The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.
Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.
It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.
The mod is designed to run on MacOS, Linux and Windows.
Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.
No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:
Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.
Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.
In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.
1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.
Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.
And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!
Preliminary polls results analysis and ideas on further development.
New Persian roster, Shia Islam, improved late campaign and much more.
Big changes in early campaign, diplomacy adjustments, better AI and more.
Linux migration and a surprise attack on ETW community.
Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.
Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.
Demo of the 1830 starpos. Not compatible with FiI. Install over fresh vanilla.
Gives Britain and France territories in India in Vanilla grand campaign.
The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.
British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...
I really love the mod so far but enabling the different unit packs has got me confused even after reading the instructions. Namely, I tried enabling the eastern fire by rank by removing the BAK file (as told) and it still didn't activate.
Hi Whatinaname!
You must not remove the file. You only need to remove the '.bak' extension from it's name.
Will I need to reinstall the game and foothold?
Simply copy tgg_battle_unit_specs_eastern_firing_drills.pack.bak to Empire Total War/data and rename it to tgg_battle_unit_specs_eastern_firing_drills.pack
ty for the help on that. I have one last question. If I want to disable a mod, do I add the .bak file?
Rename the mod file you want to disable, adding `.bak` extension to it's name.
Hay, your mod is really awesome and I really like all the options, but I have two questions.
1. Is there a reason why higher tier industry buildings don't lower the happiness/public order?
2. Is there an option to make happiness/public order decrease with industry buildings? I read all the readme, and it's very nice done, but I couldn't find any option regarding happiness.
Thanks for this mod, it seems like it's the best of everything.
Hi xXAlduin99!
Thank you for appretiation! If you like the mod, consider writing a review in "reviews" section and giving it a rating.
I didn't really modify anything regarding happiness, or present any options in that regard. If higher tier industry building don't lower happiness - then probably it is the same as in vanilla. Or maybe a bug - can't tell rightaway.
This is not a priority now, since I'm working towards releasing a demo of 1830 startpos. However, in future I could possibly return to it and make more options tweaking economy and happiness.
Maybe it is not displayed in the building browser, I need to play more.
Wow, with the correct uniforms? I would play that if it's well done and I am sure you can do well.
A demo will probably be just a teaser with a new geopolitical situation, but without new uniforms and tech and with only some limited roster changes. However, in time, I'm going to add everything.
Bro when is 1830 campaign releasing?
Hi MuhammadMakhdoomUmar!
I'm close to completing the startpos for the campaign - in that domain, I need to finish automating diplomacy changes. You can check out the political map - it's already done, and I uploaded it to images right before answering you. As soon as I finish with diplomacy and testing, I will release the startpos as a demo.
However, aside from the startpos, I need to start working on:
- New era troop rosters
- New technology
- New icons and models
And that is a lot of effort. I'm working absolutely alone, so these things may take time. I think, I will be releasing them bit by bit, iteratively.
Aside from it, the startpos is also taking more time than it could have because I'm writing automation scripts in order to make startpos changes quick and easy. Using these scripts, any modder will be able to create *any campaign he would like*. In any era, with any diplomacy, any balance of power and geopolitical situation. You probably wonder why there are many different mods, which change rosters, but not that many changing the campaign? This is precisely because modding the startpos used to be hard. I'm going to make it easy for everyone.
So stay tuned! Can't promise to release it quickly, but I'm working on it. The first fruits will soon be there to try out.
Good! Carry on Bro,you are working very hard,Thanks for providing us an entirely new campaign experience.
Thank you! Hopefuly, some good updates will be there soon.
Bro how far is the demo from releasing??
Hi Guest!
Please be patient. Only two weeks passed since I answered the question. Some months will pass - for sure.
yeah yeah! some people even donot have patience.They need to understand the amount of hardwork modders put into their mods.
Thanks for appretiation, MuhammadMakhdoomUmar!
Although, I will certainly try to complete it in some reasonable timeline.