took about 5 months to make but now it's finally here and can be downloaded on itch.io and gamejolt...
Black Blood is my next upcoming game you play as Steven, A data analyst at a secret government lab called area 44 where you discover all your coworkers...
Made a little Christmas animation with my game characters, Merry Christmas everyone! :)
For this week, I have a lot of work on the size of the game world and to create the most realistic textures for the ground as possible.
For this week, some concept arts of the next version of the game.
DEAD END 3 Full Trial Gold Version 1.2 FINAL is OUT!
Here is my progress in a little over a month of serious tinkering in blender 2.8 fork upbge.
This is a COMPLETE PART of the game that is Stable, Gory and METAL ASFU*K! :)
Since the last Beta publication, a lot of time has passed. Today we are sending Spacer Project in its final version, as it can be found on Steam, to our...
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