The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.
Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.
It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.
The mod is designed to run on MacOS, Linux and Windows.
Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.
No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:
Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.
Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.
In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.
1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.
Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.
And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!
Preliminary polls results analysis and ideas on further development.
New Persian roster, Shia Islam, improved late campaign and much more.
Big changes in early campaign, diplomacy adjustments, better AI and more.
Linux migration and a surprise attack on ETW community.
Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.
Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.
Demo of the 1830 starpos. Not compatible with FiI. Install over fresh vanilla.
Gives Britain and France territories in India in Vanilla grand campaign.
The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.
British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...
btw, is it possible to use this mod alongside VDM?
VDM requires a WALI .exe running. I'm developing on Linux and Windows executables can not be easily launched there, so I can't ensure the mod's compatibility with VDM. However, IMO, there is nothing too special in Foothold on India, which could make vanilla version of VDM non-functional. You could try combining the mod with vanilla VDM and see if it works for you.
Would it be safe to install it in the middle of a game?
I'm not sure. You can try. However, I would advise trying with a new campaign.
ive decided against installing it for now since i dont want to risk my save, but one feature that would be nice to see added from VDM are the extra options from captured settlements, like occupation, looting, genocide, etc. also maybe something like a dead faction uprising feature where a fallen nation could arise again from its former capital, along with a pop-up event that allows you to play as the rebels as in similar to vanilla revolutions
Hi everybody! I'm searching for someone to test Windows compatibility of a certain small feature I've implemented. If anybody is interested, please drop me a message.
what feature is it?
Hi Stonewall_Jackson!
The feature is a hybrid trade port/shipyard, specifically made for important provinces with only one port, such as Netherlands and Portugal. The criteria of success is that the AI is eventually capable of upgrading it, making ships there and the game functioning without corrupting crashes (after which you can't reload an auto save) up to 200+ turns (technically, till victory/defeat). I suggest using Plains Nations while disabling campaign shroud and using some autoclicker to make it easier.
Still interested?
ah sry 200 turns might be too much for me lol, busy with college now
I can totally understand, heh) No worries.
Hello! I launched a small poll on further developments in the "polls" section". I'm pretty sure you'll like the ideas listed there. I encourage you to take part!
Can you make a version of tgg_unit_stats_light where there are atleast 200-250 men soldiers per unit? I hate how darthmod slows down ships and makes battles longer. Please it would be a dream come true. I know you can do it in the preference script but it doesn't change in the road to independence campaign. FANTASTIC mod!!
Hi Gerrmans. Thank you! Consider writing a review and giving a rating in the "reviews" section.
I don't change naval stats in any way, even in Darth mod unit stats. So the pack should not affect ship's speed in any way.
And, yes, I can make a pack, which simply increases the numbers and does nothing else. I will include it in the next update.