Version 1.4.7 is out - Windows, MacOS and Linux compatible


Foothold in India: The Great Game

The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.

Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.

It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.

The mod is designed to run on MacOS, Linux and Windows.


The key features are:

  • Handover of the eastern coast of India to Britain and France, countering Marathas and promoting competition in the subcontinent
  • Overhaul of eastern factions' troop rosters in the style of vanilla ETW
  • Overhaul of diplomatic relationships, primarily between eastern factions, to make them more dynamic
  • Introduction of Shia Islam with fully functional missionaries for Persia and the Mamluk states
  • Small changes in campaign starting armies and buildings to make the game more balanced
  • 6 different campaign options
  • Bug fixes
  • Many packs, improving sounds and graphics, battle mechanics, unit stats, campaign AI and much more, and all of them can be activated and deactivated and applied to the game in any combination you would like

Foothold in India page on TWCenter

Foothold in India source code on GitHub

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Foothold in India: The Ottoman overhaul

Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.

New Ottoman units

Syrian Ridge

No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:

  • The swift and capable Deli Lancers, acting as high-class light lancers, posessing outstanding melee stats and training, similar to Hungarian Uhlans
  • And the terrifying Silahdars - the Ottoman palace guard cavalry unit, comparable to Ahadis and Qurchis

Deli Lancers

Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.

Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.

Other changes and wrap-up of previous updates since 1.4

Cossacks charging Crimean cavalry

In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.

1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.

Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.

And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!

DOWNLOAD

Detailed changelog since 1.4:

New in 1.4.1:

  • Made Saxony catholic in tgg_campaign_late_vanilla.
  • Fixed Azzars unit size in tgg_unit_manpower.
  • Enabled Mughals to recruite Banduqchis (Hindu Musketeers) in tgg_unitpack_india - this is historically accurate and doesn't change a lot, since the pack already gives them Islamic Musketeers.
  • Added tgg_unit_eastern_firing_drills, giving access to European firing drills to Janissaries, Jazayerchis, Qizilbashi, Bargir and Sikh Musketeers.
  • Added tgg_unitpack_streltsy giving firearms to Russian Gorodskiye Streltsy.

New in 1.4.2:

  • Made Portugal an absolute monarchy in tgg_campaign_early.
  • Added optional packs tgg_unitpack_russian_line_trained and tgg_unitpack_russian_line_suvorov, buffing Russian Line Infantry, improving their training (in both packs) and shooting skills (only in "Suvorov" pack).
  • Significantly nerfed Gorodskiye Streltsy's [with muskets] melee stats in tgg_unitpack_streltsy.
  • Significantly reduced vanilla Ottoman Mamluks upkeep in tgg_unitpack_ottoman.
  • Tweaked the new Eastern units' stats and prices to make them more varied and less similar to vanilla prototypes.

New in 1.4.3:

  • Increased Mamluks unit size to 80, improved their training, reverted their upkeep cost back to vanilla values and increased Circassian Armoured Cavalry upkeep in tgg_unitpack_ottoman.
  • Gave Deli Lancers and Silahdars guard cavalry to Ottomans and Mamluk States in tgg_unitpack_ottoman.
  • Gave elite Anatolian Janissaries to Ottomans in custom battles in tgg_unitpack_ottoman.
  • Added tgg_unitpacks_anatolian_janissaries pack, unlocking elite Anatolian Janissaries in campaigns. Recruitment is only possible in Anatolia and is limited to 4 units. In my opinion, tgg_unitpack_ottoman makes Ottomans a cavalry-heavy faction by giving them brilliant and diverse cavalry, while giving them elite infantry, almost on par with elite European, diffuses this focus. However, it is up to the player to decide. To deactivate, append the `.bak` extension.
  • Added tgg_unit_guns_expensive pack, increasing most artillery recruitment and upkeep costs by a multiplier of around 1.3-1.4.
  • Added one new loading screen in tgg_media_orientalist_loading_screens.
Foothold in India - Special News Issue

Foothold in India - Special News Issue

News 3 comments

Preliminary polls results analysis and ideas on further development.

