Full version 1C installer packed with Zandronum v3.0 alpha.
Changelog included on file.
Brutal Doom 64 by Sergeant Mark IV
Installation:
1 - Unzip the content.
2 - Place a doom2.wad file in the main folder. It doesn't matters if you got the file from Steam, Gog.com, whatever,
any official version of the doom2.wad file will work. Final Doom iwads (tnt.wad and plutonia.wad) will also work.
If you don't have it, get it here Store.steampowered.com
3 - Use "bd64 zandronum.exe" to play. You can make a shortcut of it on your desktop.
For advanced users:
You can extract all files from the skins folder, and make your instalation.
This mod supports any version of GZDoom (including dev buids), or Zandronum (2.1 or higher).
If you already have an older version installed, just delete everything
and use this installation instead. You can't play your old save games
with older versions, but you can use the idclevxx command to start the
game on the map you left (for example if you stoped the game on map10,
just type idclev10).
This installer only works for Windows users. It supports any Windows version.
If you are using Linux or Mac, you need to download a new sourceport, extract all the 3 files
from the skins folder, and configure everything manually.
Zandronum.com
To play multiplayer you will need Doomseeker.
Doomseeker.drdteam.org
You can extract the files from the Skins folder and run them on your own installation.
This installation of Zandronum 3.0 alpha that I included has everything configured for optimal performance.
If you are going to move it to your own installation, remember to disable the Enhanced Night Vision Mode.
This instalation is configured for a 1600x900 default resolution, on windowed mode.
You can change it to fullscreen and change it to other resolutions by going
to options > set video mode.
You can run either bd64v1_main with other map packs or vanilla Doom maps, or bd64v1_maps alone to play these maps
with custom gameplay mods.
You can control the amount of blood and gore by opening the console and typing bd_bloodamount * (* is a number from 1 to 4)
You can enable the "janitor" to make blood and gore disappear after some time by typing in the console bd_lowgraphicsmode 1 (type
bd_lowgraphicsmode 0 to disable)
/// CREDITS \\\\\
Based on:
Doom 64 Absolution by Samuel "Kaiser" Villareal
GZDoom 64 By Nightshade
Doom64 Monster Replacer by Kaal979
Additional Sprites:
Cage - Extra animations for weapons (shotgun, super shotgun reloading, etc.)
Scalliano and Dr Doctor - Alpha Unmaker
Monolith, Raven Software, 3D Realms - Several Sprites
Skjalg L. Sellæg - Rotations for Revenant's sprites.
Leonard - Chaingunguy sprites.
Footman - Zombie Marine sprites.
Mike12 - Assault RIfle sprites.
Music:
Aubrey Hodges
Aubreyhodges.bandcamp.com
Andrew Hulshult
Neurological
Jonathan McCann
Testing Team:
M4Cron, Sherling Sousa, Zion McCall, Iain Lockhart, Paul Linfor, Vinícius Letério, Jakub Kula, Roger Pennell
Tomás A. Rubianes, Asaf Alcalá Tináh, Ali Mirza Hassan, Arturs Cukmacis, Justin Ngo, Kyoko Sakura, Clinton Turner, Floyd Roberts Gruarr Videos, sorry if I forgot someone.
Special Thanks:
CodeImp (creator of Doom Builder)
sirjuddington (creator of Slade 3)
TerminusEst13 (code for trails for fast projectiles used on the plasma gun)
Doom2.net (compressed version of Doom 64 soundtrack)
talisagoat (launcher icon)
Sorry if I forgot to include anyone.
If I used something made by you and forgot to give you credits, PM me
on Moddb, Doomworld, or Zandronum forums and I will include your name here ASAP.
Love it as a **** please add some AMBIENT,ANTMOSPHERIC FILTERING,LENS/FLARE And more Gibs and blood
VVV this right here, is cancer
Hello, when I play it works, I can launch GZDOOM with BD64 just fine.
However, in the first level (after the intro) I see exclamation marks in some places (including in the very first room right next to the shotgun on the floor after killing both soldiers to the left and right).
What does that mean? Am I missing files? I'm using the patched version of DB64 2.0. Thanks.
hello
i have a problem i can't reload ? help me please
I can in Android GZDoom
hopefully Mark or another comes back to BD64, a damn wonderful update to one of my all time favorite Doom games
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HELL YEAH!
Can anyone tell me how to get this working on android using delta touch? It won't start for me and I'm sure I'm just putting the files in the wrong place.
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Nice to have. Thanks.
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hey there mark i have been wondering when the next version of brutal doom 64 will be
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Which of the folders are main folder??
The main folder would be the folder where the zandronum .exe sits (or if using GZDoom where the GZdoom .exe sits)
DOOM64 RETRIBUTION - BONUS FUN MAPS - HARDCORE BLOOD - Youtu.be
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Simplemente maravilloso
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[BRUTAL DOOM 64 HUD NOT WORKING IN GZDOOM FIX]
If you are trying to get this to work in GZDoom and notice that the Doom 64 HUD isn't showing up like it should:
In your GZDoom settings you need to go to Options --> Scaling Options --> Make sure the "Screen size" option in the "HUD Options" section is on 11 and instead of 10 or anything else and then the Doom 64 HUD will display properly :D
Also make sure "User interface scale" is on "Adapt to screen size" and "HUD preserves aspect ratio" is set to "On".
I made a video about GZDoom mods and i included BD64 as well. You can watch it here. Youtube.com
Ummm does this work with GZdoom?
I would suggest giving it a try to see. Last time I checked the BD 64 options wasn't showing up and you would get an Open AL error message when firing rockets and BFG at liquids.