Version 1.4.7 is out - Windows, MacOS and Linux compatible


Foothold in India: The Great Game

The Great Game was a rivalry between the 19th century British and Russian Empires over influence in Asia, primarily in Afghanistan, Persia, and later Tibet. The two colonial empires used military interventions and diplomatic negotiations to acquire and redefine territories in Central and South Asia. By the early 20th century, a line of independent states, tribes, and monarchies from the shore of the Caspian Sea to the Eastern Himalayas were made into protectorates and territories of the two empires.

Foothold in India is a light overhaul modification, addressing the problems of vanilla Empire while staying true to its spirit.

It is a modular project, with all '.pack' files acting as independent modules that can be applied in any combination with each other or as standalone modifications.

The mod is designed to run on MacOS, Linux and Windows.


The key features are:

  • Handover of the eastern coast of India to Britain and France, countering Marathas and promoting competition in the subcontinent
  • Overhaul of eastern factions' troop rosters in the style of vanilla ETW
  • Overhaul of diplomatic relationships, primarily between eastern factions, to make them more dynamic
  • Introduction of Shia Islam with fully functional missionaries for Persia and the Mamluk states
  • Small changes in campaign starting armies and buildings to make the game more balanced
  • 6 different campaign options
  • Bug fixes
  • Many packs, improving sounds and graphics, battle mechanics, unit stats, campaign AI and much more, and all of them can be activated and deactivated and applied to the game in any combination you would like

Foothold in India page on TWCenter

Foothold in India source code on GitHub

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Foothold in India: The Ottoman overhaul

Hello everyone! I'm delighted to present you the 1.4.3 update. The main focus of it is to overhaul the Ottoman roster.

New Ottoman units

Syrian Ridge

No Ottoman army can be imagined without a strong and numerous cavalry arm. In the new update, the Ottoman Empire acquired 2 new cavalry units:

  • The swift and capable Deli Lancers, acting as high-class light lancers, posessing outstanding melee stats and training, similar to Hungarian Uhlans
  • And the terrifying Silahdars - the Ottoman palace guard cavalry unit, comparable to Ahadis and Qurchis

Deli Lancers

Aside from these, the Mamluks also received a buff in training and unit size, making them more resilient in proper melee fights, especially in comparison to Deli Scouts, which used to simply surpass the Mamluks in almost everything in vanilla.

Moreover, the update introduces one infantry unit: the Anatolian Janissaries. These are an even stronger version of Cairo Janissaries, designed to be a counter to the elite infantry of the West. Incapable of forming squares, armed with sabers, with somewhat lacking shooting skills but excellent melee stats and very decent morale, this unit is almost on par with most European elites, providing the Ottomans with the needed firepower, while still keeping the focus on cavalry and artillery. Only 4 units can be recruited, in Anatolia. The unit is unlocked in grand campaign by activating tgg_unitpack_anatolian_janissaries.

Other changes and wrap-up of previous updates since 1.4

Cossacks charging Crimean cavalry

In the new update, most of the cannons recruitment and upkeep costs are multiplied by a factor of around 1.3 - 1.4. This should make the AI use them less and create more balanced armies, technically balancing the artillery against other troop types. A similar strategy is used, for instance, in Napoleon Total War.

1.4.1 and 1.4.2 have seen the Russian roster receiving some minor improvements, acquiring Streltsy with firearms and optional improved line infantry in 2 different flavours.

Portugal became an absolute monarchy. The better bulk of Eastern musketeers are now capable of applying European firing drills if you choose to apply the corresponding pack. While all the new [non-vanila] units received slight stats and price adjustments to make them a bit more varied and less similar to vanilla prototypes.

And finally, 1.4.3 introduces one new loading screen: the gorgeous "Bathsheba" by Jean-Léon Gérôme, 1889. So enjoy the artwork. And have fun!

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Detailed changelog since 1.4:

New in 1.4.1:

  • Made Saxony catholic in tgg_campaign_late_vanilla.
  • Fixed Azzars unit size in tgg_unit_manpower.
  • Enabled Mughals to recruite Banduqchis (Hindu Musketeers) in tgg_unitpack_india - this is historically accurate and doesn't change a lot, since the pack already gives them Islamic Musketeers.
  • Added tgg_unit_eastern_firing_drills, giving access to European firing drills to Janissaries, Jazayerchis, Qizilbashi, Bargir and Sikh Musketeers.
  • Added tgg_unitpack_streltsy giving firearms to Russian Gorodskiye Streltsy.