 Foothold in India 1.4: Big Persian update

Foothold in India 1.4: Big Persian update

News 2 comments

New Persian roster, Shia Islam, improved late campaign and much more.

Foothold in India 1.3.2 is out!

Foothold in India 1.3.2 is out!

News

Big changes in early campaign, diplomacy adjustments, better AI and more.

Foothold in India 1.3 - Now MacOS and Linux compatible!

Foothold in India 1.3 - Now MacOS and Linux compatible!

News

Linux migration and a surprise attack on ETW community.

Add file RSS Files
Foothold in India 1.4.7 Complete - Full Version - Any OS [with ultima flags fix]

Foothold in India 1.4.7 Complete - Full Version - Any OS [with ultima flags fix]

Full Version 4 comments

Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.

Foothold in India 1.4.7 Light - Full Version - Any OS

Foothold in India 1.4.7 Light - Full Version - Any OS

Full Version 1 comment

Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.

INCOMPATIBLE with FiI: 1830 Startpos Demo

INCOMPATIBLE with FiI: 1830 Startpos Demo

Demo 3 comments

Demo of the 1830 starpos. Not compatible with FiI. Install over fresh vanilla.

INCLUDED in FiI: Territories in India for Britain and France in Vanilla

INCLUDED in FiI: Territories in India for Britain and France in Vanilla

Full Version

Gives Britain and France territories in India in Vanilla grand campaign.

INCLUDED IN FiI: Patch6 - A conservative community bug-fix compilation

INCLUDED IN FiI: Patch6 - A conservative community bug-fix compilation

Patch

The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.

Symphony Sound Packer - A tool for ETW modders

Symphony Sound Packer - A tool for ETW modders

Audio Tool

British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...

Post comment Comments  (160 - 169 of 169)
Guest
Guest - - 699,593 comments

Fantastic mod, true to vanilla but greatly enhanced. For me has kinda replaced DarthMod as the quintessential "fix" for Empire, congrats pals

Reply Good karma Bad karma+1 vote
Erzya Creator
Erzya - - 220 comments

Hi Guest. Thank you for your kind words! More enhancements are on the way, especially in interfaction diplomacy - true to vanilla as before.

Reply Good karma+1 vote
cghopk
cghopk - - 349 comments

Are you going to implement late 19th century models soon for units? The great game is a really underrated theater in history.

Reply Good karma Bad karma+2 votes
Erzya Creator
Erzya - - 220 comments

Hi cghopk! It's great to know I'm not the only one interested in the period.

The idea of the mod is not to change the setting. It's still 18th century, with more attention paid to the eastern theatres, which are IMHO very boring in vanilla. And it is not 100% historical - the focus is more on the gameplay.

However, your proposal sounds fun. Maybe, when I have the time, I could try making a Victorian campaign.

Reply Good karma+2 votes
SkylerSlack
SkylerSlack - - 16 comments

does this still work since the new update for Empire total war?

Reply Good karma Bad karma+2 votes
Erzya Creator
Erzya - - 220 comments

Hi SkylerSlack! Yes.

Reply Good karma+1 vote
Guest
Guest - - 699,593 comments

The Mod is fully functional on Mac OS.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 699,593 comments

Update: Some of the graphics packs in "Media Add-on 1.0" link seem to be creating problems.
Mod is flawing and probably, the best mod for Mac, when I DON'T add the fallowing files into data folder:

"TGG_Media_Durango_Battle_UI_1.0.pack"
"TGG_Media_Durango_Historical_Portraits_Crimea_Fixed.pack"

The rest is just fine.

Reply Good karma Bad karma+1 vote
Erzya Creator
Erzya - - 220 comments

Hi Guest! Thank you for your feedback! I develop and test on Ubuntu and play Empire using Proton, so unfortunately I can't really help you here. As for the packs, these are pretty basic 3rd party UI retextures, moreover, they're pretty lightweight. It is strange that they could produce glitches.

Reply Good karma+1 vote
Post a comment
X
Tags