The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.
Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.
It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.
The mod is designed to run on MacOS, Linux and Windows.
Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.
No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:
Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.
Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.
In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.
1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.
Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.
And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!
Preliminary polls results analysis and ideas on further development.
New Persian roster, Shia Islam, improved late campaign and much more.
Big changes in early campaign, diplomacy adjustments, better AI and more.
Linux migration and a surprise attack on ETW community.
Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.
Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.
Demo of the 1830 starpos. Not compatible with FiI. Install over fresh vanilla.
Gives Britain and France territories in India in Vanilla grand campaign.
The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.
British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...
Fantastic mod, true to vanilla but greatly enhanced. For me has kinda replaced DarthMod as the quintessential "fix" for Empire, congrats pals
Hi Guest. Thank you for your kind words! More enhancements are on the way, especially in interfaction diplomacy - true to vanilla as before.
Are you going to implement late 19th century models soon for units? The great game is a really underrated theater in history.
Hi cghopk! It's great to know I'm not the only one interested in the period.
The idea of the mod is not to change the setting. It's still 18th century, with more attention paid to the eastern theatres, which are IMHO very boring in vanilla. And it is not 100% historical - the focus is more on the gameplay.
However, your proposal sounds fun. Maybe, when I have the time, I could try making a Victorian campaign.
does this still work since the new update for Empire total war?
Hi SkylerSlack! Yes.
The Mod is fully functional on Mac OS.
Update: Some of the graphics packs in "Media Add-on 1.0" link seem to be creating problems.
Mod is flawing and probably, the best mod for Mac, when I DON'T add the fallowing files into data folder:
"TGG_Media_Durango_Battle_UI_1.0.pack"
"TGG_Media_Durango_Historical_Portraits_Crimea_Fixed.pack"
The rest is just fine.
Hi Guest! Thank you for your feedback! I develop and test on Ubuntu and play Empire using Proton, so unfortunately I can't really help you here. As for the packs, these are pretty basic 3rd party UI retextures, moreover, they're pretty lightweight. It is strange that they could produce glitches.