New in 1.4.2:

  • Made Portugal an absolute monarchy in tgg_campaign_early.
  • Added optional packs tgg_unitpack_russian_line_trained and tgg_unitpack_russian_line_suvorov, buffing Russian Line Infantry, improving their training (in both packs) and shooting skills (only in "Suvorov" pack).
  • Significantly nerfed Gorodskiye Streltsy's [with muskets] melee stats in tgg_unitpack_streltsy.
  • Significantly reduced vanilla Ottoman Mamluks upkeep in tgg_unitpack_ottoman.
  • Tweaked the new Eastern units' stats and prices to make them more varied and less similar to vanilla prototypes.

New in 1.4.3:

  • Increased Mamluks unit size to 80, improved their training, reverted their upkeep cost back to vanilla values and increased Circassian Armoured Cavalry upkeep in tgg_unitpack_ottoman.
  • Gave Deli Lancers and Silahdars guard cavalry to Ottomans and Mamluk States in tgg_unitpack_ottoman.
  • Gave elite Anatolian Janissaries to Ottomans in custom battles in tgg_unitpack_ottoman.
  • Added tgg_unitpacks_anatolian_janissaries pack, unlocking elite Anatolian Janissaries in campaigns. Recruitment is only possible in Anatolia and is limited to 4 units. In my opinion, tgg_unitpack_ottoman makes Ottomans a cavalry-heavy faction by giving them brilliant and diverse cavalry, while giving them elite infantry, almost on par with elite European, diffuses this focus. However, it is up to the player to decide. To deactivate, append the `.bak` extension.
  • Added tgg_unit_guns_expensive pack, increasing most artillery recruitment and upkeep costs by a multiplier of around 1.3-1.4.
  • Added one new loading screen in tgg_media_orientalist_loading_screens.
Foothold in India - Special News Issue

Foothold in India - Special News Issue

News 3 comments

Preliminary polls results analysis and ideas on further development.

 Foothold in India 1.4: Big Persian update

Foothold in India 1.4: Big Persian update

News 2 comments

New Persian roster, Shia Islam, improved late campaign and much more.

Foothold in India 1.3.2 is out!

Foothold in India 1.3.2 is out!

News

Big changes in early campaign, diplomacy adjustments, better AI and more.

Foothold in India 1.3 - Now MacOS and Linux compatible!

Foothold in India 1.3 - Now MacOS and Linux compatible!

News

Linux migration and a surprise attack on ETW community.

Add file RSS Files
Foothold in India 1.4.7 Complete - Full Version - Any OS [with ultima flags fix]

Foothold in India 1.4.7 Complete - Full Version - Any OS [with ultima flags fix]

Full Version 4 comments

Napoleon battle terrain generator, pirates with mass fire and small fixes. With the latest media add-on included.

Foothold in India 1.4.7 Light - Full Version - Any OS

Foothold in India 1.4.7 Light - Full Version - Any OS

Full Version 1 comment

Napoleon battle terrain generator, pirates with mass fire and small fixes. Without the media add-on.

INCOMPATIBLE with FiI: 1830 Startpos Demo

INCOMPATIBLE with FiI: 1830 Startpos Demo

Demo 3 comments

Demo of the 1830 starpos. Not compatible with FiI. Install over fresh vanilla.

INCLUDED in FiI: Territories in India for Britain and France in Vanilla

INCLUDED in FiI: Territories in India for Britain and France in Vanilla

Full Version

Gives Britain and France territories in India in Vanilla grand campaign.

INCLUDED IN FiI: Patch6 - A conservative community bug-fix compilation

INCLUDED IN FiI: Patch6 - A conservative community bug-fix compilation

Patch

The aim of this patch is to fix the most apparent bugs and oversights of Vanilla Empire as conservatively as possible while staying true to it's spirit.

Symphony Sound Packer - A tool for ETW modders

Symphony Sound Packer - A tool for ETW modders

Audio Tool

British Line Infantry starts shouting "Revolutionary Guard!" when you click them after installing a mod with new units? This tool should help you. All...

Post comment Comments  (10 - 20 of 169)
Whatinaname
Whatinaname - - 3 comments

I really love the mod so far but enabling the different unit packs has got me confused even after reading the instructions. Namely, I tried enabling the eastern fire by rank by removing the BAK file (as told) and it still didn't activate.

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Erzya Creator
Erzya - - 220 comments

Hi Whatinaname!

You must not remove the file. You only need to remove the '.bak' extension from it's name.

Reply Good karma+1 vote
Whatinaname
Whatinaname - - 3 comments

Will I need to reinstall the game and foothold?

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Erzya Creator
Erzya - - 220 comments

Simply copy tgg_battle_unit_specs_eastern_firing_drills.pack.bak to Empire Total War/data and rename it to tgg_battle_unit_specs_eastern_firing_drills.pack

Reply Good karma+1 vote
Whatinaname
Whatinaname - - 3 comments

ty for the help on that. I have one last question. If I want to disable a mod, do I add the .bak file?

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Erzya Creator
Erzya - - 220 comments

Rename the mod file you want to disable, adding `.bak` extension to it's name.

Reply Good karma+1 vote
xXAlduin99
xXAlduin99 - - 5 comments

Hay, your mod is really awesome and I really like all the options, but I have two questions.

1. Is there a reason why higher tier industry buildings don't lower the happiness/public order?
2. Is there an option to make happiness/public order decrease with industry buildings? I read all the readme, and it's very nice done, but I couldn't find any option regarding happiness.

Thanks for this mod, it seems like it's the best of everything.

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Erzya Creator
Erzya - - 220 comments

Hi xXAlduin99!

Thank you for appretiation! If you like the mod, consider writing a review in "reviews" section and giving it a rating.

I didn't really modify anything regarding happiness, or present any options in that regard. If higher tier industry building don't lower happiness - then probably it is the same as in vanilla. Or maybe a bug - can't tell rightaway.

This is not a priority now, since I'm working towards releasing a demo of 1830 startpos. However, in future I could possibly return to it and make more options tweaking economy and happiness.

Reply Good karma+2 votes
xXAlduin99
xXAlduin99 - - 5 comments

Maybe it is not displayed in the building browser, I need to play more.

Wow, with the correct uniforms? I would play that if it's well done and I am sure you can do well.

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Erzya Creator
Erzya - - 220 comments

A demo will probably be just a teaser with a new geopolitical situation, but without new uniforms and tech and with only some limited roster changes. However, in time, I'm going to add everything.

Reply Good karma+1 vote
MuhammadMakhdoomUmar
MuhammadMakhdoomUmar - - 4 comments

Bro when is 1830 campaign releasing?

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Erzya Creator
Erzya - - 220 comments

Hi MuhammadMakhdoomUmar!

I'm close to completing the startpos for the campaign - in that domain, I need to finish automating diplomacy changes. You can check out the political map - it's already done, and I uploaded it to images right before answering you. As soon as I finish with diplomacy and testing, I will release the startpos as a demo.

However, aside from the startpos, I need to start working on:
- New era troop rosters
- New technology
- New icons and models

And that is a lot of effort. I'm working absolutely alone, so these things may take time. I think, I will be releasing them bit by bit, iteratively.

Aside from it, the startpos is also taking more time than it could have because I'm writing automation scripts in order to make startpos changes quick and easy. Using these scripts, any modder will be able to create *any campaign he would like*. In any era, with any diplomacy, any balance of power and geopolitical situation. You probably wonder why there are many different mods, which change rosters, but not that many changing the campaign? This is precisely because modding the startpos used to be hard. I'm going to make it easy for everyone.

So stay tuned! Can't promise to release it quickly, but I'm working on it. The first fruits will soon be there to try out.

Reply Good karma+1 vote
MuhammadMakhdoomUmar
MuhammadMakhdoomUmar - - 4 comments

Good! Carry on Bro,you are working very hard,Thanks for providing us an entirely new campaign experience.

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Erzya Creator
Erzya - - 220 comments

Thank you! Hopefuly, some good updates will be there soon.

Reply Good karma+1 vote
Guest
Guest - - 699,582 comments

Bro how far is the demo from releasing??

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Erzya Creator
Erzya - - 220 comments

Hi Guest!

Please be patient. Only two weeks passed since I answered the question. Some months will pass - for sure.

Reply Good karma+1 vote
MuhammadMakhdoomUmar
MuhammadMakhdoomUmar - - 4 comments

yeah yeah! some people even donot have patience.They need to understand the amount of hardwork modders put into their mods.

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Erzya Creator
Erzya - - 220 comments

Thanks for appretiation, MuhammadMakhdoomUmar!

Although, I will certainly try to complete it in some reasonable timeline.

Reply Good karma+1 vote
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